Presuming this is a house rule, i don't ever recall seeing this in any rules MGP has put out.Kizar said:I remember one rule set in which fighters fired first with one exception - if they were attacking a ship then that ship (and that ship only) was allowed to fire at them with anti-fighter weapons before they made their attack run.
True, but I'd expect 1 patrol of most Auxillary to be able to stand a good chance of ganking 1 patrol of Ships
Ripple said:Its the guaranteed initiative vs ships which means if they are capable of destroying you in a shot they will, always.
Silvereye said:Ripple said:Its the guaranteed initiative vs ships which means if they are capable of destroying you in a shot they will, always.
But 1 wing of fighters are not guaranteed to destroy a patrol level Ship in 1 turn of shooting. They stand a good chance of crippling or skeletoning it, but really need a good critical to destroy it. When they fail to kill it they either have to loiter for a second turn, or head off to another target.
e.g. 3 Frazi Vs Tethys
Frazi fire 12 AD, on average 6 AD will hit the Hull 4 Tethys, perhaps 2 hits will be intercepted, meaning 4 damage dice get rolled. Needing 8 damage to destroy it. 6 Frazi's could probably do the job in 1 turn, but that is 2 Patrol points of Frazis. I'm sure 2 Haven would make just as short work of the Tethys. And a squadron of 2 Haven could fire first if the Centauri don't loose the initiative.
Reaverman said:Fighters are'nt meant to. They are there just to nibble, and chaffe your caps.
Lorcan Nagle said:Reaverman said:Fighters are'nt meant to. They are there just to nibble, and chaffe your caps.
except that's not what they do in B5 - they're a credible threat to capital ships in the show.
Target said:Presuming this is a house rule, i don't ever recall seeing this in any rules MGP has put out.Kizar said:I remember one rule set in which fighters fired first with one exception - if they were attacking a ship then that ship (and that ship only) was allowed to fire at them with anti-fighter weapons before they made their attack run.
Reaverman said:Lorcan Nagle said:Reaverman said:Fighters are'nt meant to. They are there just to nibble, and chaffe your caps.
except that's not what they do in B5 - they're a credible threat to capital ships in the show.
But thats B5 Wars, and not ACTA.
Well, not bypassed, they've still taken the same number of hits, it just happens before they shoot.Nomad said:Yes, well spotted, Locarno.
Not everyone, however, regards this as A Good Thing.
Interceptors were part of the justification of EA ships having lower damage and crew scores than their opponents.
Now that (as you,ve noticed) interceptors can be so easily bypassed...?
they've still taken the same number of hits
Well personally in the games I've played it's worse to be taking actual damage and criticals than simply having Interceptors being depleted! This makes EA, Abbai, etc. better off than other races. As for having double damage weapons, etc. being able to fire straight off - yes they can and I've rarely seen a situation where that doesn't happen in any case, whether it be from secondary weapons or a single ship softening up the target first. I've seen very little change in gameplay other than fighters becoming useful again (although still not quite good enough to take individual wings of them yet).Nomad said:they've still taken the same number of hits
From single-damage fighter weapons, opening the ship upto multiple hits from double damage or precise weapons fired from enemy vessels. Particularly damaging when facing, say, the Dilgar.
I beleive this was Locarno's point.
Besides, races other than the EA, Centauri or Abbai are hardly 'in the same boat', having no interceptors to be delpleted.
From a previous post from Greg Smith, this appears to have been an unrealised consequence of the change.
Sorry you don't find my answers relevant, I was only making the counter arguament that noone else was making...my point still stands for anyone else though, fighters firing first does little to affect ships with Interceptors compared to normal other than allowing fighters to have an effect at all.Nomad said:Triggy, I do not find your answers relevant, as as I'm going out, I can and will not exchange endless posts with you. Please feel free to have the last word.
In any event, for me, it's moot; our FLGS campaign has just collapsed, having dwindled from sixteen active players to three, with several fleets being sold. Interest has moved on.