Matching the Show - Ideas Wanted!

still like to see ramming easier and perhaps the ability for fighters to ram?

Narn do it indesperation against the much larger deadly and powerful shadow fighters :roll: I'd like to see them match that
 
I still really hate all the talk of a slide maneuver... we're literally talking about making some of the best ships in the game even better... agile ships don't need the extra help.

From a fluff perspective I would want to be able to shoot at ships that are passing me by. We clearly see the Omega - X shooting all those top and bottom turrets to both sides as the Whitestars pass by... completely impossible under the current rules, and way more useful for balance, as the big ships need something.

Ripple
 
Ripple said:
I still really hate all the talk of a slide maneuver... we're literally talking about making some of the best ships in the game even better... agile ships don't need the extra help.

From a fluff perspective I would want to be able to shoot at ships that are passing me by. We clearly see the Omega - X shooting all those top and bottom turrets to both sides as the Whitestars pass by... completely impossible under the current rules, and way more useful for balance, as the big ships need something.

Ripple

Well, this thread IS called "matching the show, ideas wanted" :wink:

Yeah, in the show, most capital ships do handle fighters and smaller ships very well.
 
Ripple said:
From a fluff perspective I would want to be able to shoot at ships that are passing me by. We clearly see the Omega - X shooting all those top and bottom turrets to both sides as the Whitestars pass by... completely impossible under the current rules, and way more useful for balance, as the big ships need something.

Isn't that what your Port and Starboard batteries should be for?

Personally, I don't think the slide is really needed. Those ships that would be manoeuvrable enough to pull it off can pretty much do something close to it as it is.
 
Silvereye said:
Ripple said:
From a fluff perspective I would want to be able to shoot at ships that are passing me by. We clearly see the Omega - X shooting all those top and bottom turrets to both sides as the Whitestars pass by... completely impossible under the current rules, and way more useful for balance, as the big ships need something.

Isn't that what your Port and Starboard batteries should be for?

Personally, I don't think the slide is really needed. Those ships that would be manoeuvrable enough to pull it off can pretty much do something close to it as it is.

I like it for fluff puropses. Just make it a special action.

And Boresight the White Star in the mean time.
 
Maybe the narns could creat a focal point for the heavy lasers when they use multiple ships for extra damage or something like in "the long, twilight struggle"
 
Also, maybe ships in squadrons and within close proximity (less then 4" of each other) could do something nifty like share AF and Int dice. Correct me if I'm wrong, but grouping ships up in squadrons is supposed to be because they can protect each other easier.

Maybe scouts could conduct countermeasure activities as well as there regular abilities giving a target ship a stealth score.
 
Okay, maybe I'm missing what is happening with the slide... but if I'm right it means you start in the front arc, begin slide, move through the port arc into the rear and are able to shoot the you forward guns.

The ship you are doing this to however, gets to shoot neither its forward guns (where you move a portion of your movement)nor its' port guns (where you fire your guns and do this fancy move).

How about the special action 'fire at will!' where you declare you shoot at any ship trying to pass through an arc where you have weapons. We see this in the show, so it has as much merit as the 'slide'. This way when a group of whitestars wants to shoot by my Primus I declare 'fire at will' and can fire at any ship with the audacity to fly right though my heaviest batteries arc.

- we have a tendency on these boards to think that if it is done as a special action anything goes... You put this in the game you might as well just declare the whitestar turreted. If you make the CQ hard for the whitestar, it's impossible for most others, if its not hard it becomes the standard tactic...

Ripple
 
Ripple said:
I still really hate all the talk of a slide maneuver... we're literally talking about making some of the best ships in the game even better... agile ships don't need the extra help.

Agreed. It's why I've stayed out of this particular idea discussion.

Personally, all this talk of boresight problems could be solved by making it a special order that allowed the ship to make one of its turns (assuming it had any left) during the shooting phase before actually rolling the dice. This way there would be the chance of getting a boresight on something if successful (I'd probably go for a CQ9) or you could boresight as we do now and still perform other SAs as applicable. It would certainly mitigate a lot of the problems with the initiative sink issue anyway.

Cheers, Gary
 
allowing boresight fleets to turn after movement would negate the abilities of some of the more manouvrable fleets to out flank their opponents.
 
katadder said:
allowing boresight fleets to turn after movement would negate the abilities of some of the more manouvrable fleets to out flank their opponents.

In other words, White Stars become slightly more vulnerable. Ummm... my sympathy meter seems broken here... ;-)

Cheers, Gary
 
whitestars are not the only manouvrable ship out there. minbari have some, drazi have lots, centauri have lots too.
and centauri only have forward weapons on alot of ships - going to allow them a turn in move phase if enemy gets out of arc too?
 
I specifically said Boresight, not forward arc weapons. And of the fleets you listed, Drazi are one of the ones most people complain have problems due to the vast majority of their ships having nothing but boresight weapons. For that reason I stand by my original statement.

Cheers, Gary
 
yes you said boresight, but why should they get the advantage and not fleets with purely foreward arc weapons too? I mean they have a restricted arc as well.
in fact if you allow boresight this why not anyone? allows for more manouvering.
 
Boresight because it is affected more than any other weapon type in the game by the initiative system. Played with balanced fleets it works fine, but as we all know when one side outnumbers the other significantly it breaks and boresight weapons are one of the main victims of such a weakness in the system. Forward arc weapons are not affected nearly as much (and in many cases not at all).

Cheers, Gary
 
As it currently stands, if you have already successfully boresighted a target and it is subsequently destroyed before you get to fire, you are sweet out of luck. Personally I'm fine with this mechanic. My problem with boresight is simply that your opponent can metagame your big guns out of the game if they have enough initiative sinks.

Your solution to this problem effectively allows a boresighted ship to pick any target within 90 to 180 degrees (depending on 45 or 90 degree turn) which means that if they pass the CQ check, they are not disadvantaged in any way to a F arc armed ship and are actually better if they have a 90 degree turn.

So, turning in the shooting step is a broken mechanic IMHO.

Regards,

Dave
 
Foxmeister said:
So, turning in the shooting step is a broken mechanic IMHO.

I disagree. At CQ9 or 10 most fleets will require a pretty decent roll to accomplish it and also give up the option to perform any other special order in its stead. It also doesn't allow the ship to turn any more than it normally would anyway. To be honest, I never understood why boresight wasn't a special order anyway since it's effectively no different than concentrate all firepower in its own way. If you ask me, boresight itself is the broken mechanic, not moving in the shooting phase. JMO...

Cheers, Gary
 
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