Memomax - how do you handle this in play ?

Nevrose

Mongoose
In XP/25th Anniversary edition, what does a troubleshooter's remember after the death of his previous clone ?

Some clone witness my mischief. I kill him. Will the next one be able to denounce me ?

I discovered a clone has a secret society. Can't I assume all his next clones will be part of the same secret society ?

How do you (or your gamemaster) actually handle this in your game ?
 
((( what does a troubleshooter's remember after the death of his previous clone? Some clone witnesses my mischief. I kill him. Will the next one be able to denounce me?)))

This is usually the fun way to play it. But the denouncer will still need hard evidence or witnesses to make the accusation stick.

(((I discovered a clone has a secret society. Can't I assume all his next clones will be part of the same secret society?)))

The usual way to handle this is to have The Computer assume the cloning process has rectified whatever treasonous tendencies were present in the previous aberrant clone. Cloning may or may not wipe clean the character's record of previous offenses, but The Computer will require evidence that the current clone is continuing the previous clone's traitorous ways.
 
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