Massive Vassal Battle

angelus2000

Mongoose
So the other day I was playing a nice litle 5pt battle on Vassal and I started thinking about how I love the big point battles. The main problem with doing them RL was the fact that time was never enough, no place to just leave the tabletop with everything setup, no guarantees that some stuff wouldnt get moved around etc.

Then I realized with Vassal you can just save the game in progress. So my thoughts started turning towards creating a very large batle, on that could be played out over a few or several gaming sessions.

So the setup

5/6 Pt. Armageddon

Destroy the shipyards Assault

Objective: Destruction of Space Shipyards and Planetary Construction Facilities. Attacker will atempt to destroy both Space shipyards and planetary construction facilites of the defender. Defender must setup all defense forces first.

Attacker Setup. Attacker exits from hyperspace in a 12x12 space in one corner of the board (random). Or systems jump gate may be used as well(random location for jump gate). Up to 25% of forces may be kept in reserve in Hyperspace. All fighters may start deployed.

Defender setup: Defender places forces first. 6 pts may be split in the following ways:
1 Pt Arma. Must be spent on space stations and defense satelites. Satellties are 1 Patrol Pnt a peice, stations are per SFOS costs.
1 Pt Arma will be spent on "powered down" ships. Must be placed within 6 inchs of any space dock or planetary orbit. Ships become active on 1d6 (target number 1 turn 1, target 2 turn 2 etc).
Up to 2 pts may be spent on active ships in system. Must be placed within 18 of any space dock or the planet.
Up to 3 pts may spent on friendly ships in hyperspace as reserves. Ships may begin arriving no ealier than turn 4 on a 1d6 ( target 1 turn 4, target 2 turn 5). Ship squadrons need only 1 roll per turn.
6 Patrol Points of fighters may be placed anywhere on the board to represent space patrols.

Fleet Selection: Defender/Atacker must maintain 50/50 points split between Raid and below and Battle and above must be maintianed during fleet selection(exceptions: Early EA, Vree, Abbai, Drazi. these fleets may bump the 50/50 split down to Skirmish/Raid. Vorlon and shadow must maintain 50/50 between battle&below and War&above).

Battlefield Setup: System must contain 1 planet as per Planetary Table (reroll 6's), and and at least 3 Asteroid Fields. Additional terrain is rolled at random and is placed first. Mandatory terrain (planet, asteroids) is placed at defender discretion. Space docks must be placed within asteroid fields. No space dock may be placed more than 8 inches from another space dock.
4 Space docks and 50 planetary facilites are the target. Planetary facilities are attacked as per SFOS rules regarding attacking emplacments. Space docks are per Vassal Stats with following exceptions; no weapons except particle beams, no interceptors.


Victory Conditions: Attacker; must successfully destroy both orbital shipyards and planetary facilites.within 12 turns.
Defender, orbital docks either/or planetary facilites must survive 12 turns.



If theres any obvious problems with this scenarios or unclear bits let me know so I can edit this post. I'd really like to try this one myself at some point so if your interested, PM me
 
I think a game that size, played over Vassal, would seriously test my love of the game :lol: You definatley couldn't play it in one session, anyd probably not 2. I've had 5 point raid games take 5-6 hours on Vassal. You want to play a game with easily 4-5 times as many ships, you're looking at an afternoon per turn, I'd guess. Have fun!

Chern
 
Posted: Wed Nov 15, 2006 2:39 am Post subject:

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I think a game that size, played over Vassal, would seriously test my love of the game You definatley couldn't play it in one session, anyd probably not 2. I've had 5 point raid games take 5-6 hours on Vassal. You want to play a game with easily 4-5 times as many ships, you're looking at an afternoon per turn, I'd guess. Have fun!
I've noticed that Vassal games are gettin faster, as players become more accustomed to it. Played a 1PT Arma game tonight, 3-4 hours.
 
I think 5/6 armageddon would be okay if you said nothing below Battle or Raid PL - otherwise you'll just be swamped with ships.
 
JayRaider said:
I've noticed that Vassal games are gettin faster, as players become more accustomed to it. Played a 1PT Arma game tonight, 3-4 hours.

Speed is also sped up nicely if players can trust each other enough that there's no need constantly type messages like:

I shoot lasers. 6 dice at 3+
*roll dice*
4 hits. Reroll at 4+
*roll dice*
3 hits! Reroll at 5+

etc etc etc. In my experience THAT slows vassal games down by far. Constant writing of what you are doing. Remove that aspect and I have found games to be actually pretty darned fast.

Of course this DOES require trust between players to not cheat...
 
by far the fastest way to play I would suggest is a combination of microphones and msn live or something so you can actually talk to each other while playing :)
 
Locutus9956 said:
by far the fastest way to play I would suggest is a combination of microphones and msn live or something so you can actually talk to each other while playing :)

Works nicely with native english speakers but you wouldn't want to try to hear ME speaking english :lol: Especially over the internet.
 
Speed is also sped up nicely if players can trust each other enough that there's no need constantly type messages like:

I shoot lasers. 6 dice at 3+
*roll dice*
4 hits. Reroll at 4+
*roll dice*
3 hits! Reroll at 5+

etc etc etc. In my experience THAT slows vassal games down by far. Constant writing of what you are doing. Remove that aspect and I have found games to be actually pretty darned fast.

Would go even faster if that could all be boiled down to hitting one button and letting the computer do the work for you. From everything I've read on the Vassal site this should be possible, I just can't seem to figure out how to do it. The example they have for Zap Wars seems really out of date so I'm looking to see if I can get a more recent example of adding custom content to a mod. Something that is smart enough to go through the progression of a Beam weapon for example.
 
can anyone suggest a hardware/software combination alongthe lines of Locutus' suggestion? If I could get one of those (reasonably priced) I'd be far more into Vassal...

Chern
 
Chernobyl said:
can anyone suggest a hardware/software combination alongthe lines of Locutus' suggestion? If I could get one of those (reasonably priced) I'd be far more into Vassal...

Chern
Microphone: £2 from your local PC store/supermarket/corner shop.
Teamspeak: free to download. One player runs a server, the other runs a client. Or, there are public servers around on the internet (google "public teamspeak").
Hearing your enemies curse as you destroy them with lucky crits: priceless!
 
tneva82 said:
Locutus9956 said:
by far the fastest way to play I would suggest is a combination of microphones and msn live or something so you can actually talk to each other while playing :)

Works nicely with native english speakers but you wouldn't want to try to hear ME speaking english :lol: Especially over the internet.

Ah, but obviously your English would be perfect, its just the lack of quality in transmission :)
 
Would go even faster if that could all be boiled down to hitting one button and letting the computer do the work for you. From everything I've read on the Vassal site this should be possible, I just can't seem to figure out how to do it. The example they have for Zap Wars seems really out of date so I'm looking to see if I can get a more recent example of adding custom content to a mod. Something that is smart enough to go through the progression of a Beam weapon for example.

There used to be a ship viewer that did exactly that....
I forget whose...
 
There used to be a ship viewer that did exactly that....
I forget whose...

Heh. It was mine, but it was more of a stand alone item than something that integrated the board, pieces, chat, etc; Shame the server was so flaky or it would still be available for people to use today. It's kind of the reason why I'm bringing it up. I've done it once before so in theory I should be able to take that knowledge and plug it into Vassal, but I've been having some troubles with the concepts of adding this into that program. It can be done, I just seem to be having a problem with the first little step. Thankfully the folks on the Vassal forums are giving me a hand and I should be getting by this roadblock soon.
 
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