Magic of Glorantha...Got Mine!!!

The King said:
Aren't there anything more specific scheduled about heroquesting?

I suggested to my immediate boss, a happy fellow by the name of Ian Belcher, that I'd like to do one. Each god would get three pages of myths, events to HeroQuest through, and suggested rewards.

Even if he says yes, I've got a bunch of Big Stuff before I get anywhere near that, though.
 
I've picked up a copy of MoG today and only spent a couple of hours reading, so this is just a early impression, but bloody good stuff.

Thanks to DBC and Mongoose. An excellent product, well put together, good editing and decent art (with quibbles attached as per normal).

With any luck Mongoose will have their own printing facility soon and we should get more pages of this per book. Roll on.
 
Dead Blue Clown said:
The King said:
Aren't there anything more specific scheduled about heroquesting?

I suggested to my immediate boss, a happy fellow by the name of Ian Belcher, that I'd like to do one. Each god would get three pages of myths, events to HeroQuest through, and suggested rewards.

Even if he says yes, I've got a bunch of Big Stuff before I get anywhere near that, though.
This was an excellent suggestion indeed, Dead Blue Clown. I believe this is what is missing in all of the Runequest books that were ever published until now.
 
I liked the Mechamagical Implants, they could easily be adapted to a Cyberworld-style campaign.

One nit-picky thing, various results of a Yelmalio HeroQuest are given as magical swords when Yelmalio uses spears, or at least he used to.
 
I got mine Friday but was away for the weekend so have only just started it. After some skimming it looks pretty good - I suspect beer-worthy.

I have noticed one thing that is not very clear to me so far though - what becomes of the empires? I mean how is this whole Great Dragon scheme well advised? Has anyone figured out if all the God Learner meddling works out in the end?
 
Rurik said:
I have noticed one thing that is not very clear to me so far though - what becomes of the empires? I mean how is this whole Great Dragon scheme well advised? Has anyone figured out if all the God Learner meddling works out in the end?

Ha! You suck, dude. =)
 
[I notice they've got Gustbran in the Sky Gods. Thought he was another exile from the Fire Tribe, like Elmal? And Gargath/Gagrath/Gargrath - how do you spell it?]

I would say Gustbran, like Humakt and Chalana Arroy, is in several different groups. Or at least different several pantheons would have Gods so similiar to Gustbran that it would be hard to tell the difference.
 
Dead Blue Clown said:
The King said:
Aren't there anything more specific scheduled about heroquesting?

I suggested to my immediate boss, a happy fellow by the name of Ian Belcher, that I'd like to do one. Each god would get three pages of myths, events to HeroQuest through, and suggested rewards.

Even if he says yes, I've got a bunch of Big Stuff before I get anywhere near that, though.

HAPPY FELLOW?

Bah, humbug.

Ian

p.s. Re: A HeroQuesting release: Oh yes, there's definitely 1+ in the pipeline.
 
Arms and Equipment is very good, perhaps the best of the core books so far. It's well worth getting.

If you want to use RQ2/3 style weapons then they are detailed here, but there's a lot, lot more as well.

Thank you very much. It is always good to hear something like that this early in the morning. :)

Bry
 
Rurik said:
I got mine Friday but was away for the weekend so have only just started it. After some skimming it looks pretty good - I suspect beer-worthy.

I have noticed one thing that is not very clear to me so far though - what becomes of the empires? I mean how is this whole Great Dragon scheme well advised? Has anyone figured out if all the God Learner meddling works out in the end?

http://www.soltakss.com

Go there if you want. You can find it all...

Q...
 
Quintus said:
Rurik said:
I got mine Friday but was away for the weekend so have only just started it. After some skimming it looks pretty good - I suspect beer-worthy.

I have noticed one thing that is not very clear to me so far though - what becomes of the empires? I mean how is this whole Great Dragon scheme well advised? Has anyone figured out if all the God Learner meddling works out in the end?

http://www.soltakss.com

Go there if you want. You can find it all...

Q...

But... but he... I mean, you realise that he... Yeah, okay. I don't think I've got it in me to spend any more of my free time 'debating' with you, dude. Rock on.
 
I have noticed one thing that is not very clear to me so far though - what becomes of the empires? I mean how is this whole Great Dragon scheme well advised? Has anyone figured out if all the God Learner meddling works out in the end?

The official Gloranthan canon on the God Learners is contained in "The Middle Sea Empire", an unfinished work by Greg Stafford.

http://www.glorantha.com/products/3008.html

"The Middle Sea Empire is a Second Age book detailing the empire of the Godlearners, form its humble beginnings to its epic destruction. A detailed history, King's list, and many geographical descriptions provide a wealth of gameable material. The Jrusteli tapped great powers through their Heroquesting as shown on the timeline included. Malkionism, from before Time, at The Dawn, and through the Second and Third Age is shown through its many historical transitions."

If you want deep background on the God Learners and what happens to them, here is the source. It is not a game book, but is invaluable background material on the God Learners. Next year, Greg and I hope to release similar material on the EWF and the Orlanthi.

Jeff
 
Quintus said:
Rurik said:
I got mine Friday but was away for the weekend so have only just started it. After some skimming it looks pretty good - I suspect beer-worthy.

I have noticed one thing that is not very clear to me so far though - what becomes of the empires? I mean how is this whole Great Dragon scheme well advised? Has anyone figured out if all the God Learner meddling works out in the end?

http://www.soltakss.com

Go there if you want. You can find it all...

Q...

Well, thank'ee very much, sir, but you won't find anything there about the End of Empires.

I honestly don't know if I'll do anything in the Second Age, or even if people are allowed to on websites.

Look at Peter Metcalphe's Timelines for what happens at the end of the Second Age or at the Middle Sea Empire Unfinished Work for what happens just beforehand. There's supposed to be an EWF Unfinished Work coming out as well, which hopefully should have a lot of rules-independent background.

But, no, much as I would like to take credit for any End of Second Age information, there isn't any at http://www.soltakss.com/index.html. There's a lot of other goodies there, though, if you like that sort of thing.
 
Dead Blue Clown said:
Quintus said:
http://www.soltakss.com

Go there if you want. You can find it all...

Q...

But... but he... I mean, you realise that he... Yeah, okay. I don't think I've got it in me to spend any more of my free time 'debating' with you, dude. Rock on.

What I think you were trying to say is: Look at official material rather than fan-produced material if you want information.

Which is quite correct.
 
soltakss said:
Dead Blue Clown said:
Quintus said:
http://www.soltakss.com

Go there if you want. You can find it all...

Q...

But... but he... I mean, you realise that he... Yeah, okay. I don't think I've got it in me to spend any more of my free time 'debating' with you, dude. Rock on.

What I think you were trying to say is: Look at official material rather than fan-produced material if you want information.

Which is quite correct.

Not even slightly.

What I was trying to say, but couldn't bring myself to do so because it was so staggeringly, painfully and hilariously obvious, was that Rurik was being sarcastic. And that point was missed by Quintus quite superbly.
 
Dead Blue Clown said:
What I was trying to say, but couldn't bring myself to do so because it was so staggeringly, painfully and hilariously obvious, was that Rurik was being sarcastic.

Yeah, I was just joking. What becomes of the Empires is very apparent by the time you finish the Intro to MoG.

They are doomed, doomed, DOOMED I SAY!

I think DBC will be well suited for the Elric line.

But then he does work dead clowns into his boardname so we shouldn't be to too surprised.


Ooops, almost forgot: :)
 
Dead Blue Clown said:
What I was trying to say, but couldn't bring myself to do so because it was so staggeringly, painfully and hilariously obvious, was that Rurik was being sarcastic. And that point was missed by Quintus quite superbly.

Ah, I see. Well, I missed it as well.

You see, I work in IT and am a roleplayer, so I am socially challenged on both sides, so you have to explain things like subtlely to me :D
 
I see...ok. Jokes on me. Good enough. But I definately found that site very useful. If you read enough of it, there is actually quite a bit of nice material in there. Material that matters in the current setting, seeing how the backward time spin was either:

A: A great selling point for powergamers.
B: No clue what to do after the 3rd age...4 comes after 3 in my world. But that would require some new and ingenious thought procedures, and time.
C: Re-boil that pot of tea...the water is still in there...

So we have a rule set that:

1. Does not have a concensus of how to run combat.
2. Armor give you two penalties for wearing it.
3. Charts, examples and tables that don't work.
4. A magic system where playing anything other than a charcter than learns sorcery is a waste of time. (Still cant find anything that sais that Godlearner spells are written in Greek. ANY sorcerer ought to be able to understand or synthisise their spells.)
5. Need more bleeding gods to get more runes, since the Godlearners have a Seek Runestone Spell of sorts.
6. Starting Character generation that (I think) represents the common mill of the people, at age 15-30, that, previous to their Adventuring days, were domestic cattle, and can't feel their way out of a box: but damn do they know how to Ride, since Ride does have 2 stats it starts with, whereas many other skills that ought to be more used by normal people, have only one stat bonus. Nevermind the imbalance of character starting percent. Adding some of them up just leaves me wondering why I'd whant to play any but the ones that either get one or two of the actual useful adanced skills, or the ones that have the most percentages for starting skills. Why play a character profession that starts with 15% bonus total in the skills, when another may have 25% or higher? Some effort should have been made to balance these percentages a bit more.
7. Athletics: OMG. I can Swim, Run, Sprint, Jump, Climb, Leap, Vault, Saumersault (oops, thats Acrobatics) break chains and ropes, lift heavy objects, resist somone holding me, break out of a spiders net, hold my breath (or is that resilience?)...I love that skill. So do my players. Every improvement goes straight into that skill. And why not...? Any adventurer knows he has to do all those things eventually....right?
8. Reduce damage bonus, since it upsets the game balance, and then reduce armor to compensate (...) and then, lets make sure they cant wear too much (may save their lives) and reduce all combat skills by all that weight, where they cant dodge or parry anymore, or hit anything. And then, we make cool neat weapons that do tons of damage! give them special abilities! Change the Basic Weapons in the book to compensate, so that they dont look silly next to the new ones we make! Ohh, and BONE armor. (OK, I did see the dude with the bone jaw in that latest movie from Mell, but comon...).
9. I can go and fight a god as a beginning character...why? "So that every level of character can go fight gods, and it wont be boring for us"...ok.

I love the Runequest system. There are some broken items and rules, but I can live with those. What I find frustrating in the extreme, is this whole "they must be powerfull, because they were, and thats how it is" attitude I get from you people about the Glorantha setting. its called RUNEQUEST, not bloody HEROQUEST. I can play heroquest any day, I have the game. Making up a whole bunch of rules and empires for meeting, recreating and playing gods is just a bit of a powertrip. So instead of beeing called "The game where you can play a Duck", its now called a game "Where you can play a god"....comon. Serious. Kiddy gamers like that kinda stuff. Religious fanatics maybee like that kinda stuff also. Or people that have some personality power mongering issues.

Yes. I really dont mind flaming this system at all anymore. Its beyond gaming statistics, classes, powertrips of game-designers - its about selling stuff. Who cares what we ask for, or need. Lets sell neat God Stuff, instead of fleshing out the core rules...thank god you made this system an open license game. Perhaps others will create something more usefull than your latest book...up until then, I loved the game - even with its quirks - the books were nicely laid out, well thought through, but this Magic of LGorantha book should not habve been published at this time. Too many loose ends...or starts.

Q...
 
Quintus said:
Kiddy gamers like that kinda stuff. Religious fanatics maybee like that kinda stuff also. Or people that have some personality power mongering issues.

Or, people who are just as mature as you but who have different tastes, like that stuff. Only they describe it differently and without dripping patronising lingo.

Or, people who realise that it still takes ages to build up the immense power to reach the hyperbolic levels you're raving about.

One True Wayism is so ugly, especially when backed up by such hubris. You can't be content to just prefer your way, you have to misunderstand everyone else's and whine endlessly about them as inferior, childish and with personality issues.
 
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