Kurgan Questions

starbreaker

Mongoose
Might as well start a Q&A thread for them so it's all in one place.

1) Is the cruiser really supposed to have all four grapples in front, or was that a typo and they're intended to be x2 port and x2 starboard? The choice to list them seperately like that rather than as x4 makes it look like a typo to me.

2) Heat blasters are Inaccurate against active shields. If a ship has a Shield 1 critical hit in effect, each weapon system ignores its shields 50% of the time. I assume that would count as "inactive shields" for the volley, so it should be checked before rolling to hit on a weapon-by-weapon basis?

3) The Suicide Fighter trait (while pretty obvious) isn't defined in the article. It will be spelled out in the upcoming fleet book, right?
 
starbreaker said:
1) Is the cruiser really supposed to have all four grapples in front, or was that a typo and they're intended to be x2 port and x2 starboard? The choice to list them seperately like that rather than as x4 makes it look like a typo to me.

I have asked that question too. Never had an answer.

2) Heat blasters are Inaccurate against active shields. If a ship has a Shield 1 critical hit in effect, each weapon system ignores its shields 50% of the time. I assume that would count as "inactive shields" for the volley, so it should be checked before rolling to hit on a weapon-by-weapon basis?

Yes.


3) The Suicide Fighter trait (while pretty obvious) isn't defined in the article. It will be spelled out in the upcoming fleet book, right?


Suicide Fighter: A craft with this trait is treated as though it had the Fighter trait in all respects. However, it s packed full of explosives and may intentionally ram other ships. To ram another ship (or Fighter), simply move the Suicide Fighter into base contact with it. The enemy ship may use its Dodge trait, if it has one, but otherwise immediately roll the Suicide Fighter’s bomb Attack Dice against the target. Remove the Suicide Fighter as a casualty, unless the target successfully dodged it. A Suicide Fighter that rams an enemy ship yields Victory Points as normal for a destroyed fighter and may not be recovered by a ship with the Carrier trait.
 
Pretty much as expected, thanks. I suppose someday we'll both find out about the grapples. Good to see they covered the obvious carrier recovery loophole - that would have been very silly.

"What do you mean Wing Captain Diehard is back for another kamikaze fighter? That's his third one today! Does he have any idea how much those things cost???"
 
starbreaker said:
Pretty much as expected, thanks. I suppose someday we'll both find out about the grapples. Good to see they covered the obvious carrier recovery loophole - that would have been very silly.

So obvious, I missed it on the first draft :) Still, that is why we have playtesters!
 
msprange said:
starbreaker said:
Pretty much as expected, thanks. I suppose someday we'll both find out about the grapples. Good to see they covered the obvious carrier recovery loophole - that would have been very silly.

So obvious, I missed it on the first draft :) Still, that is why we have playtesters!

More of a proof error than a playtest issue, I'd say - no one's nutty enough to think recycling kamikazes is rules-as-intended.

Speaking of proofing errors, the multirole fighter has range 2 on its micro-torps, which are otherwise identical to the range 4 ones on other bombers. Are they really range 2, or is that an error?

Also, how about the grapple arcs on the cruiser (see first post, and second)?

And finally, while it's not a typo or even anything particularly important, how come the Kurgan destroyer and light carrier in the photos are running on small bases instead of the large ones the Royal House ships use? Mistake, or will the new fleets be using small bases for larger ship classes in the future?
 
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