BoilMyButtons said:Thanks for the suggestions, everyone. It seems from what people are saying is that Traveller just isn't up to a conspiracy theory sort of game.
That seems surprising to me, as when it's boiled down, all I'm after is a way to simulate people chasing and trying to capture the player, while the player investigates what happened. There certainly seem to be rules for it, such as stealth to avoid being spotted, investigation for searching for clues, etc. The Agent career even seems tailor built for that.
It's good to know I'm barking up the wrong tree though. I've run conspiracy games in various systems before, even D&D of all things, and had them work well. I think I'll try something different for Traveller, though, as it seems it's just lacking in that department. Thanks, everyone.
I don't think anyone in this thread has given reason for you to not do a conspiracy game. There is nothing in the Traveller setting that would keep you from running such a game. Your original question was about jumpspace, not how to run a conspiracy-themed Traveller adventure.
With the many different political and racial factions, not to mention that each planet is more or less free to have its own political system, the Traveller universe offers you an near-infininite amount of settings to do this within. You are only limited by your imagination.