Melee Weapons in ranged combat, Weapon traits & Other th

Draconis13

Mongoose
The Various daggers, knives, poniards and spears are all classed as being able to be thrown without penalty, now the dagger does 1d4+1 but on the thrown chart it does 1d4, is this a typo or intended to reflect various weapons having different heft when thrown? Speaking of which the poniards are odd in that they cost more then a dagger for less damage and no useful ability. I was considering giving them and the military pick an armor penetration of 1 for their reinforced thrusting points.

Also would it have been easier to list traits then apply them to weapons? Like sabres would have the armored (1) special rule and thus confer 1 point of extra armor to the location wielding it. Where penetration (2) would ignore 2 points of armor. Seems easier then giving each weapon a block of flavor text with a repeated rule at the end of it. Others would be, Flail - Weapon is at -10% to parry or be parried. The list goes on covering a slew of small often used rules which can at a glance show what wepaons

As for groupings, as the main book seems to follow a general idea of common sense in regards to a halberd and poleaxe being polearms yet not listing them as such. I narrowed down the lists on my own doing such things as as having flails to be merged with hammers and clubs as a massive group of easily used bludgeons. I also banded all 1 handed swords including the unimpressive rapier. for Staffs I put them under 2 handed hammers along with the great club. For ranged I did some odder weapons like the discus and hurling sphere from AAE as being used by the athletics skill as didnt like the idea of a MRQ1 generalized throwing weapon skill. This also includes improvised weapons such as rocks. I banded up the Sling, Staff sling and bolas under one roof as they seem to fit a common theme in how they spun towards a target. Nets are wierd, I wasnt sure if I should use them as athletics when thrown and hammer/flail when used in melee so I am still up in the air in regards to that.
 
I put nets into a "mantle" group, which includes capes, curtains, sheets, towels etc. Fairly unlikely for mundane folk to learn, but a staple of swahbuckling adventurers.
 
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