soltakss said:
The new HeroQuesting rules are interesting but old RQ had enough rules to allow for good HeroQuesting experiences without mucking about with planes and nodes and gates and whatnot.
I hate to tell you guys but the God Plane/Sorcery Node/Spirit World differences have been around in Greg's writing for a long time. Perhaps the worst thing that happened to Heroquesting was when Greg and Sandy played around with Heroquests as "Super Runequest" back in the early 80s with drek like Alebard's Quest. The very best material on Gloranthan heroquests is contained in Greg's new "Harmastsaga" book - which is unfortunately currently available only to subscribers to Friends of Glorantha. However, the Unfinished Work "Arcane Lore" gives some pretty good background on heroquests.
Fwiw, I have long believed that heroquests are a not a "rules issue" - they are a plot and campaign issue. New rules are not necessary to run a heroquesting session - heroquests are a matter of imitating the actions of the gods in circumstances conducive for such imitation. In other words, the gamemaster and the players need to know the myth that the participants are trying to reenact and then try to reenact that myth in the Otherworld.
Just to show how a heroquest can look in a campaign, here is David Dunham's writeup of a heroquest performed in our Seattle Farmers house campaign. Although we used the HeroQuest rules, the same heroquest could have been run using MRQ (I think Aaron's heroquesting section is pretty darn good) or even PenDragon Pass.
"SEEKING HELP FROM ERNALDA
Kaylin [an Ernalda priestess], Jorator [an Issaries merchant], Herger [an Orlanth Adventurous warrior], and Nisk [an Orlanth Adventurous Rune Lord] set out through the mud and slush to the Ernalda Temple at Nidham, to seek help for the defeat of the dragon Aroka. They approached the halls of the goddesses and the chief priestess, under the great standing stone, through the Clearwine-sized village that had sprung up around the ancient holy site.
Coached by Jorator, Kaylin spoke to the priestesses, giving her a generous gift (from Korlmhy - an Orlanth Thunderous priest) and reminding her of the vision Ernalda sent of a great Chaos attack to come. Kera supported Kaylin, while the impressively-mustached Nisk and the sturdy Herger reminded the temple of the protection the two of them had given to the earlier ritual that the scorpion monster had attacked.
The priestesses nevertheless refused to help: They considered the idea the product of a reckless fool. "It has been generations since someone has successfully completed the Aroka quest on the Other Side. You have not prepared for this. We need you there to defend the village, not to follow some insane heropath."
Kaylin wasn't taking this lying down. "We have seen Chaos coming, we have stood against it, and our family is not afraid." In the end, they did give her some cult bread and temple beer, but not the blood beer or sacred bread.
In Nidham, Jorator sought "an axe named Babeester", but ended up getting a fairly ordinary one.
THE ARMING OF ORLANTH
Korlmhy sought prayers from his supporters that would follow us on Orlanth's path to Aroka. They roared their acclamation, drinking much ritual mead and sacred beer, chanting the many names of Orlanth and his companions, and pounding weapons on shields." Their enthusiasm was infectious: The village of Bullpen poured out into the snow, listened raptly to Korlmhy's stirring speech as it echoed through the village, and ended up howling their approval of his plan, banging drums, slaughtering their remaining animals, and swearing to follow him straight into Aroka's mouth.
Herger was pleased that Korlmhy had gained the necessary backing, while Jorator sighed to Dorasa, "There will be no living with him now." "Mmph?" she asked through a mouthful of freshly grilled chicken. Meanwhile, Kaylin took in the whole scene, wondering where all this would end. Brenna, for her part, grumbled a bit through the celebration and perhaps tried to let a little air out of Korlmhy's newly-discovered authority -- unsuccessfully.
We performed the Arming of Orlanth ceremony, despite the somewhat meager offerings of Ernalda. Korlmhy spoke to the assembly, asking them to call Orlanth to him when the time came to break Aroka. He called forward his four winds: The Swordthane (Herger), the Spearthane (Nisk), the Shieldthane (Leika), and the Backboy (Kaylin). Jorator, Dorasa, and their closest companions would join them, while Brenna remained behind to guard Bullpen.
The sacrifices began, spraying the heroes with blood before they ate of the sacred meat. From the drums and celebration we were carried on our sanctified breath to Orlanth's Hall in the Storm Age. In the unwalled pavilion, we sacrificed to Great Orlanth, spoke of our plan to slay Aroka who had devoured the rain, and sought his permission to leave his hall. Orlanth pointed us out of the Storm Village in the direction of Aroka.
IN THE WASTELAND
Beyond the familiar fields, we found ourselves in the trackless wastes of the Gods World. Suddenly, we heard a crash and were caught in billowing darkness. "Orlanth, show yourself! I, Krakos the Avenger will avenge the wrongs you have done my father." ("Hm, name not ringing a bell -- maybe his father was so easy to defeat, we couldn't remember him," someone whispered) The Avenger proved to be a three-eyed creature carrying a huge maul, backed by a howling army of lost souls from the underworld. As the howls of the dead began to keen in his ears, Orlanth took up his sword: Herger flanked by Nisk, Leika, and Korlmhy. They cut through the Avenger like lightning through a night sky (probably leaving some hapless Kitori village totally screwed in the process). Orlanth left the scene with the Dark Wind's muffled howls echoing in his bag.
We continued our march through the badlands to the desert of Daga, a bleak, inhospitable land. Thirst and suffocating heat weakened several members, although Korlmhy and Herger pushed us ahead by their example. Then the wind began to rise, stinging us with sand under a darkening sky. A wild twisting wind descended bearing the Wild Hunter, Gagarth. Korlmhy drew out his bag, hoping to collect the Wind From Above, aided by Kaylin's prayers against the stinging sands and Herger's herding Shield of Winds (and even a "store goods" song from Jorator). He swiftly bagged the wind from the dusty bandit.
Not long after, our path through the wastes was cut by a leaping, crawling, hopping army of demons, a misshapen host. It included a snake leaving acid trails, a scorpionman, a rabid dog, a lionshead demon with bird's feet, a bullman, and a fish monster -- surely an army of Wakboth. Our only hope was to cut our way through.
Herger swiftly hacked through the venomous snake, while Dorasa dodged and hid behind rocks, trying to confuse the rabid dog. Jorator confronted the scorpionman and swiftly crunched it, shaking off its venom, but then the fish-headed demon (wearing a suit of fish) charged in, slapping him silly. While Korlmhy and his winds quickly dispatched the lionshead demon after Korlmhy charred it with a lightning bolt. Nisk swiped at the bullman from the sky and left it yelping and running away.
In the end, Herger came to the aid of Dorasa and hacked the rabid dog to pieces (muttering "grey dog") before it even took its eyes off her, while Nisk neatly filleted the fish demon with a thrown sword.
INTO THE WOODS
At last, we left the desert and entered a dark wood. Soon we felt darkness crowding around us. We reached a clearing that we quickly recognized as a place where we could make an offering to the darkness. Jorator called out the greeting to the darkness, pouring on his shadowy charm, until a Shadow Lord introduced as Trollmouth emerged, darkness in the shape of a man. ("A Kitori," Chollanth whispered, "They can take the form of troll or man at need.") Dorasa was pleased that Trollmouth had chosen manly form, and invited him for a walk in the dark woods, even stumbling over a few Uz words whispered by Cholanth, and swinging seductively to the harp music of Leika.
She returned not bearing Crushing Noise, but with the darkness well-disposed to us, and with guidance to our path forward through the woods toward the lair of Aroka.
The path took us south, and the woods became even darker, gloomier, and more inhospitable. Soon we were threading through poison thorns, and both Dorasa and Jorator were stuck badly. Nisk, scouting above, saw that the woodfolk were blocking our path through the wood. Jorator considered trying to negotiate a path through, but in the end we asked, "What would Orlanth do?" The answer was simple: Korlmhy hurled the Lightning Spear to burn a path through the woods his storms blew the foliage off the elves and runners. We left a highway through the forest that might have made Sartar proud.
THE LAIR OF AROKA
We found the lair of Aroka, a dark hole that looked like it led straight down into hell. Korlmhy hurled down an ear-splitting howl of the storm, with the discordant tones of Leika's harp chasing on its heels.
Aroka roared up the throat of its lair and lurched skyward, immense with the weight of the waters of the whole earth. Its four eyes beamed down pure fear on us. We cowered in fear, but Orlanth's winds launched a storm of arrows and blinding magic into the eyes of the monster. The creature roared and drew back, and Korlmhy stood against its horrifying glare and encouraged us to another flight of missiles, leaving the creature with bloody sockets.
Out came the enormous tongue, which descended to choke the life out of Herger. But, Herger held off the horrible squeeze of the slimy tongue, and then set loose the dry winds of the wasteland while he and the rest of the group began to hack at the thing and pierce it with missles. Aroka shortly pulled back little more than a shredded stump.
Then down came the fatal breath of the dragon. Korlmhy was ready with his bag, and after a short struggle, he seized the breath. As the dragon came down to crush Korlmhy in his jaws, he leaped into its mouth, seized its jaws his two hands, and tore the dragon asunder with a shout of victory. A flood of blood, water, and mead burst over the land.
Korlmhy then took the sinews from the right side of the spine and the left side of the spine, the tooth and the jewels from its head. The Ingkarthings would use these things to call on Orlanth's mastery over the waters when the time was right."
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Sorry this was a long post, but I think it is worth showing folk an example of a heroquest in game play. I'd model it slightly differently using the MRQ rules, but the basic story would still be the same. Hope this helps -
Jeff