Condottiere
Emperor Mongoose
Didn't we have an interchangeable component missile system?
Or am I confusing that with real life?
Or am I confusing that with real life?
Sigtrygg said:No need to update Traveller. It is already there in the form of makers.
In his novel, Agent of the Imperium, Marc has an IN fleet scrub a world. They do this in part by building maneuver drives onto asteroids using their makers to construct the parts needed to make the engines. The asteroids are then used to bombard the world. They also manufacture KK missiles IIRC.
Sci-fi enough for you?
phavoc said:The one thing shared amongst most sci-fi settings that have nearly free products from "miracle" production method (replicators in ST, X generation 3D printing for Traveller, or in Marc's novel) is that it destroys the concept of trade. Think about it - if you could assemble whatever you wanted just by willy-nilly mining an asteroid belt or planet, there would be no inherent need for intersystem trade, aside from curios and and odd hand-made item. Of course this sort of reality check busts the basic underlying background for any universe, so most just tend to ignore it and indulge in the gee-whiz factors of the tech.
But if one is going to get serious about talking about the tech and advocating for it's inclusion in the base gaming system, then one should also step back and justify just why there are these huge Class A startports sitting all over the Imperium (for Traveller) if there is no inherent need to trade.
Tenacious-Techhunter said:You are looking at only the most basic concept of what I said, and not any of the significant detail. Take my Laser Rifle example. I am clearly presenting it as something that can’t be built with 3D printing technology. The stimulation laser and the gain medium clearly have to be sourced from a manufacturer. That means trade. Everything else in that rifle can be printed or rapid prototyped now. No “miracle replicator” required.
Raw materials are clearly something that is worth shipping; many would rather not spoil their garden worlds, and would rather outsource their materials. In return, they can ship fresh, organic food, grown from healthy soil, pollutant free. You can’t 3D print custom organic compounds to reproduce nutrition, much less flavor. Sure, you can grind up some plants and animals into a paste, and 3D print that into a custom shape, and then maybe bread and fry it, but you have to start with the natural stuff; might look fancy at a party, though.
Also, I’m not assuming that 3D printing is the most efficient way of doing things either, because it isn’t. 3D printing takes time that a traditional assembly line doesn’t take, and costs energy that a traditional assembly line doesn’t cost. But if you’re starting an insurrection on a planet, and need to start mass-producing missiles, armor, and comms gear on the down-low, 3D printing and rapid prototyping is your best friend.
I’m not advocating for anything we can’t do now; but I am insisting on everything we can do now. Traveller has to catch up to the modern world, or risk being left behind.
phavoc said:Actually, I wasn't talking about your point at all (though I do believe it to be valid). Amazingly enough people sometimes comment in a thread and it's not just about your point of view.
However you miss the point. Why would you ship basic raw materials between systems? The cost per Dton to even ship food makes it questionable. Your argument about despoiling garden worlds is rather silly as well. Why would you bother going down into a gravity well when you had so many things floating around? And you'd be hard pressed to find a system that has ONLY a garden world and no other planetary body that can be mined for materials. It is FAR cheaper, and quicker, to utilize your own system for basic materials and import only manufactured goods you cannot make at present. Bulk shipping in Traveller isn't nearly as efficient or cheap as it is in reality.
As far as "printing" food, H Beam Piper (where the Sworld Worlds were lifted from) used a technology called carniculture. Essentially it was a vat of chemicals that you tossed in a piece of meat and it "grew", and you cut off what you wanted to eat. It's not printing, per se, but close enough. There are also food synthesizers in the books that will actually create nutritious food from the basic materials - though fresh food is preferable and tastier. If you are "insisting" on "everything" we can do today, you need to be insisting on printing food as well. We can print organs today (in the lab), though I won't swear to how tasty - or not - they might be.
My point was that if these proposals were to take off and you eliminated the need for trading, the Traveller universe would be looking far different. Trade would take place on the outer boundaries for systems that have yet to build up their own infrastructure. But core systems would be doing almost no trading excepting for luxury goods because everything else would be created locally. Poor Adam Smith would not know what to do with himself in the 52nd century.
So gamemasters need to be careful about the overall application of this sort in their gaming universe if they want to not break the economic model. Or, they could simply hand wave it all away in the interest of gaming and not even worry about it.
Tenacious-Techhunter said:Not all the systems have the elements and minerals they need. There’s going to be trade between one system and another. Currently, Rare Earth Metals are very valuable. If another star system had them, and could trade with us, we’d be happy to trade for them. And, again, those rules were written with a poor understanding of how minerals would be distributed in one star system or another, and have no application to modern day science and technology; they’re just plain obsolete, and are no proof of anything other than Traveller’s inability to adapt. If bulk shipping in Traveller isn’t realistic, then it just plain needs to be fixed.
“Growing” food is still “growing” it. You aren’t teleporting atoms into place to somehow magically make organic compounds; you are feeding cells, which then multiply, growing the food. It’s still biology, albeit a bit “weird science”. Not the same thing as starting from a filament of raw material and just printing a meat steak.
“Printing Organs” is not a thing currently being done; no one has ever received a transplant of a “printed organ”. They print scaffolds, and organic cells grow on and in the scaffolds, which they currently hope will form the desired shape naturally. The cells aren’t “printed one at a time”. It doesn’t work like that.
My point is that trade wouldn’t be eliminated; it would just be radically different.
Gamemasters don’t have to be careful about anything. Publishers need to get on the ball and do their damn homework. GMs and players shouldn’t have to put up with a game publisher doing lax research.
Sigtrygg said:Special Supplement 3 allows the gunner to assemble missile components...
phavoc said:Traveller doesn't track minerals or materials at that level. I think there are, what, 4 basic types? And the system assumes equivalency in minerals, where in reality what you said is correct - not every system will have abundant supplies of all minerals. However, MOST systems would have abundant supplies of the basic elements (iron, nickel, silica, etc) that comprise the vast majority of your needs. Trace elements would be the only type required, thus the volume of trade would still be vastly reduced from the way the system is currently structured.
phavoc said:As far as the carniculture example, it really is quite simple. And the nanite examples provided in Miller's book is essentially "magically" re-arranging atoms into the structure you want. Though the game doesn't go to quite that extreme.
phavoc said:Organ printing, as I stated, IS currently ongoing in the lab. I never said it was at the point of transplanting. I just said it was going on in the lab. You were the one who was insisting on applying that logic to the future. Yes, today we do 3D print stuff, but it's still got limitations and some things can't be printed and be equivalent.
phavoc said:Trade wouldn't be eliminated, on that we agree on. However it would be vastly reduced. And that doesn't fit with the narrative of trade and starports linking the Imperium together. I expect game publishers to put in a reasonable amount of effort and create an interesting and well-thought out background. But at the end of the day I don't want to play economics and statecraft (that's called reality). I want to game.
phavoc said:Some of this ties back to the OP's original posting, but other parts not so much. The rules as they are today really don't allow for retrofitting say a 60yr old hull with newer electronics and upgraded weapon systems. Which is how ships work today. While not every warship receives a full SLEP like say a carrier might, the hull and powerplant useful lifetime often exceed the weapons and electronics. Just like aircraft today are now getting to be the same way. Cept the poor ol F-105 Thud... they literally flew those things into retirement in just a few years with the operational temp they were used. However Traveller starships don't seem to suffer from any structural fatigue, so hulls can last a very, very long time.