msprange said:
Hi guys,
A quick question for you.
Have you ever seen a ship do something in the TV series that you could not replicate on the table in CTA? We have a 'ships do funky things' chapter in the forthcoming Powers & Principalities, so if there is something you would liek to see, shout out!
Don't worry about going into game stats - just let us know what you would like to see. . .
Hi all,
I have been following this thread with a lot of interest. I think that there are a lot of good ideas her so far. But here are a couple that I would like to add to the mix. Please excuse if they are already in the rules or have been suggested here or other places. I have not looked at the rule books in about 6 months:
1. Time on Target – make this a special action for the bigger ships and space stations or with a personality for an added bonus that represents all of a ships weapons hitting one target all at the same time.
2. Ramming – For both fighters and capital ships
3. Nukes and nuclear mines – make them costly but part of the game. I think it would really add some twists to the older fleets and eras and make them more interesting. Kind of compare WWII bombing to todays guided bombs.
4. Change to the hull defense numbers from 1-6 to 1-10 – I see many of the ships in the show either being tougher to hit or much more hardy than they seem in the game. Expand the toughness of ships like the Vorlons and Shadows and it would make their weapons much more devastating that they can hit more often at the higher level. The fact that we see a shadow ship hit by multiple beam weapons for several seconds etc. is where this really comes across in the show.
5. Target lock - make bore sight weapons easier to deal with. Once you have HIT a target with your bore weapon it can track and follow the target for each successive round, as long as the ship is in the same arc as the direction of the weapon.
6. Power levels and Hyperspace engines - Several times during the show we see ships take their jump engines offline for a power increase to weapons
7. Along the same lines “One, continuous focused burst”(I think this is the line) – I don’t remember the episode when Sheridan says this but I like the idea of putting all of your eggs in one basket. Have the ability to loose all of your other weapons for a round or two to fire a heavily augmented shot from your main weapon against a target.
Well that is all for now. I am now jazzed to get all 5 seasons and start watching again for other ideas.