StephenT said:
A voyage of exploration might need to send for help? So design your exploratory cruisers with a spacedock capable of holding a 100-ton craft, and carry a Scout/Courier on board for emergencies. (This may, of course, be the same one that appears in scenario 1 above...)
A 100dTon and 27Mcr is quite a lot for emergency contingency. If a scout cruiser did carry a Type-S, it would be for regular use. Still, doesn't stop it being used in an emergency. But if I was that scout cruiser commander, i'd still want half a dozen message drones, just in case.
StephenT said:
You've spotted the Zhodani fleet massing in orbit one jump from Regina, and need to warn the Duke? Well which is more exciting:
"I send off a message torpedo." "Ok, roll 8+ for it to reach its destination successfully, add your astrogation skill as a modifier." "I roll 11!" "Congratulations, you just averted the Fifth Frontier War."
or:
Having the player characters fight their way past the Zho patrols, desperately fix the battle damage to their jump drive, jump to Regina, struggle through layers of bureaucratic underlings to speak to someone in authority (all the time worrying that the Zhodani might already be on their way), and finally convince him/her that their message is genuine and not a hoax, and the Imperial Navy must be mobilised?
That's one good adventure hook. Another is to send a message drone and then engage in a guerilla attacks or sabotage against the Zhodani fleet in system.
As for being used as near C planet busters, well, as I've said, message drones wouldn't need to be able to calculate their own jumps, so that AI thing is not really a telling crit, but even without AI, or jump torpedoes, near C attacks are just as feasible.
Get a decent sized asteroid, turn it into a jump capable vessel, with a crew. Include a hangar bay for a Gazelle type craft. Whip the 'stroid vessel up to a near c speed, on the right vector to his the target planet. Calculate jump, and jump into the system. Spend a week chilling out. Once in the target system, abandon the asteroid in the Gazelle and jump back home. So even without jump torpedoes, this issue is still there.
However, it's an unlikely scenario, for one reason. The jump has to be spot on. Ie: there can be no deviation in the vector at all - the vessel has to on target when it emerges from jump, as at near C, there's no chance at all it can use it's engine to go back on target - it won't have enough fuel or time. There are so many things that can go wrong, and absolutely no margin of error whatsoever, that it's even more hairbrained than the Japanese fire balloons of WW2.
Fair enough that folk do not want to message drones in their games, but I'm going to keep them in my OTU game as I can see occasional utility in them. No one has convinced me that they 'break' the spirit of the OTU in any way, and I can't see that they raise any other issues like too good automation or non-canon war tactics.
I do think they are worth discussing, rather than dismissing, which I think was the original question the thread was asking.
