Fun game, but I have a few rule questions & couldn't find an FAQ:
1. Hand Size in card games is how many cards I can hold. But the rules state that the Hand Size determines "the number of cards dealt to them at the beginning of a Mission" So this would mean that if my hand size is 6, I get dealt 6 new cards at the start of a mission to add to the cards I already have? Using this rule most of the deck can be held by players and slow the game down somewhat even in a 4 player game as players read through the cards they have.
2. Winning - "In the event of a tie, the Troubleshooter with the least number of Treason tokens is the winner." Since the rules state "Resolve the final Mission Debriefing and Internal Security Investigation phase regularly" any wound & treason tokens will have been discarded. Is this correct? Or should other criteria be used, eg highest number of clones
3. Mission - Internal Security Officer: I don't have the card in front of me, but basically one player secretly becomes the Int Sec Officer and the mission is successful if the Int Sec Officer survives. My question is has it failed if the Int Sec Officer dies (and a new clone is used) or does he only fail if all his clones die? Also does the mission end if he fails, or only if somebody runs out of cards, aborts, loses all clones, or only 1 troubleshooter left alive?
Thanks
1. Hand Size in card games is how many cards I can hold. But the rules state that the Hand Size determines "the number of cards dealt to them at the beginning of a Mission" So this would mean that if my hand size is 6, I get dealt 6 new cards at the start of a mission to add to the cards I already have? Using this rule most of the deck can be held by players and slow the game down somewhat even in a 4 player game as players read through the cards they have.
2. Winning - "In the event of a tie, the Troubleshooter with the least number of Treason tokens is the winner." Since the rules state "Resolve the final Mission Debriefing and Internal Security Investigation phase regularly" any wound & treason tokens will have been discarded. Is this correct? Or should other criteria be used, eg highest number of clones
3. Mission - Internal Security Officer: I don't have the card in front of me, but basically one player secretly becomes the Int Sec Officer and the mission is successful if the Int Sec Officer survives. My question is has it failed if the Int Sec Officer dies (and a new clone is used) or does he only fail if all his clones die? Also does the mission end if he fails, or only if somebody runs out of cards, aborts, loses all clones, or only 1 troubleshooter left alive?
Thanks