Reynard said:TL 5 ships? Getting into Flash Gordon territory there. Does it look like an old flatiron?
You probably don't want to spend much time in it!
Reynard said:TL 5 ships? Getting into Flash Gordon territory there. Does it look like an old flatiron?
Condottiere said:Manoeuvre drive zero is ill defined; going by canon, not possible since the technology isn't invented until two technological levels later.
As compared to detachable bridges, where thrust zero is supposedly enough to make a soft planetary landing, presumably Terra.
A manoeuvre drive with Thrust 0 allows for station
keeping to maintain position (such as with an orbiting
station) but is not sufficient to move the hull any great
distance.
Partial streamlined and only 1 G, it will have problems to take off and land.Reynard said:Hull: standard, Light, Heat shield, Non-gravity hull
Reaction drive: 1g
You mean Solar Panel?Reynard said:If the ship wants to travel beyond the bounds of a single world, solar sails are a must once it boosts to and from the surface.
You will not get very far from a 1 G world with only 1 G thrust.Reynard said:Partial streamlining still allows takeoff and landing but at a penalty at a cheaper hull cost. The aerofins reduce the penalty.
A 100 Dt ship with a 5 Dt sail at 1 μm would be 35 km². With a trust of ~8 μN/m² it would produce, at best, a force of 280 N. If the ship masses 1000 tonnes that would be an acceleration of 280 / 1000000 ≈ 0.0003 m/s² ≈ 0.00003 G.Reynard said:I did mean solar sails. Reaction fuel mass gets your ship nowhere especially with smaller ships.
DivineWrath said:Could I get stats on primitive sensors?
The most efficient way to carry fighters is outside the hull with Docking Clamps. To enable maintenance and repairs you probably want a few Full Hangars or a small Construction Deck.DivineWrath said:Well, my next problem involves carriers and fighters.