Looking Forward: SFU-Native Empires

Nerroth

Mongoose
As those of you who are already well acquainted with the Star Fleet Universe will know, the seven "TV empires" shown in the first wave of releaes for A Call to Arms: Star Fleet and Starline 2500 are by no means alone. Over the past few decades, dozens of "indigenous" SFU species have been added to the setting; from individual member planets of the Federation and the subject worlds of the Klingon Empire (one of which had ideas of their own about what script to follow) to distinct empires with their own planets and populations on offer.

Three of these "SFU-native" realms have appeared, in one form or other, in prior licensed material; the first two-and-a-half Starfleet Command PC games from Taldren introduced the Lyran Star Empire, Hydran Kingdom and Inter-Stellar Concordium to their hybrid half-Franchise half-SFU variant setting, though all three were significantly altered from how they look in ADB's own works.

Others, like the Andromedan Invaders (with their wholly alien technological and logistical setup that defined their overall gambit against the Milky Way Galaxy), the Seltorian Tribunal (the former slaves of the Tholians I mentioned in the War in Two Galaxies thread), the Vudar Enclave (that Klingon subject species with sticking-to-the-script issues) and many others aside can be found in Federation Commander and (to a much greater extent) in Star Fleet Battles, where several empires, and entirely new regions (and time periods) have been published that have yet to make it across to FC.

For my part, it is this vast array of new places to go, and new beings to run into once you get there, which make the SFU so compelling a setting for me. Had it just been the same batch of TV powers over and over again, I may never have been interested in the setting to begin with; I was only really inspired to jump into the ADB side of things once I discovered the ISC in Starfleet Command 2. (So if you need anything else to blame them on, there you go...) However, I am quite aware that the TV powers (or at least the Big Three; I'd argue that the Lyrans and Hydrans are perhaps more popular than the Tholians within the more vocal SFU community) have been, and remain, the banner empires for the Alpha Octant, and for the wider Star Fleet Universe as a whole.

Still, I do hope that there will be more than enough room for the indigenous SFU empires to prove their worth; not least since, while I'd argue they are well worth considering in their own right, their being accepted as such by those players coming into the setting for the first time will arguably be crucial in securing the long-term future of ACtA:SF itself. (There is only so much that can be done for the "TV empires", after all.)


So, whether you are familiar with the SFU already, or if A Call to Arms: Star Fleet is your first glimpse at what the joint venture with ADB has to offer, are you open to seeing what the SFU-native empires and settings have to offer; or is your focus mainly (or exclusively) on the ships and fleets with a direct link to the source material?
 
Buy and play the main game and supplements, with their minis, shall follow. It's good business.
 
Given all the anti-Hydran hate here and on the ADB boards, and the systematic nerfing of the Hydrans in FC, I'd rather see them excluded from ACtA altogether.

Rather that than some unplayable joke fleet.

Happily, they still work OK in SFB and Starmada...that's enough.

I'm sure Nerroth will be keen to add many of the Omega fleets, and the non-SFU players may prefer their more varied ship designs.
 
Nomad said:
Given all the anti-Hydran hate here and on the ADB boards, and the systematic nerfing of the Hydrans in FC, I'd rather see them excluded from ACtA altogether.

Rather that than some unplayable joke fleet.

Happily, they still work OK in SFB and Starmada...that's enough.

I'm sure Nerroth will be keen to add many of the Omega fleets, and the non-SFU players may prefer their more varied ship designs.

We don't hate them, we mock them, subject them to well deserved ridicule and otherwise poke fun at the three legged methane suckers. :lol:

I doubt they will be nerfed anywhere as badly as the Gorn with all Lumbering cruisers as the Hydrans are mostly Turn mode C and making them into short range lumberers would be very hard to justify, hasn't stopped the Gorn getting it in the eye but it would be even harder to explain why for the Hydrans. :roll:

Heck wait till the Tholians start arriving in numbers if you want to see insults and hatred. Everyone hates webs. :wink:

Depending on how many people start running kitty packs with entire fleets of small Kzinti Drone chuckers races like the Hydran may come into their own as only they and the Lyran have extensive and no ammo based Drone defences. Even the Fed never ending ADD of plenty cannot stand up to a Kitty pack.

But in the mean time we will continue to mock them freely. Everyone gets mocked round here, there are plenty of anti Gorn jokes about and you haven’t seen a nerf till you try flying the Lumbering fleet of unable to turnness :roll: :lol:
 
Captain Jonah said:
Myrm said:
I shall breathe methane!!!!

If you are planning to become Hydran you have clearly been sniffing the fumes already :lol:
Remember, when it comes to methane breathing. Just Say No :wink: :lol:

Thats an Earth myth - and its only because you adulterate your methane with something so you can smell it.

I did notice another comment that in FC the Hydrans are nerfed. Given in SFB their Fusion beams were amongst the worst weapons outside range 2 in the game how did FC nerf the Hydrans? I can only assume given the time period its a tying down of the Hellbore to something less effective and limiting of fighters - the first part, well that comes with play testing and the second Im hoping is not an issue in ACtA:SF given the game engine if perfect for a fighter game.

..and my second choice was going to be plasma - Gorn or Romulan, I think I like both so its pay out or find a friend who is equally happy to play either....Actually all the negative comments about Gorn makes me want to try them as a fleet just to swing a win.
 
Myrm said:
Captain Jonah said:
Myrm said:
I shall breathe methane!!!!

If you are planning to become Hydran you have clearly been sniffing the fumes already :lol:
Remember, when it comes to methane breathing. Just Say No :wink: :lol:

..and my second choice was going to be plasma - Gorn or Romulan, I think I like both so its pay out or find a friend who is equally happy to play either....Actually all the negative comments about Gorn makes me want to try them as a fleet just to swing a win.

Go Gorn, GO GORN

Its the only way to fly Plasmas. No fancy PPDs, no sneaking around waiting for a backstab. Just charge up and force your enemy to eat flaming plasma death :wink: :lol:
 
how did FC nerf the Hydrans?

1) Preventing Damage from phasers & fusions combining with that from hellbores when fired from the same ship. Can be worked around in fleet battles, but in smaller actions this means that you are far less likely to get internal damage on the enemy than in SFB - and in FC, shields can be repaired much more rapidly.

2) Doubling the RoF of ESGs and changing the ESG/HB interaction dynamic - too complex to go into here, but in SFB the ESG is a nuisance, in FC it pretty much negates HB attacks one-on-one.

3) Stingers lost half their fusion beams. Bad enough for Stinger-2s (which at least retain their gatlings), but it renders Stinger-1s pretty much impotent, and halves the range-10 volley attack.

4) Stingers cannot be towed, boosted or in any other way travel at more than 16 hexes per turn.

I could go on...
 
I can't help but feel that if you want something other than Feds and Klingons produced, you need to really sell their coolness...

GORN.jpg


kirk01.jpg
 
Nomad said:
I'm sure Nerroth will be keen to add many of the Omega fleets, and the non-SFU players may prefer their more varied ship designs.

Hopefully I'm not the only one in the crowd would who would want to see the Omega setting (as well as the LMC and M33) at some point; but should they ever show up, I would certainly hope they would indeed spark a fresh wave of interest from players old and new alike.

However, any chance those more distant regions might one da have to make it over (both into the game and into Starline 2500) would be at least partially predicated on how popular the likes of the Lyrans and Hydrans, or ISC and Andromedans, would be when their turns come around.

If the SFU-native powers in the TV powers' own neighbourhood manage to make a mark, well and good; if not, the long term future of the entire project would be affected.


So, I guess I go back to the question; for those among you who are either new to the SFU altogether, or are coming over from an older ADB game or two (and who haven't already declared your allegiances in this thread already), are you open to seeing what the "native" fleets in the setting have to offer, or does your interest only go so far as the "TV" empires?


(For my part, of the powers to make themselves known in the Alpha Octant proper, the ISC and Andros would be top of my wish-list; which no doubt means I'll have a few years to go before either of those two are on the table...)
 
ErikB, Is that your art work? If it is, you might consider contacting SVC as he's always on the look out for good artists.
 
Sgt_G said:
ErikB, Is that your art work?

I wish.

No, not mine.

But I think they show what you can do with keeping the aesthetic while being free from the limitations of the FX budget.
 
ErikB said:
I can't help but feel that if you want something other than Feds and Klingons produced, you need to really sell their coolness...

GORN.jpg

I have only one thing to say when faced by this picture of Gorn Awesomeness.

8)
 
tomrommel1 said:
I would be open for all the fractions from the SFB universe! As an old SFB hand ( started SFB in the 1980th)

Noooo, with ACtA out days of fractional accounting should over.... :lol: :wink:
 
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