Condottiere
Emperor Mongoose
The pragmatic solution would a a semi-randomized exit table of events; the astrogator would be aware of the result, which is why it would be diced for when planning where the transition takes place.
Reynard said:Which is exactly how the majority of Traveller games are played! Ship always exits jump space at the intended destination, barring misjumps, at the 100D mark without any interference from any other stellar body. For a normal adventure, there is no such thing as shadows/masking unless the referee really, really wants to use it for plot device. No need to change the setting because your solution is already there.
What more rules do you need other than 100D?mancerbear said:I would like the new MgT Scouts book to address it actually, so there's a unified rule to use, and that I'm not house ruling it for my games.
Sigtrygg said:One sentence in MWM's Jumpspace article is taken out of context to imply that a ship can be pulled out of jump space if to gets too close to the 100D limit of an object, despite the fact that the article clearly states that gravitational effects (or however you want to handwave them) only affect the jump process when the ship is trying to enter or exit jump space.
fusor said:Reynard said:"And arguably gravity isn't even what's affecting it, since the 100D limit is defined by the radius of an object only - so only the size of objects "
Oh really? "Gravity can cause the bubble to collapse prematurely bringing the ship back into normal space early" Don't know what you're using for sources but that's Corebook page 141.
The corebook is wrong about that, and some editor really dropped the ball to let that one through. It's pretty easy to demonstrate why - the gravity of Sol at its 100D (139 million km) is 0.0068 m/s². The gravity of Earth at its 100D (1275600 km) is 0.0002 m/s². If it was gravity pulling the ship out of jump, then gravity values at those limits would have to be the same - and they're not. What pulls the ship out of jump is entirely down to the size (the diameter, which is why it's the 100 Diameter limiti) of the object. It's been like that for every version of Traveller, and it's like that for MGT as well (they also say that the ship is pulled out of jump at 100D) even though they have the wrong explanation.
nats said:Its MEANT to represent the gravity of the object that is pulling the ship out of jump - which is directly related to its mass. But that would be far too complex to calulate for a role playing game so it is abstracted as 100 diameters. Simple, no need to complicate matters any further than that.
In both of those sentences it is explicit that the ship has to be trying to leave jump space for the 100D precipitation limit to kick in.From JTAS 24:
"The perturbing effects of gravity preclude a ship from exiting jump space within the same distance. When ships are directed to exit jump space within a gravity field, they are precipitated out of jump space at the edge of the field instead."
and:
"On the other hand, there seems to be a built-in safety feature for ships trying to leave jump space within 100 diameters of a world. Ships naturally precipitate out of jump as they near the 100 diameter limit."
Sigtrygg said:In both of those sentences it is explicit that the ship has to be trying to leave jump space for the 100D precipitation limit to kick in.
I know that MWM has now canonised the jump line theory in T5, as well as being able to park a larger ship at any point on the jump line and force precipitation.
Yep. I have been watching this debate for decades now, and meanwhile it feels a bit like in the Groundhog Day movie, an endless repetition. In the end one can either accept the rules as they are ("It's Traveller's alternate universe ...") or replace them with other rules one likes better ("In my Traveller universe ..."), but the discussion with the hope that there will be a final result everyone can and will agree on would probably go on until the guys with the straitjackets appear on the scene. And the 100D limit is not the only topic of that kind, there are also the economy of piracy, stealth in space, Aslan footwear ... :shock:fusor said:All of this is why there's been 30-odd years of argument around the topic.