captainjack23
Cosmic Mongoose
AKAramis said:Fundamentally, the need for deep space jumps doesn't occur to the J1 Vilani, and even when they get J2, they still have a huge range.
Terrans, however, just to get out system, needed deep space jumps. Therefore, since the contact was outsystem, the simplest is that Terrans could and did use them. Or, the Terrans simply used J1 as an in-system drive.
And the fact that the maps in Supp 10 support this...
And EDG's map work shows the vilani had no need for CP's at J1, so until they actually NEEDED them, given that probably 300 of them were readily colonizable, that's a long time.
Okay, they had lots to be busy with without empty jumps, and got everywhere else with jump 2 from there. Does the mapping cover the (eventual) subject worlds we know they visited with jump 1 ? Genoee and etc. ?
Part of the issue is that the expansion into other areas doesn't jive with jump 2 technology -which was the new in the unification wars.
Also, That isn't the actual canonical distribution of the vilani, is it ? In any case, removing the need for vilani waypoints is fine.
So, then, sure, I can live with the vilani not knowing it was possible....but why would the Terrans ? Why in a war to the death, why didn't empty jumping EVER show up. It is possible, and according to the game, no harder than any other kind ? Okay, back then, it was the math. Which, really is my point. It need to be at a more advanced level to solve empty jumps. TL increases allow a way to deal with it.
A solution which just adds in substellar bodies when convenient, and disallows them when not, is rather inelegant, and somewhat magical. Either they are there, and pretty much anyone can jump anywhere, or they aren't (or are impossible to find at TL 15) and they cant be used to explain empty jumps. Which is fine, and surely has much to offer. One magic waypoint, fine. I'm just trying to suggest that it need not be the only solution to empty jumping, jump gaps, and various canon issues about early travel.
But the other issue still is, why are there empty hexes, and thus gaps, at all ? Okay, traveller is broken and/or non realistic. Not a good solution as (so far) all seem to agree.