Kteiroa UWP doesn't match the descriptions from PoD

MasterGwydion

Emperor Mongoose
It says it is a Captive Government/Colony, but the write-up in Pirates of Drinax says it independent and run by a family of Outcasts. Which is it?

It is also described as cracking ice for fuel from glaciers, but the planet is Hydro 0.

The Travellermap and the Wiki also says that the planet is controlled by a Multi-world Clan, but the write-up doesn't support that either.

Is there any clarification on this?
 
Couple of things first the Government type is K which according to PG 42 of the Trojan reach book is single clan controlled not captive/colony

Second a planet with a 0 hydro can still have water in fact up to 5% water also but also no where in the write up in PoD book 2 does it say they mine ice for fuel. So I’d like your reference for this.

Finally the only reference I see to a government in the write up is who controls the starport which is not necessary they same as controlling the planet.
 
The UWP is when it was last surveyed, however long ago tht way. The current state of affair is that its ran by a family of outcast.
 
The UWP is when it was last surveyed, however long ago tht way. The current state of affair is that its ran by a family of outcast.
That is odd since, up until the Fall of Drinax, it belonged to Drinax. Drinax is still listed at the pre-fall Class-A starport, not the current Class-E or D starport.
 
Drianx is also describe as having its surface water vaporized but the UWP has it at like 70 or something percent hydration.
 
Drianx is also describe as having its surface water vaporized but the UWP has it at like 70 or something percent hydration.
I just figure that that was due to not being updated after the Aslan destruction, but that same logic doesn't hold true for Kteiroa as it is listed as being Aslan, so it did get updated after the Fall of Drinax.

It is one of the reasons that I hate that UWP is both an in-game bit of information as well as an out-of-game mechanic. It is not possible for it to function as both things and still be useful. It also means that Aslan, Zhodani, and the others do not use UWP, since it is an Imperial Scout Service thing. So, what do they use? Also, why is something only used by one civilization also used as a game mechanic even for civilizations that don't use it?
 
I just figure that that was due to not being updated after the Aslan destruction, but that same logic doesn't hold true for Kteiroa as it is listed as being Aslan, so it did get updated after the Fall of Drinax.

It is one of the reasons that I hate that UWP is both an in-game bit of information as well as an out-of-game mechanic. It is not possible for it to function as both things and still be useful. It also means that Aslan, Zhodani, and the others do not use UWP, since it is an Imperial Scout Service thing. So, what do they use? Also, why is something only used by one civilization also used as a game mechanic even for civilizations that don't use it?
Like all the sectors and sub-sectors for non-Imperial polities being aligned with Reference in the Imperial Core sector? At the very least the Solomani should build their maps around Terra.

And I think other empires and races would have their own ideas of 'what is best in life' and 'what makes a world valuable'; which would reflect in their UWP-level assessment of worlds, their rate & direction of expansion, and so on.
 
Like all the sectors and sub-sectors for non-Imperial polities being aligned with Reference in the Imperial Core sector? At the very least the Solomani should build their maps around Terra.

And I think other empires and races would have their own ideas of 'what is best in life' and 'what makes a world valuable'; which would reflect in their UWP-level assessment of worlds, their rate & direction of expansion, and so on.
True. I would guess that what a race of water-breathers considers a "Garden World" would be different than humans. Or a race of ammonia-breathers. lol
 
The Traveller Core Rulebook also describes a Government UWP digit of 6 as potentially a colony, which is consistent with previous editions of Traveller. It also used to potentially mean Military Rule, which would be shown in the descriptive area of a UWP listing to differentiate it from an "owned" or colony world. I see on Travellermap it says "O: ?" since no ownership indicator has been provided. Given the lack of information, I'd call it a colony since that sort of matches what Utea has created there.

That government type K was a holdover from the Mongoose 1st Edition book, but since then, everthing was converted to human-style governments, stripping out the old Aslan ones.

I've got no idea how to jibe that multi-world clan thing. The write-up elsewhere in Mongoose books is that the UWPs are not always accurate and might be showing outdated information. I'm not too sanguine on that excuse, but they've used it in a few places in PoD. Falcon is another example. Gareth Hanrehan wrote that world as a size 1 when it's supposed to be larger, so they retroactively have said that the size 1 is a moon of the mainworld.
 
The Traveller Core Rulebook also describes a Government UWP digit of 6 as potentially a colony, which is consistent with previous editions of Traveller. It also used to potentially mean Military Rule, which would be shown in the descriptive area of a UWP listing to differentiate it from an "owned" or colony world. I see on Travellermap it says "O: ?" since no ownership indicator has been provided. Given the lack of information, I'd call it a colony since that sort of matches what Utea has created there.

That government type K was a holdover from the Mongoose 1st Edition book, but since then, everthing was converted to human-style governments, stripping out the old Aslan ones.

I've got no idea how to jibe that multi-world clan thing. The write-up elsewhere in Mongoose books is that the UWPs are not always accurate and might be showing outdated information. I'm not too sanguine on that excuse, but they've used it in a few places in PoD. Falcon is another example. Gareth Hanrehan wrote that world as a size 1 when it's supposed to be larger, so they retroactively have said that the size 1 is a moon of the mainworld.
Yeah. These UWPs require a lot of mental gymnastics to use.

Why did Mongoose switch to human Gov Codes for Aslan worlds in MgT2?
 
That decision was made before my time, so I would only be able to speculate. I see that the Aslan book from MgT1 uses the Aslan codes.
 
Traveller5 dropped the species specific Government codes and instead moved the Aslan information to the 4-character Allegiance codes. So most worlds with Aslan Government H (Split Control) were converted to standard Government 7 (Balkanized) with an Allegiance of AsSc (Aslan Hierate, split control). Mongoose 2e largely follows the T5 UWPs as shown on Traveller Map, but we lose some legacy information in the process.
 
Traveller5 dropped the species specific Government codes and instead moved the Aslan information to the 4-character Allegiance codes. So most worlds with Aslan Government H (Split Control) were converted to standard Government 7 (Balkanized) with an Allegiance of AsSc (Aslan Hierate, split control). Mongoose 2e largely follows the T5 UWPs as shown on Traveller Map, but we lose some legacy information in the process.
Lose some and also gain some, since the factions show up in the allegiance codes. Looking forward to a more in depth look at the various clans...
 
Lose some and also gain some, since the factions show up in the allegiance codes. Looking forward to a more in depth look at the various clans...
Be nice if the Allegiance Codes actually told which Clan or Clans owned the world. Human worlds don't say "Human, multiworld polity" they say "Corellan League" or "Julian Protectorate"
 
Be nice if the Allegiance Codes actually told which Clan or Clans owned the world. Human worlds don't say "Human, multiworld polity" they say "Corellan League" or "Julian Protectorate"
True, they only do so for the Tlaukhu clan factions, not the hundreds of other ones. Ironically, seeing the Aslan as a patchwork of many shades of yellow ( or that's a lot of shades yellow - too bad the Solomani is orangish, but all the vargr states are green, so it could work)* would be more accurate than the monolith presented.

*Or not, those clan worlds are often very scattered and the AsT# codes only account for 10 alliances among 29 clans - if/when the alliances change, the code will break down - I guess there are enough eHex digits to cover each clan, but AsTA is already in use... and then there would be some sort of AST(more than one) for those with more than one Tlaukhu faction. Well, for now the ball of wax and duct tape holds.
 
True, they only do so for the Tlaukhu clan factions, not the hundreds of other ones. Ironically, seeing the Aslan as a patchwork of many shades of yellow ( or that's a lot of shades yellow - too bad the Solomani is orangish, but all the vargr states are green, so it could work)* would be more accurate than the monolith presented.

*Or not, those clan worlds are often very scattered and the AsT# codes only account for 10 alliances among 29 clans - if/when the alliances change, the code will break down - I guess there are enough eHex digits to cover each clan, but AsTA is already in use... and then there would be some sort of AST(more than one) for those with more than one Tlaukhu faction. Well, for now the ball of wax and duct tape holds.
Even within the Imperium the have codes for the Lurian Cultural Association, the Lancian Cultural Region, etc. So, more would be better.
 
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