Judge Dredd - Outstanding Questions

Da Boss

Mongoose
With the Tournament approaching thought I would try and compile some of the outstanding Q and pose a few more :)

1. When Judges are fighting each other - do they have to try and arrest other Judges?

2. In the Fattie description "Fatties can only move in clear terrain."
Does this mean that Fatties cannot enter buildings?
Also if a Fattie some how can get to a top of the building does that mean they cannot move on the roof top? Elevator/Powerboard/Jetpack

3. Does the Leg Shot talent work against vehicles - ie stop them moving for a turn?
What about sky surfers and characters with jetpack? At present it stops melee and move actions.
 
I'm going to add my own unanswered questions to this list, with links to the original posts (rather than trying to duplicate all the comments):

1: Are sky surfers allowed to use grenades or not?
2: How do you work out what equipment Citi-Def are allowed?
3: What should the Gorilla Gangster's stats/value be?
4: What effect does non-attack damage have on zombies?
5: How do you work out explosive weapons with more than one shooting dice?
6: Can you take multiples of "unique" heroes (other than Dredd)?
 
Had some good games tonight but raised ALOT of new questions / issues, mostly related to bikes:

1. Do weapons with the explosive trait target both bike and rider (We thought they should)

2. If a bike is destroyed - ie loses its last damage point, does it stay in play as cover is it removed, does the rider stay mounted or not?

3. If the rider of a Lawmaster or other bike is killed or leaves his bike unattended can an enemy take cotrol of it by moving on to it? Nothing to say it can't be done at present?

4. If a member of a Appoc War resistance Cell re-rolls his shoot attack using Accurate and then gets a 1 on the second roll - is he or she out of ammo?

5. Can a Judge target an area and "happen" to attack a enemy within explosive range even if they have not attempted to arrest them or are stealthy? At present no reason that this does not work, RAW. Also on a related note - if you shoot an legitimiate target is it permitted to catch non legitmate targets, "by accident" in the blast?

6. Does stealth protect in any way against ramming attacks? Can Judges on bikes ram people even if they have not tried to arrest them - ramming is not a melee or shoot action?

7. Bikes and Ramming - given that you can make any number of turns which consume no movement - it seems like you can ram an individual model a huge number of times - eg a Lawmaster travels 8" to reach an enemy and attempts to ram him or her - they then keep doing so for the next 12" of remaining movement - so attacking 12 more times?? This does not seem fair or right?

8. Can a Lawmaster on its own be targeted by Judges or does it need to be "arrested" first?

9. If a Lawmaster has Advanced Autopilot - does it need to attempt to arrest a enemy before firing. Can its rider intermix its actions with his in any order?

:)
 
Thought of 1 to add.

If a Fattie has a powerboard or jet pack can they get the bellywheel charge bonus if they fly at speed? As the are travelling at speed shouldn't they have the same effect as a belly wheel charge?

I hope these Q's get answered as like Da Boss states these will come up at the Tourney.
 
How does it work if you play Judges in 'The Mall' scenario? Does the scenario special rule over ride the need for Judges to arrest?

Can a model board a vehicle under the control of an enemy figure?
 
Just to let you all know, an update to Block War is coming this week, and these questions will be addressed!
 
Sorry if this has been asked before, but is the Zombie Mistress supposed to only have a single Hit? She seems to be the only hero (as far as I've seen) who only has one, add to that how important she is to the force (not only to keep the zombies from not falling apart on their own, but also to provide ranged pressure on your enemy(ies)), it seems a bit off. It's hard enough to catch a fast force like the Ape Gang as it is without having to worry about a single handgun bullet killing her :P
 
Okay, working on the update right now! The Sovs have already gained two different types of Satellat, there is a background chapter on Atlantis (thus linking Mega-City One and Brit-Cit), and the Cabal has got a brand new demon, which will allow you to use 'man-sized' demons you may already have in your collection, with a little customisation thrown in. We may or may not add a model for this ourselves in the future.

Now, on with all your comments and questions!
 
Some answers here that, for one reason or another, won't be going into Block War...

1. There is no such thing (rules-wise) as a building in Judge Dredd, so the question of whether Fatties can go in one is moot. In reality, whether a Fattie can go inside a building that you have on your table will depend on a) whether there is an entrance big enough for a Fattie (like a garage door) and b) what the terrain is like inside - if it is an empty warehouse, no problem. But I would restrict Fatties from going into most 'normal' buildings.

2. No refunds for equipment replacement!

3. Explosive weapons will gain no benefit from extra Shooting Dice.

4. Destroyed bikes are no different from destroyed vehicles - if the models on board survive, they can still act (this _will_ change in the Megway rules!).

5. Any unattended vehicle may be used by any model...

6. Judges attacking clear areas - no, and report to the Acedemy of Law for retraining for even thinking this! Judges are trained not to cause accidental deaths!

7. A Lawmaster can be counted as a robot for the purposes of arresting. On the other hand, one with Advanced Autopilot may only attack a model that has already resisted arrest (a judge is telling it what to do, after all).

8. No boarding rules yet, but they will likely appear later!

Oh, and just added a rule that lets the Zombie Master/Mistress raise zombies that have been destroyed (it ain't easy though!).
 
New question from the new Block War:
Kenno Who said:
Revenge!: Kenny is so mad he will automatically ignore any attempt to arrest him.
Kenny is a hero, so doesn't he do this anyway? Why does he need this rule?
 
Hey, got a few questions. (Seems my post in the BW update thread went ignored)

The Vid Reporter says you roll on the chart if he 'survives the battle', does this mean not removed as a casualty, or not dead after a roll on the damage chart? (Most other situations I found refer to Mercenaries as removed as casualties, unlike the Vid Reporter)

If you've got equipment bought for a model and then he dies/you decide to remove him (for whatever reason) can you give another model his equipment (so long as you don't exceed the receiving models equipment allotment or give him stuff he can't normally use)?

If you've got a Mercenary as a permanent addition (Through the Loyal Follower Talent), is there any way to change their equipment? What if they became Heroes?

What happens to a satellat if the model it's purchased for becomes a casualty? And do you roll injuries for a Satellat if it's killed?

Does the 40% of opposition Force as credits after a game extend to both winner and loser?
 
Some more questions I've thought of.

Is a Satellat treated as equipment in every respect (except for being targettable) or are they treated like Minions? (XP for 'killing', named being able to become heroes, can be permanently destroyed, etc)

Can you use the Hands of a Healer talents on injuries sustained from a previous battle if you've got no injuries to heal from the last game, or is it solely injuries from the last game you play that can be negated?

Does the Twin Shooter talents enable you to 'shoot' two pistols simultaneously (example: If I have two Spit Pistols, would I roll 6 shoot dice?) or is the first part of the Dual Shooter talent: "The Hero shoots with two pistol weapons simultaneously." merely 'fluff' to explain why he'd get +1 damage? Seems double-pistols is better in almost every way (cheaper as well) if it's the former...

I assume any model named "Judge" can use the Judge Talents, however many of them specify Lawgivers or Lawmasters, which are not available for any other Judges than those of Megacity One, is this intentional or an issue due to how the other Judges are only available in Block Wars?

If I think of any more I'll post them later :)
 
RejjeN said:
Does the Twin Shooter talents enable you to 'shoot' two pistols simultaneously (example: If I have two Spit Pistols, would I roll 6 shoot dice?) or is the first part of the Dual Shooter talent: "The Hero shoots with two pistol weapons simultaneously." merely 'fluff' to explain why he'd get +1 damage? Seems double-pistols is better in almost every way (cheaper as well) if it's the former...

The Twin Shooter talents give you exactly the benefits listed, i.e. +1 Damage and +1 Shooting Dice. They do not allow you to use two pistols at full effect.
 
chaoschild said:
RejjeN said:
Does the Twin Shooter talents enable you to 'shoot' two pistols simultaneously (example: If I have two Spit Pistols, would I roll 6 shoot dice?) or is the first part of the Dual Shooter talent: "The Hero shoots with two pistol weapons simultaneously." merely 'fluff' to explain why he'd get +1 damage? Seems double-pistols is better in almost every way (cheaper as well) if it's the former...

The Twin Shooter talents give you exactly the benefits listed, i.e. +1 Damage and +1 Shooting Dice. They do not allow you to use two pistols at full effect.
That's what I'm assuming, but I'd like a direct answer as another friend interpreted it as getting to shoot both due to the (descriptive?) text in the Talents.
Edit: Oh yeah, is there any reason why you wouldn't be able to use the Dual Shooter talents for the Lawgiver's exploding bullets? (Just experienced the terror that is consistent and spammable damage 4 shots with my Zombie Horde yesterday, dear god they dropped fast) I assume it's perfectly acceptable, but felt I might as well ask :P
 
RejjeN said:
chaoschild said:
RejjeN said:
Does the Twin Shooter talents enable you to 'shoot' two pistols simultaneously (example: If I have two Spit Pistols, would I roll 6 shoot dice?) or is the first part of the Dual Shooter talent: "The Hero shoots with two pistol weapons simultaneously." merely 'fluff' to explain why he'd get +1 damage? Seems double-pistols is better in almost every way (cheaper as well) if it's the former...

The Twin Shooter talents give you exactly the benefits listed, i.e. +1 Damage and +1 Shooting Dice. They do not allow you to use two pistols at full effect.
That's what I'm assuming, but I'd like a direct answer as another friend interpreted it as getting to shoot both due to the (descriptive?) text in the Talents.
Edit: Oh yeah, is there any reason why you wouldn't be able to use the Dual Shooter talents for the Lawgiver's exploding bullets? (Just experienced the terror that is consistent and spammable damage 4 shots with my Zombie Horde yesterday, dear god they dropped fast) I assume it's perfectly acceptable, but felt I might as well ask :P
Ignore the description, play the rules. :D

And yes, any type of ammo gets +1 damage. But the Hi-Ex doesn't get the +1 Shooting Dice.
 
chaoschild said:
Ignore the description, play the rules. :D

And yes, any type of ammo gets +1 damage. But the Hi-Ex doesn't get the +1 Shooting Dice.
That's what I'm saying, with how it's written it's sometimes hard to tell where the fluff stops and the rules begin.
 
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