I just finished reading Lone Wolf Multiplayer Gamebook and I really like it. I think its well pitched for a younger age group and plan for it to be the first RPG I introduce to my own children. I plan to run it as written, especially as the rules have loads of open space to be filled.
Despite that, I turned my mind to what a more modern version of LW might look like for a more mature audience. I know there have been some excellent attempts at this stuff already but I wanted to take a different approach and embrace the same principles of simplicity that are in the underlying system. I also would like to retain as much compatibility as possible.
Here are my thoughts:
The Combat Test Difficulty could be made to be CS/2 - 10 without much impact if people found that easier. But the calculation would be behind the scenes in any case.
Despite that, I turned my mind to what a more modern version of LW might look like for a more mature audience. I know there have been some excellent attempts at this stuff already but I wanted to take a different approach and embrace the same principles of simplicity that are in the underlying system. I also would like to retain as much compatibility as possible.
Here are my thoughts:
1. Make all Tests roll 0-9 and compare to a Difficulty. Default Difficulty is 5.
2. For each Discipline that can be applied to the Test add +1. In this sense, Disciplines act sort of like positive Aspects.
3. Remove CS. All CS modifers would be through Disciplines like Weaponskill. I would give those PCs from classes with CS of the range 15-24 an innate +2 to Combat Testsand those PCs with CS of the range 5-14 would likewise get an innate -2 penalty. All CS modifers from equipment would be halved, so a Shield would grant a +1 to Combat Tests, an Improvised Weapon would grant a -1 to Combat Tests etc
4. Each monster would have be a Difficulty. Behind the scenes, this Difficulty would equal:
(CS-21)/2
Round away from zero. So, a Giak with CS of 10 would have a Difficulty of -6 and a Gourgaz with a CS of 19 would have a Difficulty of -1
5. Combat would be a normal Test against the Difficulty of the monster, doing 1 Endurance per point that the roll exceeded the Difficulty. The PC would suffer 15 - Damage inflicted in Endurance. An autokill is inflicted or suffered if either the monster or PC does less than 0 Endurance damage.
6. I would set PC Endurance at double the a default number for each class being 2(Base) + 10. This doubling allows the Combat calculation to be simpler but would require a doubling of al PC Endurance effects such as healing and armour.
The Combat Test Difficulty could be made to be CS/2 - 10 without much impact if people found that easier. But the calculation would be behind the scenes in any case.