Stingray_tm
Mongoose
I had several campaigns where the players had their own 200 ton ship and we handhaved missing crew positions by automation and pure luck that nothing important happened while the pilot was sleeping.
The Pirates of Drinax campaign pretty much suggests that you need more people for the Drinax Harrier as a pirate, because in that role, positions like multiple gunners and marines are less optional. So in the end for playing this campaign I intend to also encourage my players to find and hire talent for these positions.
Do you have any tips and experiences regarding this issue? How to include those NPCs without them overshadowing the PCs? Also of course the NPCs should not take part in the adventuring. What I really, really want to avoid is a GM-PC.
The Pirates of Drinax campaign pretty much suggests that you need more people for the Drinax Harrier as a pirate, because in that role, positions like multiple gunners and marines are less optional. So in the end for playing this campaign I intend to also encourage my players to find and hire talent for these positions.
Do you have any tips and experiences regarding this issue? How to include those NPCs without them overshadowing the PCs? Also of course the NPCs should not take part in the adventuring. What I really, really want to avoid is a GM-PC.