Condottiere
Emperor Mongoose
If you actually want to evolve it, the computer rules have to be completely rewritten.
Why? Do you think humans will be writing code more efficiently in the future? Right now, the problem isn't hardware, its software being written so inefficiently. Both could use the exact same computer and the one with the better software will run better. Software, like everything else should have varying levels of legality based on use and need. Programs such as Advanced Fire Control and Battle Network, should be restricted. That is your difference. The military today does not have more powerful computers than the large corporations of today. If anything, the corporations have more powerful computers than the military.There needs to be a way for a military computer network at a given TL to be way more capable than the civilian bare bones model.
Yes, subject to laws and regulations using software, and maybe the use of a hardware key to further limit use.Can a type A trader computer at TL9 run everything a TL9 warship computer can?
Why? This is already covered by TL and TL has more variations than the Basic, Advanced, etc method. You already get a bonus based on the TL differences between ships for sensors and such, so just continue that train of thought.Or are we doing it wrong.
Ship computers could be like the sensor arrays. Basic, advanced, military...
Or Computer in Traveller is used as a general term that already includes a dispersed network on a warship or an office building.Ship computer - runs the ship and avionics
ship sensor computer - runs the ship's sensor and EW capability
ship weapons computer - runs the ship's weapon systems
No, there are significant hardware differences - hardening and redundancy spring immediately to mind.Why? Do you think humans will be writing code more efficiently in the future? Right now, the problem isn't hardware, its software being written so inefficiently.
Civilian computers can not survive a modern battlefield, let alone one where EW has advanced by a TL or nine...Both could use the exact same computer and the one with the better software will run better.
I agree.Software, like everything else should have varying levels of legality based on use and need.
I agree again.Programs such as Advanced Fire Control and Battle Network, should be restricted.
Yes they do in that they are hardened and redundancy is built in.That is your difference. The military today does not have more powerful computers than the large corporations of today.
We don't know what the classified super computers of the military are capable of.If anything, the corporations have more powerful computers than the military.
I still maintain there will be a hardware difference between military and civilian computer systems, just like there is today.Yes, subject to laws and regulations using software, and maybe the use of a hardware key to further limit use.
To allow for greater differentiation at the same TL.Why? This is already covered by TL and TL has more variations than the Basic, Advanced, etc method. You already get a bonus based on the TL differences between ships for sensors and such, so just continue that train of thought.
A warship network has to have multiple redundancies built in and must be hardened to withstand the battle-space.Or Computer in Traveller is used as a general term that already includes a dispersed network on a warship or an office building.
These are simple add-ons. Hardened, add 50% to the price. Redundancy, add a second computer. Easy. No actual differences in how the computers actually work.No, there are significant hardware differences - hardening and redundancy spring immediately to mind.
Again, Hardening and redundancy, already in the game.Civilian computers can not survive a modern battlefield, let alone one where EW has advanced by a TL or nine...
This does not make the computers more powerful, it just makes them more resilient.Yes they do in that they are hardened and redundancy is built in.
None. The most powerful computers in the world are in the corporate world, not the military. Who builds the military's computers? Here is a hint, it is not the military.We don't know what the classified super computers of the military are capable of.
Resiliency and redundancy, just like I mentioned above, not a change in computer power.I still maintain there will be a hardware difference between military and civilian computer systems, just like there is today.
How do you believe that allows for greater differentiation? There are like what, 5 different levels of Basic, Advanced, Military, etc? Yet from TL-6 to TL-16, there are 11 different levels. Last I checked, 11 is greater than 5.To allow for greater differentiation at the same TL.
Again. This has nothing to do with computer power. It is resilience and redundancy. (Hardening and back-up computers.)A warship network has to have multiple redundancies built in and must be hardened to withstand the battle-space.
No, they are anything but simple. At least in the real world.These are simple add-ons. Hardened, add 50% to the price. Redundancy, add a second computer. Easy. No actual differences in how the computers actually work.
Define what you think more powerful means.Again, Hardening and redundancy, already in the game.
This does not make the computers more powerful, it just makes them more resilient.
You really believe that?None. The most powerful computers in the world are in the corporate world, not the military. Who builds the military's computers? Here is a hint, it is not the military.
We need a definition for what you consider computer power to be. Processing, running more than one program at a time, parallel processing...Resiliency and redundancy, just like I mentioned above, not a change in computer power.
Because you have basic, advanced and military option at every TL, which I make as 33, and 33 is much greater than 11 "last time I checked" as you so politely phrase it.How do you believe that allows for greater differentiation? There are like what, 5 different levels of Basic, Advanced, Military, etc? Yet from TL-6 to TL-16, there are 11 different levels. Last I checked, 11 is greater than 5.
What do you consider computer power to be?Again. This has nothing to do with computer power. It is resilience and redundancy. (Hardening and back-up computers.)
We are not talking about the real world. We are talking about game mechanics while trying to use real world examples for things that haven't been invented for another 1,000 years.No, they are anything but simple. At least in the real world.
Processing Power, number of operations that can be performed per second.Define what you think more powerful means.
Being ex-military and seeing the crap they had Us using, yes, I definitely believe this.You really believe that?
In Traveller, that would be Bandwidth. It covers all of those things currently. So, that is the definition that I am using.We need a definition for what you consider computer power to be. Processing, running more than one program at a time, parallel processing...
You do not have that at every TL now. Currently each of those things are at a different TL. So, you want to change how it works for everything, not just computers?Because you have basic, advanced and military option at every TL, which I make as 33, and 33 is much greater than 11 "last time I checked" as you so politely phrase it.
See above.What do you consider computer power to be?
National Security Agency.
Estimate five to ten years ahead commercially available computers.
Then why do you keep referencing real world computer capability?We are not talking about the real world. We are talking about game mechanics while trying to use real world examples for things that haven't been invented for another 1,000 years.
What a bout parallel processing. "Quantum" processing, synaptic processing...Processing Power, number of operations that can be performed per second.
Being ex-military you had access to the super computers hidden away at secret military bases...Being ex-military and seeing the crap they had Us using, yes, I definitely believe this.
And yet the consensus is that that is one of the problems that needs fixing.In Traveller, that would be Bandwidth. It covers all of those things currently. So, that is the definition that I am using.
Yes, in the fullness of time.You do not have that at every TL now. Currently each of those things are at a different TL. So, you want to change how it works for everything, not just computers?
I was responding to you in reference to Resiliency and Redundancy which are already included in the game as Hardened and Back-up Computers.Then why do you keep referencing real world computer capability?
"No, they are anything but simple. At least in the real world."These are simple add-ons. Hardened, add 50% to the price. Redundancy, add a second computer. Easy. No actual differences in how the computers actually work.
Processing power is processing power as far as a game mechanic is concerned. How you get to the level of processing power isn't really important for the game.What a bout parallel processing. "Quantum" processing, synaptic processing...
Most of those computers are in well-known bases. You don't need to hide the computers. You just don't tell anyone what calculations that you are running.Being ex-military you had access to the super computers hidden away at secret military bases...
The thing I hate most about Bandwidth is the name. Should have called it something else because Bandwidth means something specific in the real world and the Traveller definition doesn't match that. It would have avoided a lot of confusion over the years.And yet the consensus is that that is one of the problems that needs fixing.
I always like the idea of TLs being a 1-digit decimal kind of thing. TL-3.4 or TL-14.7Yes, in the fullness of time.
I keep forgetting that how I run this isn't actually by the rules.A TL10 sensor system should be better than a TL9 sensor system.
Then why do you keep referencing real world computer capability?
What a bout parallel processing. "Quantum" processing, synaptic processing...
Being ex-military you had access to the super computers hidden away at secret military bases...
And yet the consensus is that that is one of the problems that needs fixing.
Yes, in the fullness of time.
A TL10 sensor system should be better than a TL9 sensor system.
There has to be an attempt at handwavium for why a TL8 computer network is better than a TL7 one.Processing power is processing power as far as a game mechanic is concerned. How you get to the level of processing power isn't really important for the game.
There are military installations that are hidden away from prying eyes, and military computers way more capable than anything in the civilian world.Most of those computers are in well-known bases. You don't need to hide the computers. You just don't tell anyone what calculations that you are running.
I completely agree.The thing I hate most about Bandwidth is the name. Should have called it something else because Bandwidth means something specific in the real world and the Traveller definition doesn't match that. It would have avoided a lot of confusion over the years.
Me too, or at the very least early, standard and advanced.I always like the idea of TLs being a 1-digit decimal kind of thing. TL-3.4 or TL-14.7
Me too, which is why I would have sensors, comms, computers all use TL difference as a modifier. If I were to re-write the rules that is.I keep forgetting that how I run this isn't actually by the rules.
I use the difference in TL from the sensors to whatever the sensors are being used on as a modifier to the roll.
Why? Just say it is better, give the modifiers and call it done. All I need to know is how to define it with game mechanics. I don't actually have to invent the technology myself. All that is required to hack a computer is already in the rules and there are already modifiers for TL differences. So, why make up handwavium when there is no need to do so?There has to be an attempt at handwavium for why a TL8 computer network is better than a TL7 one.
Not good enough.Why? Just say it is better, give the modifiers and call it done.
To add detail to the setting.All I need to know is how to define it with game mechanics. I don't actually have to invent the technology myself. All that is required to hack a computer is already in the rules and there are already modifiers for TL differences. So, why make up handwavium when there is no need to do so?
I have a sector wide robot "intelligence" like that in my Trojan Reaches - one single instance in a Gen Eric Bar at most starports. Called Mr Lovegrove.Latency sux.
There might be some queries and functions that can't be done locally, so you send a request to a central, say, subsector, hub.
Two months later, a data packet returns.
Why not? Mechanically it worksNot good enough.
Save that for the setting guides in each setting. It has no bearing on the rules. You can say that a grape is a computer IYTU. As long as it obeys the rules of computers in the books, who cares? Aren't you the one who is always arguing that Traveller is a game system, not a setting. So? Keep them separate. Is doesn't matter if the computer is quantum, electromagnetic, chemical, or organic. It only matters that, the rules work across all of those "explanations" with no changes needed, because game-mechanically, they all work the same.To add detail to the setting.
Ruleset? Check.It is a science fiction game.
The game requires rules
Setting? Check.the fiction requires exposition
Science does, as long as the fictional science is constant and internally consistent, that is good enough. None of Us actually know how a jump drive works. Personally, I think when they tried to define a jump drive, they failed miserably. They created a 40-year argument over a fiction layer of reality. Are hulls embedded with a real metal that in the Traveller universe has magical properties? Do jump bubbles exist? Are they filled with hydrogen? Why is so much fuel used to transition to jumpspace? Why if you use antimatter, do you not need a jump bubble?the science requires description and explanation.
Calling them 1 through 6 is technically naming them, unless you mean that they can change their identifying numbers without warning.To reduce a game to...
you have 6 characteristics - call them 1 to 6, no need to name them since all we need to know is which one to apply as a bonus penalty
Sameyou learn skills - call them A-H, no need to name them just which skill to use in which circumstance
Saying what skill is used is up to the player, not the Referee.no need to describe circumstance, just say which skill A-H will be tested...
A TL-6 gun, should be better than a TL-5 gun, and it likely that it would be if people over the years didn't do dumb stuff. As it stands right now the weapons in Traveller do not do that. Laser weapons are terrible in Traveller. In an effort to "explain" the technology, we have made several things, like jump drives and jumpspace, worse. For example, by saying that gravity in realspace affects travel in jumpspace, connects two things that never needed to be connected. It now means that ships can drop other ships out of jumpspace and into realspace simply by being there and having gravity. That is unnecessary for the game. Because now it means that I can do things never intended by the game designers, such as building one of those star destroyers that pull people out of hyperspace. But instead of using technology to do it, I can just move a large object in the way of your expected jump path. Personally, I doubt that was the intent behind it, but it is one example of a result.is not very satisfactory
Similarly to just say a TL6 gun is better than a TL5 gun is lacking...
how is the gun different, who cares it just is.
I have a sector wide robot "intelligence" like that in my Trojan Reaches - one single instance in a Gen Eric Bar at most starports. Called Mr Lovegrove.