Ralph said:I have to say that it is a very good write up of what sounds like a great campaign. I may have to steal parts of it if that's ok with you.
Go ahead, though it won't hurt if you can credit me somehow.
I particularly like the way you deal with High Cost of Living. XP for silvers spent on luxuries works much better than arbitrarily removing items, especially in a linear campaign.
Do you find that the players ever spend enough to rise a level? They do get pretty rich a few times it seems.
Well, you usually need thousands of experience points to rise a level. That would mean hundreds of gold coins spent on luxuries. They haven't got that rich yet - however, I've given them a few times enough experience to almost rise a level when they have been rich. Like being hundred or two hundred XP short, giving an option to get the level earlier by carousing a little..