BenGunn said:Actually RUST wrote that but messed up the quote. I have worked in process control long enough to KNOW that humans can screw up
Did I ? :shock:
I really do not know which post you mean ... :?
BenGunn said:Actually RUST wrote that but messed up the quote. I have worked in process control long enough to KNOW that humans can screw up
BenGunn said:Sorry that was my reflex to blame it all on those in the southern Bundesländer![]()
EDG said:You say that as if humans can't screw up catastrophically either.
[/quote][/quote]BenGunn said:aspqrz said:BenGunn said:You still have the problems of robot freighters, robot couriers, robot warships, robot bomb-missiles...
Um. I'm sure we've all heard the old joke ...
Passengers sitting in their seats in a 747 (or <fill in the blank> aircraft type) hear the following announcement ...
"<Fill in the Blank> Airlines would like to welcome you to our first ever robotically commanded flight. We have spared no expense in ensuring that the latest technology has been used and that nothing can possibly go wrong ... go wrong ... go wrong ... go wrong"
So much for Robot couriers/freighters/warships.
As for robot missiles, well, hey, what do you think Cruise Missiles are?
You *could* argue that ICBMs aren't "robot" since they are simply targetted robotically at launch, I guess, but Cruise Missiles are definitely "robotic" ... and to claim that the Imperial Army (or Marines, or Navy) wouldn't have the equivalent is, frankly, downright unbelievable.
Robot *Jump* Torps. Or any sort of Jump Torp, well, yeah, since they're possibly against Canon. Possibly not.
For insystem work, robot drones from the Belt carrying metals to refineries further in-system, yeah, I could see that ... but for anything more complex, sorry, no, I don't see it as likely.
And, therefore, not a problem simply because someone wants Jump Torps. In this particular respect I think Canon is stupid :shock:
YMMV and, since you don't play in MTU and I don't play in YTU, what's the problem?
Sure, ATU's can do whatever a referee deems plausible. But if discussing technology in an established game canon one should base the assumptions on the canon universe and then apply the changes to that.
And Cruise Missiles are NOT robots. Robots can react to outside stimuli (even industrial dumbots can at least detect "unexpected resistance") and that's something neither Cruise Missiles nor the current TL8+ drones can do. They will happily fly into the path of a 35mm AA gun
EDG said:BenGunn said:"<Fill in the Blank> Airlines would like to welcome you to our first ever robotically commanded flight. We have spared no expense in ensuring that the latest technology has been used and that nothing can possibly go wrong ... go wrong ... go wrong ... go wrong"
So much for Robot couriers/freighters/warships.
You say that as if humans can't screw up catastrophically either.
aspqrz said:Like allowing as how, sometime in the next 7 TLs (assuming we are TL8) that Cruise Missiles get the actual intelligent targetting programming that they are currently planning (or have actually implemented) for some ATGMs and Artillery rounds.
...
Y'know, pattern recognition, movement recognition, emission detection, smart attack profiles ... not especially complex things, based on our current Tech understanding.
aspqrz said:At least humans can handle situations that are completely off the wall and unexpected ... Robots can't. I would suspect that if AIs are ever possible (and I have doubts that they ever will be) they will be distressingly ... simple minded ... when it comes to something not covered by their programming.
In the "joke", of course, one could hope (if one were being somewhat serious) that one of the passengers could take charge and land the plane ... like in all those movies where the pilot is killed or incapacitated ... whereas the robot? Pah! :shock:
BenGunn said:TRAVELLER is defined by a set of events, technologies, concepts and restrictions. If you change them, it is a SciFi roleplaying game but no longer TRAVELLER. And one of the concepts of the TRAVELLER world is that HUMANS(or Aliens) are doing things, risking their hide, being present at the point of danger. Introducing to much "High Tech" will ruin that concept and make the game something NOT TRAVELLER.
And, the silicon based life form in "Signal GK" was an actual sentient computer chip... I'm actually in the of updating the adventure for my games and demos (part 1 I call "Rushorin Around").BenGunn said:The Silicon Based LifeForm was detected on Cymbeline around 1106 as part of the "Signal GK" adventure. The lifeforms themselves where already known a lot earlier but until a Solomani destroyer crashed on Cymbeline in the SolRim War (990s) they where the equivalent to Australopheticus Robustus. The pure grade chips in the crashed ship caused a (localised) evolutionary jump.
The first use for the ships actually was as part of a falsification-proof transponder system. Only later (post 1125) did the "Virus" concept develop. And Virus did only use the chips as a start-off point, it does NOT use Cymbeline-chips as carriers
EDG said:aspqrz said:At least humans can handle situations that are completely off the wall and unexpected ... Robots can't. I would suspect that if AIs are ever possible (and I have doubts that they ever will be) they will be distressingly ... simple minded ... when it comes to something not covered by their programming.
In the "joke", of course, one could hope (if one were being somewhat serious) that one of the passengers could take charge and land the plane ... like in all those movies where the pilot is killed or incapacitated ... whereas the robot? Pah! :shock:
You talk about how some peoples' definitions are stuck in the 50s, but I think you're a bit behind on your AI lore yourself.
"AI" to me by its very definition isn't "simple" - the whole point about AI is that the robot can go beyond its programming. SJGs' Transhuman Space RPG has non-sapient AI, limited-sapient AI (e.g. HAL 9000) and fully-sapient AI (e.g. Data from Star Trek), which goes from the full spectrum of a relatively dumb robot able to learn its way through a maze to a sentient being that's completely indistinguishable from a human in terms of its sapience. And then you can have the AI that's on the level of Iain M Banks' Minds from his Culture novels.
Obviously there's degrees of AI, but I'm pretty sure that a fully sapient artificial being (like Data) would be able to land your crashing airplane as well as (if not better than) a mere human could!
BenGunn said:It's not so much about applying "real world advances" (That are not as great as some people believe, i.e the PC-Trash of today may be SMALLER than a mid 1980s mini but they still lack the minis stability and quality of operation system) as it is about SMARTLY applying that advances.
TRAVELLER is defined by a set of events, technologies, concepts and restrictions. If you change them, it is a SciFi roleplaying game but no longer TRAVELLER. And one of the concepts of the TRAVELLER world is that HUMANS(or Aliens) are doing things, risking their hide, being present at the point of danger. Introducing to much "High Tech" will ruin that concept and make the game something NOT TRAVELLER.
RPGs, just like movies and TV show, are more about the action than about the science behind it. Babylon5's Starfury-Fighters, Enterprise Away-Teams or the all to small "armed recon" teams of StarGate are, just like the "send someone important" Away teams from StarTrek - Unrealistic but important to make the show interesting to watch.
Sitting in a comfortable chair writing programs for your drones might be interesting for some (I am NOT among them, I get paid to program and don't need that in my spare time) and might have a place in some settings. But it is a long way from the "get your hands dirty and keep your shotgun ready" Universe that makes TRAVELLER
aspqrz said:My problem with AIs is that I don't think that they're possible. At all.
Or, to be fair, I can't see that they're likely any time soon, since we simply do not understand fully how our own brains work, or the software which runs them, even with current CAT scan tech.
You think that major changes in the tech paradigm wouldn't affect the game universe in any significant way, and you accuse other people of complete lack of vision?aspqrz said:Ah. Canonistas. Gotta luv 'em. Complete lack of vision.
There is no reason whatsoever why more advanced tech would change Traveller in any significant way ...
Why not? If you build a few dozen jump torpedoes, equip them with scanners and a radio, and send them out to neighbouring star systems, why do you need to train and pay for an expensive Scout Service as well? Your remote drones have already done all the exploration. Especially if you also give them advanced AI capabilities.High Tech Jump Missiles are not gonna change the need for exploration.
You think? Compare trade in the days of the Age of Sail, when merchants would arrive in mysterious ports filled with exotic goods, and bargain for whatever they thought would raise the best price back home. Then race each other to be the first back to the homeland and so get the highest prices for their goods. And the sponsors of the voyage would stand on the hilltops waiting for the first sight of a sail on the horizon, not knowing if the ship they'd invested their fortune in and not seen or heard of for six months would arrive, or if it had been sunk by storms or pirates.Or tramp traders. Telegraph didn't. Radio didn't. The Internet didn't.
I thought it was clearly established in canon that the Imperial military uses nuclear missiles, which are strictly prohibited for civilian use? As for whether a civilian turret missile is the same as a military 50-ton bay missile, I can't tell you off the top of my head...To assume that the pathetic weapons used by Civilian tramp traders in the form of missiles are the same, effectively, as those used by the Imperial military is also incomprehensible and unfathomable to me.
I bet you think Space 1899, with its Victorian steam-powered spaceships, is even more risible?Seriously, I don't really worry too much that you seem to like things a la 50's ... that's your prerogative ... but to condemn changes out of hand is to condemn Traveller to become a forgotten backwater as its tech base becomes more and more risible.
BenGunn said:aspqrz you DON'T get it. It's not about "no detail can change" it's about "Certain things make TRAVELLER what it is".
BenGunn said:Besides: A map box at least by the MT description is a LOT MORE than stupid Google Earth + GPS. Among other things it works on worlds WITHOUT a GPS, all it needs is a few hours circling the planet and generating maps. So AT LEAST it is a small, self-syncronising Inertial Navigation System.
aspqrz said:Like I said, you're not ever likely to play in MTU, and I'm unlikely ever to play in YTU, for which we are both undoubtedly exceeding glad :wink:
BenGunn said:Please learn to read. All that was said is that a map box is a lot more than GPS receiver + laptop
aspqrz said:I fail to see how techno-fluff (which is what it amounts to) in a Science Fiction role playing game is going to cause the sky to fall.
YMMV :wink:
Phil
Oh ffs. I come here to get away from that sort of thing - if I want snarky comments, screaming arguments, fanboi accusations and playground/school yard fights I can go to a certain other board and get all that, and more.aspqrz said:Please return the favour.BenGunn said:Please learn to read.