Well - we don't really know from that perspective. Depends who's doing the blockading, and what your perception of traveller sensors tech is. Wide baseline sensors (orbital 'emplaced' sensors and system wide sensor buoys networked together will have orders of magnitude more sensitivity than anything slung off the hull of a combat-capable battlewagon.
Picking up a ship accelerating hard on IR is probably not that hard as its reactor must be running hot. Matching velocity well enough to board or exchange extended fire....different requirement.
There's also the question of whether there's a 'jump flash' - when a ship jumps, it essentially creates a pocket universe, inflates it, and floats off in its own little soap bubble - said jump bubble will probably also catch its fair share of backdround radiation plus the exotic particles that are mentioned in passing in some descriptions I've seen of traveller jump physics. All of these will get dumped into the destination system when you jump in and the bubble 'pops'.
But yes, logistics and tankage capability, along with self-repair capability will be vital for traveller fleets. Given that it takes a week for news to arrive, and another for supplies to be sent back, plus no ship with meaningful combat ability can carry two decent-range jumps worth of fuel due to giving up half its volume to tankage space, supporting tankers, fuelling ships, spares freighters, etc, will be vital - especially for things like frontier cruisers and strikerons using strike cruisers and strike battleships to drop in 'behind the lines' using jump-5+ ships.
Picking up a ship accelerating hard on IR is probably not that hard as its reactor must be running hot. Matching velocity well enough to board or exchange extended fire....different requirement.
There's also the question of whether there's a 'jump flash' - when a ship jumps, it essentially creates a pocket universe, inflates it, and floats off in its own little soap bubble - said jump bubble will probably also catch its fair share of backdround radiation plus the exotic particles that are mentioned in passing in some descriptions I've seen of traveller jump physics. All of these will get dumped into the destination system when you jump in and the bubble 'pops'.
But yes, logistics and tankage capability, along with self-repair capability will be vital for traveller fleets. Given that it takes a week for news to arrive, and another for supplies to be sent back, plus no ship with meaningful combat ability can carry two decent-range jumps worth of fuel due to giving up half its volume to tankage space, supporting tankers, fuelling ships, spares freighters, etc, will be vital - especially for things like frontier cruisers and strikerons using strike cruisers and strike battleships to drop in 'behind the lines' using jump-5+ ships.