Okay, so the Traveller setting is enormous and the jump-6 limitation curtails movement somewhat.
Given that there are likely many people with jump-1 or jump-2- ships who want to relocate very long distances, perhaps quickly (for business reasons, fleeing war, avoiding Imperial entanglements, etc.), is it cost-effective to build huge carrier ships designed to transport scores (if not hundreds) of smaller vessels?
I'm imagining huge jump-6 carriers working along defined and very long routes, dropping off and taking on jump-1/2 ships (jump-3 if they're in a hurry) along the way.
Does something like this already exist in the setting? Or does the economics of it all simply not work? I defer to those who know the setting and their ship building rules.
If nothing else, such vessels would provide an interesting setting for adventures and roleplay.
Regards,
Robin
Given that there are likely many people with jump-1 or jump-2- ships who want to relocate very long distances, perhaps quickly (for business reasons, fleeing war, avoiding Imperial entanglements, etc.), is it cost-effective to build huge carrier ships designed to transport scores (if not hundreds) of smaller vessels?
I'm imagining huge jump-6 carriers working along defined and very long routes, dropping off and taking on jump-1/2 ships (jump-3 if they're in a hurry) along the way.
Does something like this already exist in the setting? Or does the economics of it all simply not work? I defer to those who know the setting and their ship building rules.
If nothing else, such vessels would provide an interesting setting for adventures and roleplay.
Regards,
Robin