The rules on page 52 and 129 of the MRQII core book that set out how you learn an additional Sorcery (grimoire) magical skill are contradictory.
Page 52 makes clear that a new Sorcery (grimoire) skill can only be learnt if a teacher or mentor is available. It states that this training takes one month, and the skill is then opened at its base score. No Improvement Rolls are necessary to initially open the new skill.
Page 129, on the other hand, sets out some requirments under 'acquiring sorcery' which include (last bullet) 'enough Improvement Rolls to learn the Sorcery (grimoire) skill for that grimoire.' It states that this study takes one week and the skill opens at its base score.
My questions:
1) If sorcery is not like other advanced skills (as stated on pages 51 and 52), in that a teacher rather than Improvement Rolls alone are necessary to gain a new skill, then how are grimoires for which no teacher exists meant to be learnt? For example, a long-lost grimoire that is newly discovered?
(And, in a similar vein, how would a PC create their own grimoire?)
2) If socery is like normal advanced skills, and Improvement Rolls can be spent to open the skill, does this also apply to Manipulation? What about the Spirit magic skills?
3) How long is it - a month or a week - to learn a new Sorcery (grimoire) skill?
I presume that learning the actual spelss takes a week and two Improvement Rolls as set out on page 129.
Any views?
Antalon.
Page 52 makes clear that a new Sorcery (grimoire) skill can only be learnt if a teacher or mentor is available. It states that this training takes one month, and the skill is then opened at its base score. No Improvement Rolls are necessary to initially open the new skill.
Page 129, on the other hand, sets out some requirments under 'acquiring sorcery' which include (last bullet) 'enough Improvement Rolls to learn the Sorcery (grimoire) skill for that grimoire.' It states that this study takes one week and the skill opens at its base score.
My questions:
1) If sorcery is not like other advanced skills (as stated on pages 51 and 52), in that a teacher rather than Improvement Rolls alone are necessary to gain a new skill, then how are grimoires for which no teacher exists meant to be learnt? For example, a long-lost grimoire that is newly discovered?
(And, in a similar vein, how would a PC create their own grimoire?)
2) If socery is like normal advanced skills, and Improvement Rolls can be spent to open the skill, does this also apply to Manipulation? What about the Spirit magic skills?
3) How long is it - a month or a week - to learn a new Sorcery (grimoire) skill?
I presume that learning the actual spelss takes a week and two Improvement Rolls as set out on page 129.
Any views?
Antalon.