I haven't run a game yet with paranoia edition and only been studying material so far.
I'm a bit puzzled about the 3 missions that come with the new edition, though. I can see that they are meant to step the GM and players through some of the game mechanics, but it seems to me that they are not typical examples of how a paranoia session goes.
For one the character creation is skipped, but further, it feels very cooperative, especially since the players should all be alive for the following mission, I assume...
Is this just me?
I'm a bit puzzled about the 3 missions that come with the new edition, though. I can see that they are meant to step the GM and players through some of the game mechanics, but it seems to me that they are not typical examples of how a paranoia session goes.
For one the character creation is skipped, but further, it feels very cooperative, especially since the players should all be alive for the following mission, I assume...
Is this just me?