captainjack23 said:Ouch ! No wonder they gave up on exploration........
Yep, and it is also the reason why modern Vilani are so very conser-
vative, all the daring ones were removed from their genetic pool by
"exploration". 8)
captainjack23 said:Ouch ! No wonder they gave up on exploration........
....consider it as a koan - that a hole may be plugged with another hole ...
EDG said:Yes, but my opinion on the manner is at least based on fact, which puts me on more solid ground than you here. Yours isn't - you have no basis for assuming that as TL goes up we should be able to detect every body that could be jumped to in what is otherwise an "empty hex". I'm saying - based on general physics - that this can't be the case. You'd need equipment that magically detects things that aren't reflecting another body's light and are emitting a truly feeble amount of heat from several lightyears away, and that is damned near impossible.
EDG said:AFAIK it's largely because they were never explicitly possible at the start. The Imperium board game (that GT:IW is based on) assumes that you can't jump into an empty hex I think, because that'd really screw up the passage of the wars. So publishers had to think of a reason why that couldn't be possible.
simonh said:EDG said:AFAIK it's largely because they were never explicitly possible at the start. The Imperium board game (that GT:IW is based on) assumes that you can't jump into an empty hex I think, because that'd really screw up the passage of the wars. So publishers had to think of a reason why that couldn't be possible.
(edit) The following isn't aimed at you or anyone else personally, it's an interesting discussion and everyone's contribution has moved the discussion forwards, however (/edit)
That's it? That's really the reason for all this anxiety?
The way I see it Imperium as a board game is only a simulation of the Interstellar wars, it's not necessarily the actual canonical Interstellar Wars any more than the outcome of a game of Third Reich is the actual WW2. Suppose GDW had come out with a revised version, would we be criticizing it as an abomination if it included rules for Calibration Points or praising GDW for moving with the times? New versions of games come out all the time with new or revised rules. It is after all only a game.Sorry but I've never had any time for canon worship in Traveller or any other setting.[
Ok, how about this. Using calibration points was known, but it was considered too costly in materials to make regular use of them due to the cost of provisioning refuelling way stations. Or alternatively, the way stations had become so depleted in fuel reserves due to budget cuts and the lack of a real threat that their reserves were exhausted so fast at the beginning of the war that they made no effective strategic contribution. Or alternatively again, the use of way stations for courier ships explains how come the player has more strategic knowledge of the situation across the map than they ought to due to the limitations of jump communications for moving military units.
rust said:captainjack23 said:Ouch ! No wonder they gave up on exploration........
Yep, and it is also the reason why modern Vilani are so very conser-
vative, all the daring ones were removed from their genetic pool by
"exploration". 8)
rust said:captainjack23 said:Okay, problem unsolved....how'd they do that ?
No problem at all. They damaged their jump drive and kept jumping
around until they finally misjumped one parsec in the right direction,
and from there they calculated a jump to the nearest system ... :shock:
atpollard said:....consider it as a koan - that a hole may be plugged with another hole ...
Nothing personal, but when the dust settles, Traveller 'holes' tend to be plugged with large sacks of "male cow manure".
rust said:Yep, they recruited all those Scouts who had rolled a 2 on the Mishaps
Table for this duty and promised them a VSS Randonmwalk-ship as a
mustering out benefit. 8)
captainjack23 said:Uhhhhh. Thanks sir, but if I reenlist can I skip the benefit ?
rust said:captainjack23 said:Uhhhhh. Thanks sir, but if I reenlist can I skip the benefit ?
For sure !
If you reenlist with Exploration, you can count on never living to see
that mustering out !
Ah, benefit, I mean. :twisted:
simonh said:EDG said:Yes, but my opinion on the manner is at least based on fact, which puts me on more solid ground than you here. Yours isn't - you have no basis for assuming that as TL goes up we should be able to detect every body that could be jumped to in what is otherwise an "empty hex". I'm saying - based on general physics - that this can't be the case. You'd need equipment that magically detects things that aren't reflecting another body's light and are emitting a truly feeble amount of heat from several lightyears away, and that is damned near impossible.
Using thruster plates you should be able to make some pretty decently quick normal-space interstellar probes. Send a fleet of them in a search pattern in the general direction of the target system and detect useful brown dwarfs by measuring their gravitational effect on the relative positions of the fleet of probes. Sure it'll take decades, but it'll get the job done.
Next question?
Simon Hibbs
Edit: Actualy a few rough calculations suggest you get up to a decent fraction of C with thruster plates. Years, not decades.