I can say that for quite a bit of "lead" sitting on my shelfDM said:....... (one day I might even get around to painting them up!!!)
How about converting that set of Ancient rules you wrote (Corvus Bellii) to VaSDM said:Any other odd periods that anyone would like me to have a go at?![]()
This says may not turn mid and endDM Rules said:Movement
Ships move ½ speed, may turn, move ½ move again then turn again. Each turn can be up to the craft’s full Turn Number.
can you clarify ?DM rules said:The vessel may turn after the ½ move point but cannot make a turn at the end of movement. (each point of turn = 30 degrees)
Should fire out be a 5-6 as per minor fire, otherwise what happens if a 5 is rolledDM Rules said:Major fires
Cause 1d6 damage per turn. Roll a d6 in the end phase per fire. Fire out on 6, carries on burning on 1-4,
DM said:On the first question - you can move at 1/2 distance and full distance. ou can also delay the furst set of turns until after 1/2 distance but if you do you don't get to move at the end.
you have 6" Rifles and 7" SB both doing 4 DD
but in the Table on p.3
6.4"R = 3DD
7-8"SB = 2DD
has 110lb SB, these are not in your table on P3
Since from the virginia the 6"R is not there either but the 6.4"R is.
Are you rounding missing guns to the next range up?
120lb/9-10" = 3DD
next line has 70lb/11" = 4DD
Is the 70lb correct?