Int and Edu of Expert programs with Intellect

apoc527

Mongoose
If I ask a computer running an Intellect and Expert programs to make an Int or Edu based skill test, what do I use for the characteristic DM? You could say -3, as the computer has 0 Int and Edu or assume a DM of 0 (effectively granting your computer human average Int and Edu).
 
I seem to recall someone thinking the TL of the system would be the way to go. It might even have been me but if so I don't recall the specifics at the moment, and they might not have been worked out, certainly not checked or tested.

TL works nicely in that it corresponds with stats being up to 15 but typically 12 max and averaging about 10. Those numbers work well with MgT's basic TL guidelines of a generally dispersed TL12.

I think it'd work well, most AI expert systems would have +1, up to +3 for the best at TL15.
 
apoc527 said:
If I ask a computer running an Intellect and Expert programs to make an Int or Edu based skill test, what do I use for the characteristic DM? You could say -3, as the computer has 0 Int and Edu or assume a DM of 0 (effectively granting your computer human average Int and Edu).


A repair bot (computer) has an int of 5 & EDU of 6. TL 13 Servitor has in Int of 9 & Edu of 12...

Take those as examples.
 
Well, what's a hand computer at any given TL? We're talking a much smaller system compared to a robot. Moreover, giving TL15 robots and especially computers Ints and Edus of 15 would make them all super geniuses. Why use people anymore? That seems to fly in the face of the Traveller computing paradigm.

According to Robot, getting Ints and Edus that high is no small feat, and usually reserved for higher TLs than 15.

Honestly, perhaps an Intellect program should have an Int and Edu of 6+Rating (and I like Jame Rowe's larger selection of Ratings in his Alternative Bioscanners and Other Equipment file.) Only high TL Intellect programs will have positive DMs from characteristics.

I'm assuming Intellect here is what is giving the computer it's intelligence after all. This means that hand computers won't be very smart since they will likely have to run a lower rating Intellect.

It's hard to say, since Robot inconveniently uses a different system than the Intellect and computer rating system. But TL15 robots with Personality Programs can get up to 13 Int. Encyclopedia programs at TL15 for robots give Edu 15, so that's not unheard of (and makes sense, petabytes of data are going to give you a high Edu).
 
In my Traveller settings the average robot was less intelligent
than the average human (= INT 5 or 6) and had a rather high,
but very specialized knowledge base (= EDU 10 or 12 for the
background knowledge of the robot's skills, EDU 0 for all fields
of knowledge beyond that). For example, the average aquafar-
ming robot with Craft (Aquafarming) as his core skill had INT 5,
EDU 10 for all subjects related to aquafarming and EDU 0 for
everything else.
 
NPC robots and computers can have Int and Edu as high as the Referee decrees. As long as the effective decision making still gets done by the player characters, it doesn't matter whether the robot's or the computer's Int and Edu scores outclass the character: the character makes the decision to commit the robot to the task.

If a robot's diagnosis turns out better than the player character's, fair enough. Conflict drives the story along. The player can either go with his ego and the character make the wrong decision, resulting in tragedy and irony, or let the computer do its thing in its way, in which case the computer or robot can end up doing its thing too well, another useful dramatic tool of the Referee.
 
alex_greene said:
... in which case the computer or robot can end up doing its thing too well, another useful dramatic tool of the Referee.
This reminds me of a player who was a little too fond of phrases
like "Oh, forget that ...". The team's robot had a not very advan-
ced command program and therefore was rather literal minded.
After the player's character had caused the robot to delete seve-
ral important data files ("Forget that ATV, I need you over here."
- "Task completed, file 'ATV' deleted."), the team leader ordered
the character never again to talk to that or any other robot ...
 
rust said:
After the player's character had caused the robot to delete several important data files ("Forget that ATV, I need you over here." - "Task completed, file 'ATV' deleted."), the team leader ordered the character never again to talk to that or any other robot ...

Sounds like your robots/computers are as literal minded as mine - always interpret commands in the most frustratingly amusing way possible.

The ship's computer is especially ripe for this sort of thing. In one mission, my players were docked to an unpowered ship in a decaying orbit. Any time there was a lull in player conversation or action, the ship would chime in with, "Atmospheric contact in XX minutes. Emergency un-docking procedure initiating in 10...9...8...7...". The players would almost unanimously shout, "Override!" and then get back to their planning. Really helped to build the tension. (Curiously, none of them thought to try something like, "Computer, disengage emergency undocking protocol".)
 
rust said:
alex_greene said:
... in which case the computer or robot can end up doing its thing too well, another useful dramatic tool of the Referee.
This reminds me of a player who was a little too fond of phrases
like "Oh, forget that ...". The team's robot had a not very advan-
ced command program and therefore was rather literal minded.
After the player's character had caused the robot to delete seve-
ral important data files ("Forget that ATV, I need you over here."
- "Task completed, file 'ATV' deleted."), the team leader ordered
the character never again to talk to that or any other robot ...

This made me laugh... I'll have to remember that on...
 
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