jux said:
Ok, replying to myself. RQ6 actually has cleared up these rules a bit.
Engage CA, which is optional rule, must only be used when the target has a weapon with a bigger reach. So it is not needed, when two fighters with the same-reach weapon are battling.
Hi Jux,
That is the same with Legend. Closing & Disengaging
are optional rules.
Using your example of the 2H guy (B) vs the Dagger Guy (A). Firstly, it doesn't matter what 2H weapon the guy has, he cannot use a shield, with perhaps the exception of a buckler, though I wouldn't allow it in my game. So if you use those rules, they actually work quite well but you have to get your head around them and try them a couple of times.
Lets say A (the dagger guy) has the higher strike rank and goes first in the combat.
CA1:
A chooses to try and close with B, he spends a CA and rolls his Evade skill, if he is successful he closes with B. B responds. He can do nothing and save his CA, or he can spend a CA to either attack (this is a special case, it is a free attack meaning he can attack when it's not his turn in initiative though it still costs him a CA) hoping he does enough damage to halt A in his tracks - this BTW is the benefit of 2H weapons and IMO the only one, or he can spend a CA to maintain the distance. If he attacks he rolls his attack vs. A's Evade Roll with the result determined normally. If he decides to maintain the distance it is an opposed Evade Roll.
Assuming B is unsuccessful in whatever he does;
CA2:
A attacks successfully, B cannot, parry only Evade. If he chooses to do nothing A gets at least 1 CM, possibly 2 if his attack roll is a Crit. Damage is resolved normally. If B Evades resolve as normal. On his turn, B attacks
with no penalty, his penalty for a 2H weapon is being unable to Parry which is sufficient penalty. You may use the penalties for fighting in tight quarters if you wish but expect a heated argument from your player, I got one and relented!
Assuming B is successful in whatever he does;
If B attacked and A is still up, he closes and can attack on his next CA, if he is incapacitated the fight is done. If B kept the distance, then A would need to spend another CA to try and close again. This would continue until one or the other ran out of CA's. in which case they will most likely lose.
Once you get used to it, it is an exceptionally good mechanic and very realistic. Generally, fighter types with 2H weapons, unless they're Barbarians, are well armoured and have a reasonable Damage Modifier so knives aren't much of a threat.
Hope this helps.