Here what I have on the minstrel (let me know what you think(my comment afterward)):
MINSTREL
Adventures: Minstrels are entertainers. They travel around either together in roaming band of musician or as part of a party to sing their praise or boost morale.
Characteristic: A minstrel will be using their brain and their songs to achieve their goal. With the right word they can influence nation –raising them or bringing them down. They are the true embodiment of the old saying: The pen is mightier then the sword. In a group, they will mainly be in charge of morale and entertainment. They are usually also pretty good for first contact situation if you want to avoid conflict.
Religion: Minstrel usually follows the religion of their land. They tend to favor god that focus on arts or knowledge.
Background: Most minstrel are from urban setting. Revolving around royal court or taverns. Some will be travelling from place to place, entertaining and bringing news of the outside world to cities and villages.
GAME RULE INFORMATION
Abilities: Dexterity and Charisma are essential for the minstrel in order to entertain others. They are agile with their fingers, feet and their tongues and have a quick-wit to them. Wisdom and constitution can also be useful to avoid social faux-pas and being able to entertain people for hours and hours.
Hit dice: d6
CLASS SKILL
The minstrel’s class skills (and the key ability for each skills) are Balance (dex), Bluff (cha), Climb (str), concentration (con), Craft (Int), Decipher script (int), Diplomacy (Cha), Disguise (Cha), Escape artist(Dex), Forgery (int), Gather information (cha), handle animal (Cha), Jump (str), Knowledge (History) (int), Knowledge (Local) (int), Knowledge (Nobility) (int), Knowledge (rumours) (int), Listen (wis), Perform (Cha), Profession (wis), Sense motive (wis), sleights of hand (dex), spot (wis), Tumble (dex), use rope (dex)
Skill points at 1st level: (6 + Int modifier) x 4
Skill points at each additional level: 6 + Int modifier
THE MINSTREL
Level BAB Dodge Parry MAB Fort Reflex Will Special
1 +0 +0 +0 +0 +0 +2 +2 comeliness, performer, inspiring song+1
2 +1 +1 +0 +1 +0 +3 +3 Bonus feat, Endurance
3 +2 +2 +1 +1 +1 +3 +3 Influence others/1
4 +3 +3 +1 +2 +1 +4 +4 Mobility
5 +3 +3 +1 +2 +1 +4 +4 Inspiring song+2
6 +4 +4 +2 +3 +2 +5 +5 Bonus feat, Uncanny dodge
7 +5 +5 +2 +3 +2 +5 +5 Influence others/2
8 +6/+1 +6 +3 +4 +2 +6 +6 Improved uncanny dodge
9 +6/+1 +6 +3 +4 +3 +6 +6 Inspiring song+3
10 +7/+2 +7 +3 +5 +3 +7 +7 bonus feat, improved mobility
11 +8/+3 +8 +4 +5 +3 +7 +7 Influence others/3
12 +9/+4 +9 +4 +6 +4 +8 +8
13 +9/+4 +9 +4 +6 +4 +8 +8 Inspiring song+4
14 +10/+5 +10 +5 +7 +4 +9 +9 bonus feat
15 +11/+6/+1 +11 +5 +7 +5 +9 +9 Influence others/4
16 +12/+7/+2 +12 +6 +8 +5 +10 +10 Greater mobility
17 +12/+7/+2 +12 +6 +8 +5 +10 +10 Inspiring song+5
18 +13/+8/+3 +13 +6 +9 +6 +11 +11 Bonus feat
19 +14/+9/+4 +14 +7 +9 +6 +11 +11 Influence others/5
20 +15/+10/+5 +15 +7 +10 +6 +12 +12
CLASS FEATURES
All of the following are class feature of the minstrel
Weapon and armour proficiency: A minstrel is proficient with all simple weapons with all one-handed martial weapons and light armour. Note that armour check penalty for wearing medium or heavy weapon apply to Balance, Climb, Excape Artist, Hide, jump, Move Silently, sleight of hand and tumble skills. Also, Swin checks suffers a -1 penalty for every five pounds of armour and equipment the minstrel carries.
Comeliness: Minstrel, like the Temptress and some nobles, take great pride in their appearance and are naturally well-dressed and well-groomed. He receives a +2 circumstance bonus to all charisma-based skill check in situation where his appearance plays a part. His base reputation increase by +2
Performer: At 1st level the minstrel automatically gain the Performer as a bonus feat.
Inspiring song: Through singing or other form of proper performance, the Minstrel can inspire, at first level, others to go surpass themselves. Any allies who can witness the performance will receive a +1 morale bonus to all attack and saving throw rolls. This bonus increases at every 4th level gained.
Bonus feat: at 2nd level and every 4th level gained, the minstrel gains a bonus feat from the following list: Acrobatics, Agile, Alertness, Carouser, Dabbler, Deceiver, Deft hand, Dodge, Improved initiative, Investigator, Iron will, Knowledgeable, Lightning reflex, Negotiator, persuasive, Skill focus.
Endurance: At 2nd level the Minstrel gains endurance as a bonus feat.
Influence others: Once per day a 3rd level –this increases every 4th level gained- Minstrel can influence the mood of others within 100” through performance or rhetoric. With this ability the Minstrel can mimic the effect of the spells domination or (mass) hypnotic suggestion.
Mobility: At 4th level, the Minstrel gains a +4 bonus to his Dodge Defense against attacks of opportunity when he moves out of or within a threatened area. If he already has Mobility from other source, he gains improved mobility (see below). Note that mobility does not apply if mounted.
Uncanny dodge: At 6th level, the Minstrel can use his dodge defense when caught flat-footed or when struck by an invisible attacker. If he already has uncanny dodge from another source, he gains improved uncanny dodge (see below) instead.
Improved uncanny dodge: At 8th level the Minstrel can no longer be flanked, except by a character with at least four more levels in thief or pirate than he has in barbarian.
Improved mobility: At 10th level the minstrel never provokes attacks of opportunity so long as he moves at least 10 feet during that combat round. If he already gained improved mobility from another source, he gains greater mobility (see below). This does not apply if mounted.
Greater mobility: at 16th level the minstrel can move up to his normal speed as part of a full attack action rather than merely taking a 5 foot step. He may move and attack in any order. This does not apply if mounted or if wearing heavy armour.
Comment:
As I said I wanted to go for an entertainer (music oratory feat of skills) and have him to be low key for combat. However since I was seeing him as a agile character it's the reason why he had the mobility/dodge improvement.
The rest of his ability are performance, orientated as much as possible.
I could also see him play a spy role if needed.