LA reads like a generic skills-based system, like the first incarnations of BRP or RQ, but plays like a rules-light system like OD&D. Characters behave like Traveller characters, you have a hand-full of general abilities, and the characters' numbers don't change a lot, but the adventuring makes the characters Characters rather than a class-race-level-with-kewl-lewt.
It plays great, but there are some things to get over...
The rules as I read them don't immediately bring to mind the gameplay style (I started with the box set.) The mechanics are all laid out clearly enough, but it takes playing with them a bit to get a sense of the effect they have on play.
The nomenclature is unique. It'll take some time for players to adapt. It doesn't match anything you'll find on your fantasy novel bookshelf, though the terms all pretty well map to well-known things.
OTOH, it's quick to learn and get rolling. I bought the starter set in midmorning, read it that afternoon, and ran a game where we did much more than chargen that night, a good little adventure rehashed from one I ran using OD&D back in 1978, closing shop about 1am.
One thing that helps things along is that it's like skipping the first couple of useless character levels in most games, you can do things and take some risks right off with new chars.