AndrewW
Emperor Mongoose
locarno24 said:Oh - is it up?
Hasn't been released yet.
locarno24 said:Oh - is it up?
Reynard said:Really, if you think PGMPs are shipboard weapons then so is a pocket nuke!
Scalding, what kind of cargos are your players carrying that they regularly expect to be accosted by battle-suited pirates? Must be great especially if they can afford a 110KCr killbot carrying the most deadly personal weapon next to a fusion gun! The only worlds that will not have issues with such a drone are Law Level 1 (one) and 0 (zero). Truthfully though, if you allow it and plan to send waves of TL 14 battle dress on them then it works otherwise I'd say vacc suited marauders are their biggest concern.
Scalding said:When looking through the trade goods, they decided that it would be better to deal in high value goods, even if they could afford fewer of them. The hazard is that high value transactions can attract unwanted attention. So they decided to spend some on turret weapons and other defenses. Since they couldn't add armor and have thrust 1, they figure that any pirate will be able to force a boarding action, which means that's where they have to stop them.
Some earlier versions of Traveller had specialized ship softwareScalding said:The tricky part is figuring out what things are actually useful to buy.
The intent of the Main Rulebook is to be independent of setting - though law level restrictions (codes) could have been better defined in this regard. CSC has more information of restrictions (3I setting, IIRC, even though it crosses the intent of the plain cover books).Scalding said:... Many RPG systems explicitly state that certain weapons are restricted, illegal, or otherwise hard to come by. Traveller has that information somewhat hidden in the planetary law codes and is otherwise very freeform. ...
Sounds quite reasonable to me.Scalding said:... They just bought a ~35 MCr ship, so spending ~200k on defense doesn't seem at all unreasonable. The tricky part is figuring out what things are actually useful to buy.
Like "tell those guys to deactivate the droid, or we will turnBP said:Also, the Pirates will probably recognize the PGMP (at least after the first shot) - and give it, and their own intentions, some serious consideration ...
rust said:...in Traveller the ship often is much more
valuable than the cargo it carries, and stealing and
selling the ship (or its most valuable components) can
be more tempting than taking the cargo...
rust said:...and leaving the stolen ship's crew alive
complicates the operation, but does not increase the profit.
This means that surrender can be no option if the pirates want the ship...
Since there have to be safe ports where pirate ships arefar-trader said:That will need a large operation, chop shops in safe ports, etc. All of which may occur but certainly not a given nor hinted at in the setting.
True for many historical pirates, but I would find it difficultHave to disagree, my (limited) understanding is historical pirates valued crew and would offer them a chance to swear allegiance and join. Needing crew for a prize ship, beyond the few that could be spared from their own ship to oversee the recruits. And passengers could be sold as slaves in many markets.