emperorpenguin
Mongoose
I've been wondering about this one for a long time now and wanted to see what most people's opinions are.
I'll nail my colours to the mast and say that I also play Full Thrust and Battle Fleet Gothic, neither of which have crew scores to keep track of.
Now you can say that the crew value sets ACTA apart but personally I find it time consuming. It is essentially a second damage score after all. It gets very irritating playing against my brother and calling out a damage result on the critical chart and waiting for him to get his a*** in gear to write down the damage only for the inevitable "and what was the crew damage again?" Now of course I have to make allowances for having a tortoise-slow regular opponent and you guys probably don't!
Back to FT and BFG, both games handle boarding actions without need for a crew score so when voting don't say that we'd lose boarding if crew scores went!
For me the crew score represents a major drawback to using close blast doors and the most common way of defeating white stars, but this isn't how I want my games to play.
So do you find the crew score just an unecessary add-on or a vital part of the game?
I'll nail my colours to the mast and say that I also play Full Thrust and Battle Fleet Gothic, neither of which have crew scores to keep track of.
Now you can say that the crew value sets ACTA apart but personally I find it time consuming. It is essentially a second damage score after all. It gets very irritating playing against my brother and calling out a damage result on the critical chart and waiting for him to get his a*** in gear to write down the damage only for the inevitable "and what was the crew damage again?" Now of course I have to make allowances for having a tortoise-slow regular opponent and you guys probably don't!
Back to FT and BFG, both games handle boarding actions without need for a crew score so when voting don't say that we'd lose boarding if crew scores went!
For me the crew score represents a major drawback to using close blast doors and the most common way of defeating white stars, but this isn't how I want my games to play.
So do you find the crew score just an unecessary add-on or a vital part of the game?