Milky Way's Local Arm Larger Than Previously Thought

Local Spur May Be Bigger Than We Thought

Our home in the Milky Way could be much larger than ever thought before, according to a new study.

Astronomers using the National Science Foundation's Very Long Baseline Array (VLBA) found that the area of the galaxy that holds Earth and the rest of the solar system is a prominent feature of the spiral galaxy.

The solar system exists in a part of the galaxy known as the Local Arm. Until now, scientists thought that this particular part of the Milky Way was just a tiny spur between two large branches known as the Sagittarius and Perseus arms.

"Our new evidence suggests that the Local Arm should appear as a prominent feature of the Milky Way," Alberto Sanna, of the Max-Planck Institute for Radio Astronomy said in a statement. Sanna presented these findings at a news conference during the 222nd meeting of the American Astronomical Society.

In fact, the Local Arm looks to be as long as 16,000 light-years wide, Sanna said.

Scientists can't be sure what the Milky Way galaxy truly looks like from the outside, because we are stuck within it. Researchers have to measure distances between objects in the Milky Way to understand exactly where something might fit within the context of the rest of the cosmic neighborhood.

"Based on both the distances and the space motions we measured, our Local Arm is not a spur," Sanna said."It is a major structure, maybe a branch of the Perseus Arm, or possibly an independent arm segment."

The new research, which uses data collected between 2008 and 2012, used simple trigonometry to understand the placement of the solar system in relation to the rest of the galaxy.

"By observing objects when Earth is on opposite sides of its orbit around the sun, astronomers can measure the subtle shift in the object's apparent position in the sky, compared to the background of more-distant objects," National Radio Astronomy Observatory officials wrote in a statement. "This effect is called parallax, and can be demonstrated by holding your finger close to your nose and alternately closing each eye."

Scientists used parallax to measure the distances to star-forming regions of the Milky Way, because methanol and water molecules there boost radio waves (like those used by the VLBA), making it easier for researchers to collect accurate data.

Follow Miriam Kramer @mirikramer and Google+. Follow us @Spacedotcom, Facebook and Google+. Original article on SPACE.com.
 
It is also called The Orion Spur by many.
http://galaxymap.org/drupal/node/171
I would LOVE to see an accurate full 3-D mapping of at least our local spur. I did a search a while back just to satisfy my curiosity, but came up empty. Does anyone know if there is an active mapping effort by any universities or other astronomical groups?
Not only could a "real" star chart be rolled into movies and sci-fi games, but also begin an early road map of sorts to identify, contact and colonize Goldilocks worlds (granted we have to invent ftl first before using said road map. :) )
 
Jak Nazryth said:
It is also called The Orion Spur by many.
http://galaxymap.org/drupal/node/171
I would LOVE to see an accurate full 3-D mapping of at least our local spur. I did a search a while back just to satisfy my curiosity, but came up empty. Does anyone know if there is an active mapping effort by any universities or other astronomical groups?

Given the size of that spur and the limitations of using a mere 2 A.U. parallax, it is currently nigh on impossible to create an accurate picture.
 
Jak Nazryth said:
Does anyone know if there is an active mapping effort by any universities or other astronomical groups?
There are of course many such efforts, but Earth's location inside the arm
and the limits of the possible mapping technologies make it highly unlikely
that anything resembling a reliable map will be produced without the use
of interstellar probes.
 
rust said:
Jak Nazryth said:
Does anyone know if there is an active mapping effort by any universities or other astronomical groups?
There are of course many such efforts, but Earth's location inside the arm and the limits of the possible mapping technologies make it highly unlikely that anything resembling a reliable map will be produced without the use of interstellar probes.
On the plus side, Traveller subsector mapping software isn't going to be made obsolete any day soon.
 
alex_greene said:
rust said:
Jak Nazryth said:
Does anyone know if there is an active mapping effort by any universities or other astronomical groups?
There are of course many such efforts, but Earth's location inside the arm and the limits of the possible mapping technologies make it highly unlikely that anything resembling a reliable map will be produced without the use of interstellar probes.
On the plus side, Traveller subsector mapping software isn't going to be made obsolete any day soon.

*sigh* We could only hope it would ...
 
I would love to see a 3D mapping system myself for Traveller. Maybe set some levels like this:

Level : +2
Level: +1
Level: 0
Level: -1
Level: -2

Thus set most systems in the Level 0, and some in either +1 and/or -1 Levels. This way we have a up and down or 3D feel for space instead of the current 2D.
 
FGU's Space Opera had a 3D system similar to the + or - off the galactic plane; but to change that for Traveller would change everything from starship operations to economics, not to mention 30+ years of game history.
 
dragoner said:
FGU's Space Opera had a 3D system similar to the + or - off the galactic plane; but to change that for Traveller would change everything from starship operations to economics, not to mention 30+ years of game history.

Respectfully I think the game could do with a bit of modern upgrade in this point. The 2D map system could be made into a 3D map as well real easy and I really do not feel it would be very hard to work out a system. Maybe we should have a pole and see what people feel about it?
 
Oracle said:
dragoner said:
FGU's Space Opera had a 3D system similar to the + or - off the galactic plane; but to change that for Traveller would change everything from starship operations to economics, not to mention 30+ years of game history.

Respectfully I think the game could do with a bit of modern upgrade in this point. The 2D map system could be made into a 3D map as well real easy and I really do not feel it would be very hard to work out a system. Maybe we should have a pole and see what people feel about it?

I agree. It wouldn't really change starship econ at all. As to Game history, I haven't used the Imperium as a setting for over 20 years. So, no loss there. In any event, that is an old & moldy setting that is too implausible anyway.
 
Since I use my own setting I currentlt use the +, 0, - start maps. So I have three star maps stacked on each other and since I use a computer(LOL) I can work this out. Plus my reagion of space really is not all that big. I have slightly less than 100 star systems within range and well my current First Contact solar System, is almost out on the edge of known space. Actually it will be the farthest that hunamdkind has travelled yet from Earth II (Home World System).
 
Oracle said:
Since I use my own setting I currentlt use the +, 0, - start maps. So I have three star maps stacked on each other and since I use a computer(LOL) I can work this out. Plus my reagion of space really is not all that big. I have slightly less than 100 star systems within range and well my current First Contact solar System, is almost out on the edge of known space. Actually it will be the farthest that hunamdkind has travelled yet from Earth II (Home World System).


Sounds good. Brings a bit more believability to the game too.
 
Thank you F33D

I would love to see a book of Alternative ideas or rules that might be used within the game. For me this type of book could list a number of different ways of doing things that are not standard core version rules. Heck we could have a Volumn I and II.
 
Oracle said:
Thank you F33D

I would love to see a book of Alternative ideas or rules that might be used within the game. For me this type of book could list a number of different ways of doing things that are not standard core version rules. Heck we could have a Volumn I and II.


I have an alternate drive system for small ships (modified from HG )
 
F33D said:
Oracle said:
Thank you F33D

I would love to see a book of Alternative ideas or rules that might be used within the game. For me this type of book could list a number of different ways of doing things that are not standard core version rules. Heck we could have a Volumn I and II.


I have an alternate drive system for small ships (modified from HG )


Well I would love to contribute to such a product, I think others would also have like to share too. It would be a fun project to see come together.
 
Oracle said:
Well I would love to contribute to such a product, I think others would also have like to share too. It would be a fun project to see come together.

Here's the drive table for non-capital ships.

Drive potential.png
 
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