Utgardloki
Mongoose
With all this talk about handling skill scores over 100% it seems like we'll be doing this a lot. Certainly with a lot of the house rules I have been kicking around and talking about on this forum, it would be pretty easy to get an effective score above 100%, or even close to 200%. Even by the book, it's pretty easy for a beginning character to start out with 80%.
As a guy running a Runequest Modern game, this does not bother me. In a lot of modern games, characters start out near the top of their game, and since most campaigns don't last very long, it won't matter if a character has an effective skill of 160% for an opposed roll. The NPCs can get their skills up just as easily :twisted:
For example, using the idea of allowing a specialization skill level to be added to a broader skill (such as Driving and Automobile Operation), if both start out at 80%, the effective skill level is 160%. It may be worse than that if I allow PCs to start out with skills above 100%.
I was also working out rules for generating modern characters, and am a bit torn between having the skill in Reading start at at 5 times Int or 10 times Int. I think a person's fluency in his native language could easily start out at 10 times Int; an intelligent person should be VERY fluent in his native language. It also seems that an intelligent person in modern times should be able to read as well as he can speak.
Am I the only one who is looking at a game where it may be routine for characters to have favored skills between 100% and 200%?
As a guy running a Runequest Modern game, this does not bother me. In a lot of modern games, characters start out near the top of their game, and since most campaigns don't last very long, it won't matter if a character has an effective skill of 160% for an opposed roll. The NPCs can get their skills up just as easily :twisted:
For example, using the idea of allowing a specialization skill level to be added to a broader skill (such as Driving and Automobile Operation), if both start out at 80%, the effective skill level is 160%. It may be worse than that if I allow PCs to start out with skills above 100%.
I was also working out rules for generating modern characters, and am a bit torn between having the skill in Reading start at at 5 times Int or 10 times Int. I think a person's fluency in his native language could easily start out at 10 times Int; an intelligent person should be VERY fluent in his native language. It also seems that an intelligent person in modern times should be able to read as well as he can speak.
Am I the only one who is looking at a game where it may be routine for characters to have favored skills between 100% and 200%?