Is there any need for a crew score?

Is there any need for a crew score?

  • Yes. I like tracking damage and crew.

    Votes: 0 0.0%
  • No. It is just time consuming. Two damage scores!?

    Votes: 0 0.0%

  • Total voters
    0
Reaverman said:
emperorpenguin said:
I am shocked at how litle support there is for dropping crew! All I can say is you guys obviously like the time-consuming aspects of gaming!

So how do deal with another ACTA bugbear of mine?

Keeping track of which starfury flights have/haven't used "afterburners"?

Hey just becuase you are bad at admin. does not mean the rest of are EP :p

But you're bad at English Reaverman! :lol:
 
numbering would be best. strangely, the reason most people didn't like my suggestion (ages ago) that fighters attack at the same at the parent ship was it would require too much book keeping!

I hate having them at the and of the turn.

Chern
 
Hey guys, they put numbers on the counters to begin with, didn't you bother to number your figures?

If they arn't numbered, how do you keep track of which ships have the superior crew rates, coming from the elite ships?

As for the idea that you shouldn't have to do book keeping to play the game, there are games out there that don't require book keeping. And why are we here talking about ACTA instead of them, because they are dull by comparison.

Oh, and I see another fighter dead horse on the horizon.
 
Crew scores are something that is unique to ACTA, and, in my opinion, is something that gives the game a sort of realistic character that few, if any, other ship based games have.

In short. If you don't like the way ACTA works, then go play another game. I don't mean to offend anyone, but it's the truth. If I were to go rent a game from Blockbuster only to find out I don't like it, I wouldn't complain to the game makers and try to get them to change it. I would simply return the game and go find something else to play. ^^
 
If you've been playing that long then you must have picked up a pen somewhere along the lines. Try writing numbers on the corners of the counters, works wonders.

Have to agree with Sylvrdragon about crew being part of the flavour of the game. If it's really that much of a bugbear to you, there are other games out there, nobody will think less of you for finding ACTA too complicated.
 
emperorpenguin said:
So how do deal with another ACTA bugbear of mine?

Keeping track of which starfury flights have/haven't used "afterburners"?

Precisely why I painted numbers on my fighter bases.
 
A fellow gamer has gone even farther than numbers with his figters. OFC hes EA.

He painted squadron ensignia on the hexbases. So he knows which furies belong onto whichever parent craft. Kinda makes it really neat.


Plus crew is so fun. When EA and/or Narn play, its so often the crew crit that elicits the: "You cant hurt me, I got more people where that came from :D" As a Centauri or ISA player the crew crit might just be the nail in your coffin.
 
Now I like that idea, assuming you've got enough fighters for all your other figures. Might have to do that myself.

Does he paint the insignia on the actual fighters, or just on the base?
 
Just the base. He decided that painting anything on the actual minis might just not be woth the time, and better spent playing the game :D
 
Not to mention needing a very steady hand.

Still it's inspired me to start putting my fighters together and getting them painted. Been putting that particular job off for a while now.

Anyone any suggestions for how best to mount them to the hex bases when the plugs are too small for the holes?
 
Nightmares about Minbari said:
Anyone any suggestions for how best to mount them to the hex bases when the plugs are too small for the holes?

Superglue gel (or Gap-filling superglue as it is called in the US, IIRC).

While I haven't asigned any particular flight to any particular ship, I painted the national flags of their pilots on the top of two of my flights of starfuries. Some are almost recognisable. :)
 
Malarion said:
A fellow gamer has gone even farther than numbers with his figters. OFC hes EA.

He painted squadron ensignia on the hexbases. So he knows which furies belong onto whichever parent craft. Kinda makes it really neat.


Plus crew is so fun. When EA and/or Narn play, its so often the crew crit that elicits the: "You cant hurt me, I got more people where that came from :D" As a Centauri or ISA player the crew crit might just be the nail in your coffin.

The Centauri have low numbers because they pack all the extra crewmembers, along with some "innocent bystanders" and hampsters, into the broom closets of the Tertius. 45/75, OMFG!!!! It's got almost twice as many crew as it has damage!!
 
Nightmares about Minbari said:
Anyone any suggestions for how best to mount them to the hex bases when the plugs are too small for the holes?

Putty or Modelling clay do the trick for me.

I also voted to keep the crew score. Most other starship combat systems I've played either ignore or even further simplify the crew aspect, and it's nice to have another way to take a ship down. there's few things more satisfying than a good 6-5 crit on an enemy ship.
 
emperorpenguin said:
Reaverman said:
emperorpenguin said:
I am shocked at how litle support there is for dropping crew! All I can say is you guys obviously like the time-consuming aspects of gaming!

So how do deal with another ACTA bugbear of mine?

Keeping track of which starfury flights have/haven't used "afterburners"?

Hey just becuase you are bad at admin. does not mean the rest of are EP :p

But you're bad at English Reaverman! :lol:

Well thats good answer....NOT!
 
Nightmares about Minbari said:
Anyone any suggestions for how best to mount them to the hex bases when the plugs are too small for the holes?

While gap-filling superglue may be a better idea, I've been lining the inside of my fighter bases with a thin layer of Green Stuff, then pushing the fighters just a bit into it, and then gluing them when I'm ready.
 
Balance said:
Nightmares about Minbari said:
Anyone any suggestions for how best to mount them to the hex bases when the plugs are too small for the holes?

While gap-filling superglue may be a better idea, I've been lining the inside of my fighter bases with a thin layer of Green Stuff, then pushing the fighters just a bit into it, and then gluing them when I'm ready.

I do both, I put little balls of green in the base. Then dap some superglue on the fighter stalk, and stick it in the green
 
Reaverman said:
Balance said:
Nightmares about Minbari said:
Anyone any suggestions for how best to mount them to the hex bases when the plugs are too small for the holes?

While gap-filling superglue may be a better idea, I've been lining the inside of my fighter bases with a thin layer of Green Stuff, then pushing the fighters just a bit into it, and then gluing them when I'm ready.

I do both, I put little balls of green in the base. Then dap some superglue on the fighter stalk, and stick it in the green

A, yes... that's basically what I do. I was just half sleep for my previous post.
 
emperorpenguin said:
Reaverman said:
Well thats good answer....NOT!

Your English grammar still hasn't improved!

I never claimed I was an expert in English, Grammar or Languages. If I remember right, this was not a Grammar thread. Sorry we are not as perfect with the enlish language as you. Maybe you should start correcting everyone on here, see how long it lasts. There are plenty people on here, who make major spelling gaffs. You dont see me coming down on them!

I was merely pointing out that, just becuase you dont like the admin side of the game, does not mean we all have the same problem. Some of us like to have the Crew, and Damage levels seperate. Like I said, it becomes more important when using the campaigns. Since you have crew quality, and experience. So clumping damage, and crew into one block would not make any sense.
 
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