List of Special Items?

Thrain II

Mongoose
Hello everyone,

I was wondering if someone has a list of special items which can be found in books 1-12. I am especially interested in the *key items* which are useful if not essential to survive combats against nasty enemies (Zakhan Kimah, Chaos-Lord,,,).

I am also interested in your choice of starting Magnakai disciplines. What do you suggest?

Approximately 15 years ago I bought all Lone Wolf books available in German by that time (1-12). By chance I noticed that LW is re-published by Mongoose, so I am re-discovering this unique fantasy saga :D

All the best,

Thrain II
 
Hi there

Glad to see you have refound Lone Wolf!

I'm not sure about all the Special Items (especially the rewritten Book 1), but here my initial Kai Disciplines:

Weaponskill (vital for the points!)
Mindshield
Sixth Sense (so you can find Banedon in the original book)
Tracking
Mind Over Matter (as I recall a nasty section where only this skill can save you)

Book 2 is always Animal Kinship (to avoid the Helghast)

Book 3 usually something like Healing

Book 4 Camoulfage

Book 5 Hunting - aside from the instructions not to eat, I think it's easy to get by without it. Plus I kinda like eating a meal in the first 5 books!
 
Okay here goes.

SPOILER

Bks 1-5 I choose Weaponskill (Dagger is useful), Healing, Hunting, Mindblast & Mindshield then Animal Kinship, Sixth Sense, Camouflage, Tracking.
Bk1 Important items - Kai Master's/Magnakai Weapons +1CS (everything except Short Sword) at 66 & 381. These are useful agaist the Alema Gourgaz. The real hard fight (perhaps the hardest of all the books) is the Helghast at Holmguard but buying Chainmail and Helmet at 414 (follow the Captain into Fars Lane) helps your EP a little. Crystal Star Pendant available without needing Sixth Sense if you find Banedon - keep heading East, it is of little use after this book.
Bk2 Shield is always useful under starting equipment. You must pick up the Blue Steel Spear (I always have Animal Kinship because I always feel bad leaving Rhygar defenseless) at 150 turn left/towards coast to find it. The best item is Sommerswerd, although some consider not taking it in future books as the fights are harder and there is always a way to win without it.
Bk3 Padded Leather useful under starting equipment. The Silver Helm(et) is another must have piece of equipment, under the revised Mongoose editions it even helps against the Shadow Reavers in Psychic Combat. Once in Ikaya head West to get some really useful potions first and then use the Crystal Frostworm's key on the chest. Other useful items are a Firesphere -Viad Glacier/leave tent to investigate light - I think only 50% chance of finding it, once you fall into Caverns you find some Ice Barbarians cooking with it, if you don't attack them you won't get the Blue Stone Triangle if memory serves. Effigy makes end easy.
Bk4 Chanimail under starting equipment good, you can wear the Padded Leather underneath as stated in Bk12. The Dagger of Vashna at 350 is useful in Bk12, especially when you cannot use Sommerswerd. If you head back to the watchtower in the Ruanon battle you can pick up the Onyx Medallion. Holy Water (Backpack) is available in a couple of places (be nice to the Redeemers/find it in the mines near Eshnar I think) this makes the final battle easy.
Bk5 A Jewelled Mace is available at the palace, not essential but can be taken Bk13+. I choose the captured rather than Limbdeath route so that I can buy Alethar from the Herbmistress for the Haakon fight at the end, not too tough though. As you can only carry 12 Special Items perhaps the wording should be "if you have EVER POSSESSED the Crystal Star..." when Banedon appears.
Bks 6-12. Weaponmastery (Bow, Dagger, Sword), Huntmastery (CIRCLE OF FIRE), Nexus then Divination, Psi-Screen, Psi-Surge (CIRCLE OF SPIRIT), Pathsmanship, Invisibility (CIRCLE OF SOLARIS), Curing. I don't see why you can't use Mindblast & Healing (although I limit that to physical wounds - Curing for Psychic and Deliverence for anything - even hunger). Skill choice completes Circles as soon as possible, maximizing CS/EP as much for Kimah/Chaos Master fight as anything.
Bk 6 I like the Silver Oak Bow but fighting Altan is hard. Is using Mindblast cheating? What about the Alethar from Kalte? Gosh it's hot, I need a drink before we start... Alternatively the Bronin Warhammer at Taunar and the water are useful.
Bk 7 Great book. I like the Skeleton Key but you don't really need it. What is worth mentioning is that you lose your Backpack so be sure to use up any items before the end. You could use Divination to leave some of your best items at the monastery to retrieve Bks 8+.
Bk 8 Ride along the road. There is a Potion of Alethar at Tadia the Prophetess (buy drink at the inn and talk to Jako) this is vital against Kimah. At Tharro take Hog-Foot-Run to buy Grey Crystal Ring (+3CS Psychic Combat, don't see why you can't use it at 74). You can only get this if you ride.
Bk 9 Pick up the Psychic Ring, I don't think you can miss it. The real toughy is fighting Kimah. Use Tadia's Alethar, or if you didn't lose it in Bk7 Kalte +4CS Alethar, if you fight with Sommerswerd but you can instantly kill Kimah by throwing the Dagger of Vashna!
Bk 10 Mongoose now have Alethar under starting Equipment, take it and use it in Bk 11. I prefer Cetza or even Isle of Ghosts but Bk 20 implies Pirsi route as you meet Sebb Jarel's spirit on the Plane of Darkness.
Bk 11 They've made it easier to fight the Chaos Master with reduced stats and the potion from Bk 10. Silver Flask (Backpack) in the tomb helpful if EP low. The Shadow Reavers fight should be little problem with both Rings and Silver Helm.
BK 12 Ditch the Rings because you need space. The Zejar Dulaga at the lab 278 takes care of Taktaal and Sommerswerd (you automatically get Korlinium Scabbard) takes care of Gnaag. I recommend using the Dagger of Vashna vs Kraagenskul, it makes the Crypt Spawn flee and you dont have a time limit to win the fight. Borse's Bronin Vest replaces Chainmail and his Silver Bracers are good. Kagonite is great instead of Padded Leather - can you choose to fail the roll at 209? Fire Silver Oak Bow at Xargath's ear, you have +8 bonus!

I'm sure others have ideas but ths should stand you in good stead. By the way, Bk 13+ only permits you to take Crystal Star Pendant, Sommerswerd, Silver Helm, Dagger of Vashna, Silver Bracers, Jewelled Mace, Silver Oak Bow of Duadon, Helshezag, Kagonite Chainmail & Korlinium Scabbard. You might want to bear that in mind.

SPOILER








Helshezag & Dagger of Vashna destroyed in Bk16!
 
Thanks a lot for that detailed information!

Bks 1-5 I choose Weaponskill (Dagger is useful), Healing, Hunting, Mindblast & Mindshield then Animal Kinship, Sixth Sense, Camouflage, Tracking.

Well, Weaponskill is very useful but I prefere a +2 CS Sword/Broadswort to use that bonus for Sommerswerd.

Healing/Curing is essential IMO, if you tend to hate the Random Numbers Table as I do... :twisted:

I chose Weaponskill, Mindblast, Mindshield, Healing and Sixth Senth... what do you need Hunting for?

The best item is Sommerswerd, although some consider not taking it in future books as the fights are harder and there is always a way to win without it.

Well yes, even after 15 years I remembered that Sommerswerd with its +8 CS seems a bit overpowered. 90% of all fights are kinda boring (+10 or more CS than opponent) while Zakhan Kimah und Chaos Master remain tough challenges.

Besides, I hate the 2 weapons maximum: 1. Sommerswerd, 2. Silver Oak Bow. I don't understand why daggers count against the limit. 3. Dagger of Vashna (I always tend to forget that dagger counts as a weapon) :lol:

Bk5 A Jewelled Mace is available at the palace

Where exactly do I find that weapon? Do I have to surrender at the arrival? I never tried that option because I hate to surrender...

Bks 6-12. Weaponmastery (Bow, Dagger, Sword), Huntmastery (CIRCLE OF FIRE), Nexus then Divination, Psi-Screen, Psi-Surge (CIRCLE OF SPIRIT), Pathsmanship, Invisibility (CIRCLE OF SOLARIS), Curing.

Hmmm. Weaponmastery and Huntmastery, yes. But Nexus? I always choose Curing though it takes longer to complete Circle of Spirit. I wondered to try Psi-Surge, Psi-Screen and Divination to complete Circle of Spirit after Bk6 but again, I need Curing... :roll:

Alternatively the Bronin Warhammer at Taunar

Where do I find that one? I'd prefere to drop Sommerswerd and use some other weapons for fun.

but you can instantly kill Kimah by throwing the Dagger of Vashna!

Well yes, I could use Dagger of Vashna assuming I forgot that I had Sommerswerd with me... kinda cheating but on the other hand I don't see a reason not to use it.

I recommend using the Dagger of Vashna vs Kraagenskul

I agree, but again: Sommerswerd + Dagger of Vashna? That leaves no opportunity to use a bow.

However, I love to read/play the books again and I can't wait to test books 13+

Cheers, Thrain II
 
Spoiler.

I only suggest Weaponskill Dagger because of the Helghast fight Bk1, like you mention Sommerswerd is powerful enough to have little problems Bks 2-5 and you can pick up Weaponmastery Sword at Bk 6.

Hunting is useful for keeping space in Backpack (less Meals needed), occasionally bonus to important Random Number rolls and I think saves your life Bk 2 by warning about Gnadurn.
What do you need Sixth Sense for in Bk1 now that Banedon can be found without it?
Disciplines are very much personal choice and I am a strong believer in picking skills because you feel that's what your Kai would have rather than Gamesmanship/picking the ones you know will make an adventure easier. THAT's Roleplaying!

Reading your reply it seems you think that Special Items that are weapons are carried under Weapons, they are not: "Weapons" (max 2) implies normal/non-magical weapons, it DOES include the Magnakai +1CS Weapons in Bk1 at 66 and 381 the Bronin Warhammer +1CS you find after fighting the Yawsath at Taunar Bk 6 (you must avoid Archery Tournament - 5, 210, 63, 162, 343, 112, 24, 276. Nexus to retrieve 'it', avoid EP loss vs Roark's Summonation, avoid -1EP in water and opens Sewer Door - yes other skills more useful but you have CS/EP bonus from Fire & Spirit Circles for Kimah and Solaris too for Chaos Master). The only +1CS weapon that isn't a Weapon, and therefore a Special Item, appears in Grey Star the Wizard World of Lone Wolf Bk 1 - a Jewelled Dagger +1CS it does not seem magical so it doesn't fit the Weapons-are-+1CS-or-less-rule. In Bk28 you can obtain a Chai Spear +1CS, also carried under "Weapons".
I'm digressing, basically any weapon of magical/unusual origin that gives a better than +1CS bonus, even if just against only some opponents, is a Special Item and DOES NOT count as one of the two weapons you can carry: You can have Sommerswerd, Copper Studded Bullwhip, Jewelled Mace, Dagger of Vashna, Helshezag and Silver Oak Bow AND two normal Weapons!

Jewelled Mace gives +5CS vs Dhorgaan only in Bk 5 253, the only other place it is of any use is to rescue Praag from the ice in Bk15 where it gives +1 to the Random Number more than Sommerswerd (plus I use it vs Lencian Crusader because I prefer knocking him out to killing him). You can find it in the palace at 35 if you were captured or 281 if you saved Oede and gace it to the Valexer. It is not that useful. No you do not need to surrender to be captured - Mauok's men will get you after the Herbmistress if you do not have Limbdeath. It makes the adventure longer :)
 
Hi there.

Hunting is useful for keeping space in Backpack (less Meals needed)

Lone Wolf looses 3 EPs when he is supposed to eat but has no meal available, right? Hailing/Curing does compensate that malus after 3 sections IFAIK, so I would rather decide not to choose Hunting.

Reading your reply it seems you think that Special Items that are weapons are carried under Weapons

Well, that is true. I always thought Sommerswerd counts as special item AND weapon. Hard to image that Lone Wolf can carry Sommerswerd, Jewelled Mace, Dagger of Vasha, Silver Oak Bow PLUS two normal weapons (i.e., Axe + Broadsword). Doesn't make sense to me because that's more than one person can carry and I do not understand what you need 'normal' weapons for if you posess Sommerswerd, Jewelled Mace and Silver Oak Bow. I thought you only receive the '+ x CS' bonus for the weapon you currently use?!

When I first started to read LW, I did not use the Random Number Table - I preferred my D10 dice rolls. Later on, I recognized that the numbers 0-9 are not evenly distributed. I suppose that was one reason why I always had serious problems to defeat Kimah/Chaos Master. Random Number Table seems to promote '9' and '0' results.

What I did not like in the 'old' version of LW were the 'instant death' choises. I remember a junction in Bk1 - I you chose right way = death. This also happended when certain enemies were approaching: I felt strong enough to fight them but I did not even had the chance to try, instant death. I tend to feel bad just moving back to the previous section and continue as if nothing has happened...

However, it is very interesting to see other people around here who are fond of LW as I am. :D

Kind regards, Thrain II
 
Thrain II said:
Hard to image that Lone Wolf can carry Sommerswerd, Jewelled Mace, Dagger of Vasha, Silver Oak Bow PLUS two normal weapons (i.e., Axe + Broadsword). Doesn't make sense to me because that's more than one person can carry and I do not understand what you need 'normal' weapons for if you posess Sommerswerd, Jewelled Mace and Silver Oak Bow. I thought you only receive the '+ x CS' bonus for the weapon you currently use?!

I forgot Blue Steel Spear and Zejar Dulaga too!

Understand Healing compensates for Hunting, feels wrong but EP can be restored this way; I also did this many years ago.

Yes I used D10 for Random Numbers but needed to fudge Kimah, etc. fights.

Two apologies.
1st. Jewelled Mace is useful in Bk10 as well, against Lampillibore Special Item weapons work better than normal ones.
2nd. Bk5 Mongoose version has been reworded to reflect the fact you may no longer have the Crystal Star Pendant. (I have only read Mongoose Bk1 so far, waiting to have all of them before I do the whole lot).
 
A summary of the combat related Special Items in the books then.
Spoiler Alert!

I have only included combat related/avoiding Special Items, unusual weapons and important Backpack Items. Laumspur or Healing Potions are in every book so they are not listed. Most of the harder to find Alether potions are here, although there are plenty available that I haven't listed in Bk6, 21 &22 for example. Bear in mind you will lose your Backpack at the end of Bk7 and you can also lose it, depending on your choices, in Bks 13 & 18. You will lose Weapons and Chainmail when the Green Sceptre sinks in Bk2.

Bk1. Potion of Alether 236 (requires lucky rolls at 28 ).
Kai Weapons +1CS 66 & 381.
Durenese Sword +1CS 88.
Crystal Star Pendant 547.
Helmet +2EP & Chainmail Waistcoat +4EP 414.
Helghast Dagger (Weapon but should really be a Special Item) 250.

HARD FIGHT 94. Helghast CS22 EP30.

Bk2. Shield +2CS Starting Equipment.
Chainmail Waistcoat +4EP Starting Equipment.
Blue Steel Spear 106.
Sommerswerd +8CS, etc. 79/242

Bk3. Padded Leather Waistcoat +2EP (Can be worn with Chainmail) Starting Equipment.
Silver Helmet +2CS (including in Psychic Combat) 308
Kalte Firesphere 295/309 (309 gives one of many Blue Stone Triangles too).
Effigy 102.
Potions 10, includes +4CS Alether.
Sword(K) +1CS in Kalte only. 4 (curiously this is a dead end, literally) Perhaps a Bone Sword should give CS bonus in any Desert instead, how is it not able to work in Ixia for example?
Sword +1CS 210 (I wonder if this should function as the one above).

Bk4. Shield +2CS Starting Equipment.
Chainmail Waistcoat +4EP Starting Equipment.
D'Val's Sword 222.
Flask of Holy Water 78/302.
Onyx Medallion 10.
Dagger of Vashna +7CS vs Darklords in The Darklands/+12CS vs Darklords at the Transfusor.

Bk5. Shield +2CS Starting Equipment.
Oede +10EP 2.
Jewelled Mace 35/281.

Bk6. Silver Oak Bow of Duadon +3 Random Number (Bow) Specal Item, not a Weapon as in previous versions.
Bronin Warhammer +1CS 276/207.

HARD FIGHT 26. Altan CS28 EP(Target) 50, previous versions CS30.

Bk7. Shield +2CS 262.
Adgana +6CS, side effects. 129 use it or lose it.

Bk8. Alether +2CS 42, essential vs. Kimah.
Grey Crystal Ring +3CS in Psychic Combat 139/242.

Bk9. Psychic Ring +3CS in Psychic Combat 87.

HARD FIGHT 128 Zakhan Kimah CS39 EP46, previous versions CS44 EP50.
188 CS29 EP38, previously CS34 EP40.
10 CS30 EP38, previously CS34 EP 40.

Bk10. Potion of Alether +2CS Starting Equipment (new - useful for Bk11).
Copper Studded Bullwhip +2CS vs Ghosts 145.

Bk11. Ironheart Broadsword +8CS vs Chaos Master 7.
HARD FIGHT 341 Chaos Master (Lightly Wounded) CS44 EP62, CS47 EP68 previously.
204 Chaos Master (Badly Wounded) CS38 EP54, CS40 EP58 previously.
270 Shadow Reavers CS25 EP40, hard because still weak from Chaos Master and using Psi-Surge - at least the Silver Helm now helps even if Armour EP doesn't.

Bk12. Adgana +6CS/+3CS, side effects. 145.
Bronin Vest +3CS +1EP 159.
Kagonite Chainmail +3CS +1EP (may be worn with another Waiscoat/Vest) 63.
Silver Bracers +2CS +1EP 159.
Helshezag +5CS -1EP/Round after the first/+7CS vs Darklords in The Darklands/+12CS vs Darklords at the Transfusor. 240.
Zejar Dulaga 187.

Bk13. Pick Disciplines with care - at 182 40% Instant Death unless you have Grand Huntmastery AND Assimilance, where it is 'only' 10%.
Potions (lots/very useful 341/234).

Bk15. Jadin Amulet +1 Random Number vs non-magical missiles 323.

N.B. You will lose all Meals, Laumspur and Alether Potions and have your EP reduced to 15 at 156; you could use Oede, Laumwort and Rendalim's Elixir though...

Bk16. Deathstaff 34.

Bk17. Power Spike 128.
Dessi Stone - Double Damage to Undead, attaches to any weapon 220.

HARD FIGHT 77/214 Ixiataaga CS60(!) EP39. Mongoose help us!

Bk18. Talisman of Ishir 154, I just like it can reduce EP loss at end.

Bk20. Skarn-Ska +5CS/+Extra CS on PLane of Darkness 50.
Blue Diamond 269.

New Order Books provide Kai Weapon +5CS/+Extra CS vs (various) under starting equipment.

Bk21. HARD FIGHT 120/43/60/300 Deathstalker (Mate) CS42 EP40, it has been a long adventure and the Kai has little equipment and skill choice as it is their first adventure, even Healing is reduced - I found it hard.

Bk22. Talisman of Defiance +2CS 167.
Pouch of Seota Dust +10EP 167.

Bk24. Blue, Yellow and Red Vials 349/256. Psychic Bonus/Penalty.

Bk26. Korlinium Chainmail Waistcoat +2CS 330.
Drodarin Bag of Holding +5 Backpack Spaces 330.
'Sunderer' +5CS Drodarin Axe 330.
Andarin Warhammer +5CS 110/341.

Bk28. Arrow of Atonement 262.
Chai Spear +1CS 237.
Ang'Sei Armour of Life (may be worn with another waiscoat) +2CS (or Enemy -2CS) 237.



It is a good idea to have one Special Item space at least for important mission items such as Power Keys, Crystal Explosives, Obsidian Seals, etc.
 
SnowShadow said:
: You can have Sommerswerd, Copper Studded Bullwhip, Jewelled Mace, Dagger of Vashna, Helshezag and Silver Oak Bow AND two normal Weapons!

I have just been reading my son the magic faraway tree for his bedtime story. This reminds me of a (bit more lethal) certain Saucepan man!
 
There is also a lose it section in book 2 when the green scepter goes under.

You can never keep a chainmail waistcoat or any normal weapons beyond that point in the game since you always lose these in the storm and AFAIK there is no way to recover them.
 
AguilaSaber said:
There is also a lose it section in book 2 when the green scepter goes under.

You can never keep a chainmail waistcoat or any normal weapons beyond that point in the game since you always lose these in the storm and AFAIK there is no way to recover them.

Agreed.

Snowshadow said:
You will lose Weapons and Chainmail when the Green Sceptre sinks in Bk2.


There is a way around it, leave your equipment in safe keeping at the monastery and recover it afer book 2. After all if LW is wearing a chainmail waistcoat D'val or anyone at the court could give him a word of advice about the wisdom of wearing heavy armour on a sea voyage.

Soiler: Let's face it Kai appear to be notoriously unlucky with ships/boats - Green Sceptre sinks, the return on the Durenor is beset by ill luck, etc., blown off course in the Cardonal, possibly rock rapids/Mesquid with Rangers, Kazonara pirates attack, rats may eat coracle if avoiding jetty, companion abducted from Levitron, Skyrider would be attacked if flying to Tahou, companion killed if using miner's rowboat, Intrepid has Xargath & Ironclad attack, drakkarim target practice towards Darke, iceboat destroyed/navigation of icebergs, Skyrider destroyed when monastery attacked (though not with you in it) and that's just Lone Wolf! :)

Pride of Sommerlund attacked by Dar-Isun/Desert Jewel meteor storm/Simoom crashes, The Azan attacked by Buccaneers of Shadki/Seasprite attacked by Sesketara/Vargas wreckers, Starstrider another flying ship crash, Vorka/Eldenorian rock throwing may destroy sailboat, Cloud Dancer attacked by flying creatures, etc. The New Order Grand Master has the same amount of luck. :lol:

Of course a Chainmail Waistcoat is also available under starting equipment Bk4.
 
Story reasons makes it impossible to leave anything in safe-keeping at the Kai Monastery in book 1.

There is no Kai Monastery at this point and there is no way you can get there.
 
That's an interesting take on the situation, I always assumed I could leave it with the King; then Bk3+ when the monastery is being rebuilt Safe Items move there. To be honest though I don't take items back out of safe keeping myself and to hide them at the monastery for one book when you know they'll be lost is a bit like cheating. So once it is safe to me it is untouchable. On a similar point when I was younger I used to wonder if I should miss out Bk7 and keep my backpack and contents!
 
Spoiler-ish

AguilaSaber said:
Story reasons makes it impossible to leave anything in safe-keeping at the Kai Monastery in book 1.

There is no Kai Monastery at this point and there is no way you can get there.

Gosh you are right. I suppose the first time I played the books I didn't know about leaving safe items until further into the series, and my collection wasn't complete 2,5,7,8 & 9 I had to borrow from the library in town. Then of course when I re-played I always had it in the back of my mind I could leave anything from any book as safe, if not at the monastery then with the king, Rimoah, Banedon, etc. depending on where I was.

In previous versions of the books it isn't until Shadow on the Sand/Book 5 that there is any hint of leaving things for safe keeping: How to use your equipment/Special Items "Before you begin Shadow on the Sand, you can choose to leave any or all of these items in 'Safe Keeping' at your Kai monastery in Sommerlund. Specal Items in 'Safe Keeping' cannot be used, but also they cannot be lost during your advenure." The Kingdoms of Terror/Bk6 is the first time we are told under starting equipment that we can leave excess Gold Crowns at the Kai monastery in safe keeping and it isn't until The Jungle of Horors/Bk8 that we are informed we can only carry a maximum of 12 Special Items and any additional can be left in safe-keeping at the monastery; so you aren't technically breaking any rules if you carry more before this point: In Book 5 when purchasing a Black Sash, for example, I would have thought that you wouldn't need to discard anything if you already carry the maximum but this is irrelevent because there IS no maximum at this point.

In Mongoose editions, the 'Safe Keeping' text is omitted from Book 5/How to use your equipment/Special Items (an errata?), the excess Gold Crowns being left at the Kai monastery IS in Book 6 and in Book 8 we are told that we may only carry 12 Special Items and therefore not until this point do Mongoose tell us we may place any Special Items in 'Safe Keeping'.

Fascinating in a geeky kind of way. So does the omitted 'Safe Keeping' for Special Items from Book 5 merit being put in the rules errata sticky? Is it in fact an errata or do you think this is intentional/another rules improvement made by Joe? After all Book 5 is now re-worded to reflect the fact that you may not be carrying the Crystal Star Pendant when you meet Banedon, is it just because you may lose it when robbed by fishermen at Ragadorn/Bk2 or is it also because they intended for you to have the opportunity to leave it safe but missed that section out (like the starting equipment)?

(longhairyuppiescum has already posted it as an errata)
 
Hello,
I have the french book of the New Order (21-28 ) and it's not mentioned that it is possible to safekeeping backpack or special items at monastery.
The only permission concerns gold Crowns. Do you think it's cheating to safekeeping other items ?
 
No I don't think it is cheating. Although I suppose you are only at the monastery between the following books 23/24, 24/25, 25/26, 26/27 and 28/29; so you could say you may only put/retrieve items from safe keeping during these times.
 
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