Greeting fellow travellers.
I'm running the old Drinax campaign (until such time as the new version is out) and I'm wondering how other GMs have handled NPC ship crews. Specifically the crew that the player characters recruit.
The Drinax Intro book suggests a rating (Green, Average, Good, etc) with a DM for their primary skill, and a lesser DM for all others skills. That feels overly powerful to me, as it means all crew members can perform all crew positions.
I guess making the crew just a couple of numbers and really generic prevents crew management from becoming a mini game. The party have collected a couple of other ships along the way and I can only see that continuing. I'd appreciate your thoughts.
I'm running the old Drinax campaign (until such time as the new version is out) and I'm wondering how other GMs have handled NPC ship crews. Specifically the crew that the player characters recruit.
The Drinax Intro book suggests a rating (Green, Average, Good, etc) with a DM for their primary skill, and a lesser DM for all others skills. That feels overly powerful to me, as it means all crew members can perform all crew positions.
I guess making the crew just a couple of numbers and really generic prevents crew management from becoming a mini game. The party have collected a couple of other ships along the way and I can only see that continuing. I'd appreciate your thoughts.