ISA, and its allies.

Zeru

Mongoose
I have been playing an Exclusivly ISA fleet so far, but I have recently ran into the collosal problem that the Gaim represent.
So now I need to find a tough ship to fill up a slot in a 5 point raid.
I am not sure what would work best against the Gaim though, at least not at raid level, as I can only spend 1 Fleet Allocation point on my allies.

Any Advice for dealing with this problem would be appreciated. :oops:

I would also like advice on what ships to take in order to lessen the blow from E-mine/Accurate/and Fighter heavy armies. :D

Edit: I also wish to know, if I score a bulkhead hit with a Double/Triple damage weapon, do I get both 1 damage and 1 crew?
 
reply to their Emines with your own. NARN Dag'Kars and show them why Narn Emines are superior

I suggest taking the close blast doors Special Action for the whitestars as although you may only fire 1 weapon you can roughly shrug off 1/3 of the hits coming at you and remember Emines dont crit so your not getting hit hard as crits would usually mean the death of whitestar crews.

A bulkhead hit scores 1 damage from a double damage or triple damage hit but no crew (big plus for ISA).
 
yup, take Narn! G'Kariths will clear fighters out for fun, and the dagKar will whomp on capital ships, although it's a bit breakable, so you'll want to consider closing blast doors.
 
For fight Gaim I'll second/third/whatever everyone elses advice and say take your ally point as a Dag'Kar or G'Karith or something like that with lots of emines/pulstar mines of its own that can clear all those swarms out in no time.

The other thing to try vs those fleets that tend to negate your precious dodge score willy nilly is a Victory Destroyer to the face :P

It doesnt dodge, it just takes it and keeps on firing! And boy does it FIRE! Yes its an Armageddon level ship and costs a fortune but I love it all the same and generally try to jam one into any ISA fleet that can physically afford one (it is frankly a truly AWESOME ship, for my money still the best single ship in the game (not necessarily the best for its points but if you factor throw cost out the window Id wager it will win in a duel with any other single ship out there) with the POSSIBLE exception of the Adira or Vorlons Heavy Cruiser (and I think the VCD JUST edges it over those two imho).
 
I'll admit, I have considered the Dag.kar-class Missle Frigate, but was hesitant because of its low hull score (against the Gaim's E-mines, he would go down fast) but I suppose it is better for them to throw E-mines at him then at my White Stars (at least until they close)

The G'Karith-class Patrol Cruiser is quite the gem, I am surprised I did not notice it before, he is definatly going to be a favorite of mine :twisted:

I do not think he would do too well against the Gaim's Hull 6 ships though, those 40 range E-mines are nasty, and they get alot of them (He fields the skirmish level queens almost exclusivly)
 
Zeru said:
I'll admit, I have considered the Dag.kar-class Missle Frigate, but was hesitant because of its low hull score (against the Gaim's E-mines, he would go down fast) but I suppose it is better for them to throw E-mines at him then at my White Stars (at least until they close)

The G'Karith-class Patrol Cruiser is quite the gem, I am surprised I did not notice it before, he is definatly going to be a favorite of mine :twisted:

I do not think he would do too well against the Gaim's Hull 6 ships though, those 40 range E-mines are nasty, and they get alot of them (He fields the skirmish level queens almost exclusivly)

the G'Kariths primary use is against Fighters, and lower Hull breakable ships such as Whitestars and drakh raiders. the dag kar IF well protected can do a lot of damage to bigger ships. take a wing or Frazi and use them as interceptors for the DagKar to protect it, ok thats like pointless against gaim e-mines, but very useful against whitestars, but then the whitestars are on your side, oh god, i've lost it, going completely crazy, wibble!
 
Ah but the trick with the Dag Kar is to keep it RIGHT at the back of the board, out of range of the Gaim ships and just blast the fighters from afar while your fleet rushes forwards as fast as possible.

The other thing I will advise is if the scenario allows, keep as many of your whitestars and bluestars in hyperspace as you can and jump in behind the Gaim out of their pulse mine arcs (or at least out of most of them)

EDIT: eeeek. Just reread the list and handt realised they were turreted and 40" range! Thats horrific!

Still the Dag'Kar should be able to stay out of range of the majority of their fleet and still clear fighters out if they send them in ahead.

As for the jump in idea, scratch that as jumping in behind them wont really help.... but... if you jump into the middle of them and thus:

1) Potentially hurt them with your jump points. Be warned jump point bombing is considered by some to be a bit cheap (even though its much harder to do now). Personally I think its a valid tactic and have no problem with it, either using it or being on the recieving end!

2) They cant emine your ships without hitting their own fleet as well.

3) you should if youve got it right be in firing range straight away and can hopefully blow up some of their ships immediately!

Another useful idea is squadroning some of your ships. You sacrifice some initiatiative steps but when your opponent is using mainly turreted stupidly long range weapons and fighters to hurt you initiative in movement isnt that big a deal. The more important point is that you can FIRE that squadron as one ship in initiative terms thus allowing you to potentially focus fire on a larger enemy and potentially take it out before it even gets a chance to shoot at you!

Theres no question about it though Gaim are going to be a tough cookie for an ISA fleet but Im certain they can be beaten!
 
its a classic case of damned if you do, damned if you dont. Sure the emines will hurt the Dag'Kar but since your gonna fire SL, close the blast doors and shrug off 1/3 of the hits. If they shoot they Dag'Kar, the whitestars will regulate and destroy. Shoot the Whitestars and the dag'kar will destroy the fighters. Its a lose/lose situation there.
 
I'm thinking of flying at all ahead full straight down their throats! Get in so close that any mines fired will damage their own ships, keep in close and personal for the rest of the game and concentrate on the queen ships. Of course, I've no idea if this will work but it's going to be fun finding out!
 
I tried the "Full Speed Ahead!" and down their throats strategy from the start, and they died to the E-mine spam before they got their, thus the reason I only delt 3 damage that game :oops:

Most Scenarios do not seem to allow Jump Point :shock:

The problem really has not been the fighters tbh, it has been the E-mines constantly slamming into my poor White Stars.
 
screen with White Star Fighters? Sending them in a few inches ahead of the White/Blue Stars themselves, maybe?
I don't have my books yet, nor have I ever played, but a screening force of lighter units is an Old tactic...
 
One volley of E-mines and they are gone, the problem is not the Gaim's fighters, it is the Gaim's hoard of E-mines.

Played again today, this time he played a non-aligned fleet of Gaim/Vree, I took the Dagkar-class Missle Frigate as my allied point, 3 White Stars, and 4 Blue Stars, the Blue Stars died a horrible, horrible death, with only 1 getting to fire and barely scratching the paint on one of his ships.

The White Stars managed to tear through the Vree ships, and by the end of the game I had killed 3 of the 4 Vree ships present, but I did not fell a single one of the Gaim ships (6), I was not even close to destroying one of them.

I spaced out my units and moved just outside of his range on the first turn, then charged foward with the Blue Stars, closing blast doors, the Dagkar went full-ahead, so he could trade fire with the enemy ships that turn. The White Stars trailed behind the Blue Stars, just out of range for the E-mine to hit both them and the Blue Stars at once.

3 Blue Stars and the Dagkar died in that shooting phase, in return the Dagkar (who was the only one in range) killed a hoard of the Gaim fighters while heavily damaging 2 of the Vree ships.

The next turn involved me closing the blast doors on my White Stars (who would be in range for their primary gun but not secondary) The Blue Star, knowing it was doomed, went full speed into the jaws of death, stopping about 6 inches away (after he moved his SM vree ships back) a single Gaim ship. The Blue Star scratched the paint on the Gaim ship, and was promptly blown away. The White Stars did some minor damage to a few Gaim ships, but one of them managed to obliterate one of the injured Vree ships, causing it to explode, but it only caused minor damage to the surrounding ships. One of my White Stars went down under the hail of E-mines/Vree fire.

Next turn my White Stars closed into the flanks of the Vree/Gaim alliance, one of the White Stars (who was heavily injured from 19 of the Gaim's fighters) was torn out of the sky by one of the 3 remaining Vree ships, and the last White Star killed both an injured and uninjured Vree ship with its Secondary weapon and primary weapon respectivly. Then he died a painful death to the remaning ships fire.

So that was it for that match.
I killed 3 Skirmish Vree ships, and my entire fleet was whiped out. :(

Not sure what I can do in a 5 point raid that would even cause these guys pause, my ISA seems completely helpless before the Gaim, but with League of Non-aligned worlds rules allowed him to get access to the Vree's ships, they seemed even harder to stop.
 
You might consider a Vree ship or two for anti-fighter duties, they have good AF trait values. Or perhaps the Brakiri Halik, that can do the job too. Dag'Kar is probably the daddy for killing Gaim fighters, though, as already pointed out.
 
I would also give the Brakiri Halik a go. Anti-fighter 8 and Escort. Plus AP, Twin-Linked weaponry on every facing. Or a Minbari Ashinta Heavy Escort. Advanced Anti-fighter 6 and Escort. Twin-Linked Mini-Beams on every side (AJP for Hyperspace options too, though its Stealth is ganked by E-mines).

Other weirdness might be the Patrol level Drazi Guard-hawks (just because you get more of them than Vree Vaarka). Anti-fighter 6 Escorts, fast enough to keep up with White Stars (wafer thin hulls though...)
 
Taran said:
but as he said, that wasn't the problem. It was the e-mines...

Quoted for truth :lol:

The Fighters never really bother me, whenever they attacked, in missle form, I dodged so many, it was almost a non-issue :twisted:

The constant rain of E-mines is what ends up killing my fleet.
 
best thing to do is to close the blast doors and shrug off the emines. You can always go for 2 Trakks for some heavy damage taking.
 
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