Reynard said:Considering other past editions also reference gravity as the limiter then all editions are wrong. Wow. Could you point out official sources that say somehow 'size' of a planetary body is the basis for fields of 100D around it that causes jumps to fail.
It's a 100 diameter limit. Gravity at 100 diameters is different for every object with different masses. Therefore gravity cannot be the limiter. Maybe they do explain it as "gravity" in some cases (I notice in TNE (p218) says "As gravitational fields interfere with the alignment of the jump drive (and may cause a jump mishap - see page 227), ships do not usually jump until at least 100 diameters away from the nearest world." , but that simply can't be true - if it was gravity then the limit would not always be at 100 diameters around an object, it'd be where gravity was at a specific value instead.
I'm not going to look for every quote in every book, but for example Mega Traveller's Referee Companion says on page 20:
"Jump Points: Jump points are locations at which it is possible to enter jump safely. By definition, a jump point is any point at least 100 diameters out from every star, planet, and satellite in the system. In order to enter jump safely, a ship must leave a world and travel out at least 100 diameters. If the planet is within 100 stellar diameters of a star, the ship must also travel at least 100 stellar diameters out from the star. If the world is within 100 diameters of a gas giant, the ship must travel at least 100 diameters from the gas giant. For example, in the Sol system, Venus is within 100 stellar diameters of Sol; a ship leaving Venus for a jump point must travel not only 100 diameters out from Venus, but also 100 solar diameters out from Sol."
So no mention of gravity there at all. Either way, the explanation isn't what's important - the practical fact is that 100 diameters has always been defined as the limit. If books have explained the limit as being due to gravity then they're wrong because it's physically impossible for the gravity at 100D to be the same for every object.
And yes, I wholeheartedly agree that it doesn't really make any physical sense for size to be the limit instead of gravity (which is why the alternate "gravity as limiter" idea has been proposed so many times in Traveller's history), but that's Traveller for you. And quite frankly, if the rules and explanations aren't consistent or clear between editions, then that's also Traveller for you. It's usually armwaved as some weird thing to do with jump physics.
But honestly, whether it's size or gravity (and which one is better) is a whole different argument for another thread.
Which I referred to and you somehow passed over then I expanded saying it doesn't really get used in the game. Read EVERYTHING I wrote.
I wasn't quoting that just for your benefit. And it changes nothing said here anyway. The OP is asking if anyone does use it, and the answer is "well, they should, because it's in the game".