Looking for thoughts on the damage control article in JTAS 5, in particular the cascading hull failure rule. I like the concept but the rule seems a bit problematic - a ship with one Critical could suddenly find itself (on a very unlucky roll) with 1D/100 dton continuing Hull damage unless a damage control roll is made. Makes starship combat much more lethal.
For those who don’t have JTAS 5 (yet) the rule is this - whenever ship damage passes a 10% damage threshold the GM rolls 2D with DM+1 per Critical Hit taken so far. On 12+ the ship begins taking 1D/100 dton in Hull damage, continuing until the crew’s cumulative damage control results equals or exceeds the damage taken that round. I’m thinking this should be adjusted by ship construction (Fragile or Reinforced Hull) and the ship’s age, and that the 12+ threshold may be too low.
Thoughts?
For those who don’t have JTAS 5 (yet) the rule is this - whenever ship damage passes a 10% damage threshold the GM rolls 2D with DM+1 per Critical Hit taken so far. On 12+ the ship begins taking 1D/100 dton in Hull damage, continuing until the crew’s cumulative damage control results equals or exceeds the damage taken that round. I’m thinking this should be adjusted by ship construction (Fragile or Reinforced Hull) and the ship’s age, and that the 12+ threshold may be too low.
Thoughts?