In which I crowdsource a subsector

Errata: I changes the Hex number of the Cyrannus System to 0420 from 0219 since 0219 is already occupied by the White Dwarf Ringworld, this makes the Cyrannus system the closest one to it, the nearest other star system is 4 parsecs away, the nature of that white dwarf system doesn't become apparent to long range ship's sensors until you get about 2 parsecs from it. A ringworld is after all even distributed around the star, and the star is about the mass of our Sun, and is quite dim compared to other stars, and no one is willing to take a Jump-4 starship there until they can be sure there is a place to refuel, and skimming a white dwarf's outer atmosphere isn't an option, there are no gas giants around it, the ringworld is the only place to get fuel except for the cometary cloud, which scout surveyors can't be sure is there until they jump a ship into the system to check it out, So the Ringworld is detectable from the Cyrranus System, and is only 2 parsecs away from it, thus a Jump-4 can jump there and back without refueling if they have to. A white dwarf isn't a promising place to look for habitable planets anyway, so no one bothered, until a Survey team enters the Cyrranus System, which could be the PC's team.
 
Another clue! The ring plane of the Tolkein ringworld aligns precisely with the Cyrranus star system. The PCs patrons want them to investigate the quadruple star system for habitable planets, and if possible see if that white dwarf system has any place where starships can refuel from, since it is only 2 parsecs away from Cyrannus and 4 parsecs away from Kemper. It is a nasty planet, but it is a short cut back to the scout base in Prospero, just 4 parsecs away and the PCs have that ship with a 4-parsec jump drive, but the scouts don't want to risk a jump from Kemper because they don't know if there are any gas giants or comets orbiting the white dwarf, a jump from the Cyrranus star system is only 2 parsecs, so the PCs can jump there and then jump back if they can't find a place to refuel from. There is just one little problem when the arrive at the Cyrranus star system, they can't find the white dwarf! They know where it should be. The scout Service knows precisely where it is, but when the PCs look in that part of the sky where it should be they can't find its light, that is because a white dwarf packs the mass of a star in a volume the size of the Earth, but the ringworld is also 1 Earth diameter wide, so it blocks all the white light from the white dwarf from reaching Cyrranus, but if the PCs check the infrared, they detect the structures of the mirrors surrounding the ringworld. in other places where the white dwarf is visible, the ringworld is lost in the star's glare, but not here! Another observation the PCs would discover is the white dwarf is moving in the same direction and holding a constant distance from the Cyrranus star system, 152,000 years ago that white dwarf would have still been 2 parsecs away, and if they check that derelect space station's records, they will find that yes, in the star charts, that white dwarf is indicated, but it is not visible now, big clue!
 
I have a suggestion, let the PCs name and colonize the Cyrranus planets, they have a history, but they are essentially a blank slate for the PCs to do with what they want, they could change the population code very easily if they import 100 people and start a colony, there are some challenges the GM can throw the PC's way as well, there are pirates here, for them the Cyrranus Star System is their "Treasure Island" they think they are the only ones who know about the place, but they are not interested in starting a colony, they might cause some trouble for the would be colonists. Its unknown if there are any "natives" the original humans were wiped out in the war 152,000 years ago, but some other people or aliens might have arrived in the mean time, but it does not appear they have an extensive presence, the obvious signs are that these planets are unpopulated except for the aforementioned pirate base, but planets are big places, who knows? The PCs discovered it, but afterwards their might be some "claim jumpers" there are 12 garden worlds here ready for habitation.
 
Name: Roax
Hex #: 0414
UWP: B467200-B
Starport: B - Good Quality, Berthing cost Cr1,000, Refined Fuel available, Shipyard (Spacecraft) Repair
Size: 4 - 6,400 km
Atmosphere: 6 - Standard
Hydrographics: 7 - 70%
Population: 2 - Hundreds of inhabitants
Government: 0 - No Government (Planet under Imperial Law at Starport, otherwise planet has no government)
Law Level: 0 - No law level outside the Starport Zone
Tech Level: B - Early Stellar
Bases: Research Base Present, Traveller's Aid Society
Trade Classifications: Garden, Low Population, Non-Industrial
Zone: Green
Population: 300
Planetoid Belts: 0
Gas Giants: 1, 1 Small Gas Giant
Allegiance: Imperial
Stellar data: Solo M5 V
This planet has been set aside by the Third Imperium as a nature preserve, the population consists of the Starport staff and a team of research scientists sent here to study the wildlife, there are a few big game hunters here as well, some are poachers, but the Imperium doesn't have the resources here to patrol the entire planet for poachers so there is effectively no law outside the Starport grounds and the Research Base. The planet itself is tidally locked with its red dwarf primary, the climate at the Starport grounds is a pleasant 12 to 17 degrees Celsius year round, the year around here is rather short, so its just as well there are no seasons. The red sun stands halfway up from the horizon and stays there, it is an unusually calm red dwarf and doesn't flare very much, but just in case the base and the Starport has flare shelters, vehicles available for rent at the starport have climate control and their own flare shelters for such emergencies as well. The star hasn't exhibited any flare activity for as long as people were on this planet. There are a few "Mountain Men and women" living in the wild here. The climate zones are divided between the "Hot Pole", where the Sun is at the high noon position, with it getting cooler as one nears the day/night terminator. The planet is divided on the map by a series of ever widening circles labled from 12-O'clock to 6-O'clock at the day/night terminator. The climate zones are as follows:
12-O'clock very hot 55 C average temp (The Heat Pole)
11-O'clock hot 45 C average temp
10-O'clock warm 35 C average temp
9-O'clock tropical 25 C average temp
8-O'clock temperate 15 C average temp
7-O'clock chilly 0 C average temp
6-O'clock cool -15 C average temp (Terminator)
5-O'clock cold -25 C average temp
4-O'clock frigid -35 C average temp
3-O'clock to "Midnight" frozen -41 C or lower (The Cold Pole)
The starport is located at a comfortable spot at the 8-O'clock perimeter on the planet, most homes have blackout shades because the sun never sets.
Aside from the wildlife enthusiasts, and vacationers, this planet basically serves as a starship "truck stop", it gives the crews a chance to stretch their legs and shop at the Duty Free Starport shops before moving on to their next destination.
 
frontier_subsector_by_tomkalbfus-d8pah8i.png

Here is the map of all the crowd source contributions for this subsector so far, though it is not the official one, just one I put together by tracking all the ones so far. This should aid others in picking a hex if they want to make a contribution.
 
Name: Tiber
Hex #: 0515
UWP: C000487-C
Starport: C - Routine Quality, Berthing Cost Cr500, unrefined fuel available, shipyard repair (small craft),
Size: 0 - Asteroid Belt
Atmosphere: 0 - Vacuum
Hydrographics: 0 - 0%
Population: 4 - tens of thousands of inhabitants
Government: 8 - Civil service bureaucracy
Law Level: 7 - Shotguns and all firearms prohibited, in space station only.
Tech Level: C - Average Stellar
Bases: Naval Base, Pirate Base, Research Station
Trade Classifications: Asteroid
Zone: Yellow because of Pirate Base, and then their is the fact that this supergiant may go supernova!
Population: 30,000 (10,000 in Space Station)
Planetoid Belts: 2
Gas Giants: 1, 1 Small
Allegiance: Imperial
Stellar data: Solo M1 II (Bright Red Giant) Luminoscity 57,500 times the Sun, Distance of
Belt and starport space station is 240 AU, radius of star is 883 times the Sun, with a mass of 12.3
solar masses.
beautyshot2x.jpg

The Space Station Naval Base and starport are managed by Admiral Alexander Hardin, as part of the
Navy's Anti-piracy task force. The belt is huge, there is a pirate base here somewhere and the
Imperial Navy is on Task here to hunt it down. The Belt extends from 200 AU to 300 AU from this
swollen bright red giant. This red giant could explode in a supernova in the next few hundred
thousand years, as a precaution, the Imperium has placed a few Supernova detectors in wide orbits
around this star, Each probe is heavily shielded and designed to jump within a fraction of a second
to Roax if it detects a supernova explosion, the shock wave won't arrive at Roax for another 3.26
years if a supernova explosion occurs, the plan is them for the Imperium to evacuate the
surrounding systems. In the meantime their is the problem of pirates to deal with.
 
I better stake a claim before it becomes Kalbfus subsector.

System: Yesand (1117)
Jump shadow 2
Significant planets 11
Last inner orbit 5
First outer orbit 5
1 -Small rock
2 - Planetoid
3 - Gas Giant
Mainworld - E-314212-9 Ic Lo
4 - Large rock
5 - Large ice
6 - Gas Giant
7 - Belt
8 - Large ice
9 - Belt
10 - Planetoid
11 - Planetoid

A largely unremarkable system of near airless rocks and gas giants around a small sun with the exception of one satellite orbiting the inner gas giant. The trace atmosphere has an unusual earth standard oxygen-nitrogen mix while the soil under many meters of ash and dust is rich in organics. Life once thrived at the level of lichens and arthropods. The telltale impact area near the northern pole gives evidence od a massive impact and die off many thousands of years ago.

Detailed orbital surveys will reveal a cluster of large, massive structures partially buried in the dust and ash and upheavals. One area has been cleared in to a crude landing zone and leading to one of a few entrances. Inside this particular area is an astoundingly huge multi-tiered park land lit by overhead translucent roofs and flowing with streams and pools among verdant terrestrial and native plant life. Walls glow in the evening from hidden light sources. There are several large doors leading further in but all are barred and forbidden.

The inhabitants are the descendants of a colony project back when this subsector was young (TL 9) and had misjumped many parsecs to end here. Captain Yesand and the crew made heroic efforts to find a suitable emergency landing when they found evidence of the ancient civilization. They cannibalized the vessel and made the gardens and a few inner rooms and corridors their home. Records will show they had thousands of colonists but now number in the hundreds, far too low to have survived for centuries. The colonists insist they are quite well and any superficial exams prove they are healthy. Any questions about where the bodies of other are brings a simple answer that they return to the soil. What technology they have is the same TL 9 with no advancements and the items they have are in very good condition.

These people seem to have a strong cultural taboo about the deeper regions of the alien structures and forbid anyone from unsealing the doors and entering. They are pleasant but very insistent.
 
Name: Truane
Hex #: 0815
UWP: B1008A6-B
Starport: B - Good Quality, Berthing cost Cr1,000, Refined Fuel Available, (shipment's come in via fuel tanker from the Oort Cloud, about 1 light year out), Shipyard Repair (Spacecraft)
Size: 1 - 1,600 km Vacuum (But surface gravity is 0.125, due to high metal content of the core)
Hydrographics: 0 - 0% water coverage
Population: 8 - hundreds of millions of inhabitants
Government: A - Charismatic Dictator (Cyrus Julian Halporn)
Law Level: 6 - All firearms restricted except shotguns and stunners; carrying weapons is discouraged.
Tech Level: B - Early Stellar
Base: Scout Base
Trade Classification: Vacuum, Industrial
Zone: Green
Population: 500 million
Planetoid Belts: 0
Gas Giants: 0
Allegiance: Independent
Stellar Data: Solo K1 V
Truane is a Client State of the Imperium, basically an alliance exists, negotiations are ongoing for Truane's membership in the Imperium, but Cyrus Halporn is a big blow hard, with an enourmous ego to match. The Imperium operates the Starport as a contractor Halporn paid in gold to build this starport which is run and operated by the Imperium on a fee for service basis
Truane is famed for its gold, silver, and platinum mines. The local currency is therefore in gold, platinum and silver coins. The exchange rates are as follows: 1 silver coin = Cr1, 1 gold coin = Cr100, 1 platinum coin = Cr500 Each coin has a mass of 50 grams, so that 20 of these coins weighs 1 kilogram. Cyrus Julian Halporn, was the first to discover these gold, silver, and platinum deposits, and with the money earned from these mining operations, he also opened up a number of gambling casinos on the planet's surface under domes. Each of the domes has grav plating to produce 1 standard Earth gravity. A number of crime syndicates have tried to muscle into his turf, but have thus far proved unsuccessful. Cyrus maintains his own planetary Navy, he has his own personal guards, and armed forces, as well as a police force loyal to him, he pays them well enough so that they are very difficult to bribe.

The Imperium maintains a scout base in this system, with the permission of the local ruler, the Imperium Scout Service has berthed a 500 ton Type FS Scout Surveyor, the "Argos", see "Far Reach" the Scout Book from Mongoose page 66. (The statistics are identical to that) A summary of its features is thus:
Normal crew consists the pilot (and captain), a navigator, 2 engineers, 3 gunners and 8 surveyors.
ADVANTAGES: • Jump 4 Range; Jump drive and Main computer optimised for rapid sequential and/or deep space jumping. • Highly configurable high-power sensor and computing systems allow extreme sensor range and acuity, Scout specific sensors and telemetry, and rapid jump calculations. • Equipped with a full sensor and telescope array for extensive field work • Hardened electronics prevent against EMP damage. In times of military need, the Type FS makes an excellent advanced, long-range scout vessel for a main battle force.
DISADVANTAGES: • Deploying a full flight crew and survey/exploration mission team requires double cabin occupancy, making the ship cramped in the crew quarters. The laboratory can be jerry-configured to offer additional sleeping quarters. • No armour, one turret • Telescope arrays are susceptible to attack or interference. • Limited attack/defence capabilities • Low cargo capacity (4 tons). The vessel stands empty awaiting its assigned crew to report for duty. (This could be the PCs)
 
Name: Astrieva
Hex #: 0819
UWP: B867939-9
Starport: B - Good Quality Starports, Berthing Costs Cr1500 in gold, silver or platinum coins*
Size: 8 - 12,800 km
Atmosphere: 6 - Standard
Hydrographics: 7 - 70%
Population: 9 - billions of inhabitants
Government: 3 - Self-perpetuating oligarchy (Matriarchal hereditary ruler, Queen Claudina VII)
Law Level: 9 - All Weapons restricted
Tech Level: 9
Population: 9 billion
Planetoid Belts: 2
Gas Giants: 5 Gas Giants, 3 Large, 2 Small
Allegiance: Independent
Stellar Data: G1 V
*Exchange Rates 1 platinum coin = 5 gold coins = 500 silver coins = Cr500 (Each coin weighs 50 grams)
Astrieva is the fourth planet from the primary, a star paler and brighter than Earth's Sun. Astrieva has a size 1 airless moon, with an orbital period of 3 weeks. the Astrievan day is 36 hours long, the Astrievans, though a species of human are adapted to these long days, the Astrievan year is 540 Earth days long or 360 of their own. Astrievans are tall by Earth standards, the average female stands around 2 meters tall, the average male comes in at around 1.6 meters tall, gender roles in many respects are the opposite of that found in many traditional human societies. Astrieva hasn't evolved much with advanced technology. Astrieva is dominated by a single landmass which takes up 30% of the planets surface, with islands dotting its single huge ocean. This Single continent has an inland sea, and it stretches from the north subartic across the tropics into the Southern Temperate Zone. About 1500 years ago a single empire conquered this entire landmass and has remained unified under a hereditary ruler ever since. Since Space colonization began about 400 years ago, expansion into space has preceded a pace, the Matriarchial Dynasties have had trouble keeping control over all the colonies in space, many orbiting the planet are under the rule of the Dynasty, the ones in the asteroid belt further out not so much. A number of societies have evolved in space. The actual planet's population is around 5 billion, the remaining 4 billion lives in space colonies, many are independent, but all in keeping with the dominant matriarchal traditions. It is generally assumed that FTL travel is impossible, though their are some researchers in a secret government run research institute that believe otherwise. The Astrievan Government is aware that their are other intelligent civilizations out their through their radio telescopes, yet they do not wish to panic the public by announcing it so they keep it a secret. This system has had no previous contact with off-worlders, that is people from outside their system. The Third Imperium is aware of their civilization, and their anthropologists are studying ways they think it would be best to contact them.
 
Jardin/Zhoul System
Name: Jardin
Hex #: 0720
UWP: X9AA000-0
Starport: X – No Starport
Size: 9 – 14,400 km
Atmosphere: A – Exotic
Hydrographics: A – Global Ocean with volcanic island chains
Population: 0 – No inhabitants
Government: 0 – No Government
Law Level: 0 – No Law
Tech Level: 0 – No technology
Bases: no bases
Trade Classification: Barren, Water World
Zone: Green
Population: 0
Planetoid Belts: 0
Gas Giants: 1, 1 Small
Allegiance: None
Stellar Data: Binary K0 V Primary, and K6 V Secondary

Secondary Mainworld
Name: Zhoul
UWP: C6449BE-7
Starport: C – Routine Quality, Berthing – no Berthing available, Unrefined fuel available, Ship Yard (only launches expendable rockets)
Size: 6 – 9,600 km
Atmosphere: 4 – Thin, Tainted
Hydrographics: 4 – 40% water coverage
Population: 9 – Billions of inhabitants
Government: B – Non-charismatic leader
Law Level: E – All Weapons restricted.
Tech Level: 7 – Pre-Stellar
Bases: Military Base, Research Station
Trade Classification: High Population, Industrial, Garden
Zone: Red
Population: 4 Billion inhabitants
Planetoid Belts: 2
Gas Giants: 2, 1 Large, 1 Small
Allegiance: Independent
Stellar Data: Secondary of binary system listed above, K6 V.
Zhoul is a world with two land-locked oceans comprising most of the 40% Hydrographics. The Imperial Scout service has picked up 4 television stations, and about 100 radio stations coming from this planet, after studying these signals, a translation matrix was developed enabling reliable translation, the language is Zhoulu, Judging from the nature of the television and radio broadcast, Zhoul is run by a totalitarian state. The Imperium therefore advises its citizens to give this planet a wide berth, and has assigned it Red Zone status. It appears the Zhoul Government has only thus far sent a few men into space, it operates a 4-man space station in zero-gee low orbit judging from the television broadcasts. The Scout Survey has yet to send a contact mission, and it is deemed by the Imperium that contact with this society would be highly undesirable, and the government in power is not to be trusted.
 
Name: Hydra
Hex #: 0620
UWP: XNDA000-0
Starport: X - No Starport
Size: N - 35,200 km (Surface Gravity 1-g)
Atmosphere: D - Dense, High
Hydrographics: A - 100% Water Coverage
Population: 0 - No Inhabitants
Government: 0 - No Government
Law Level: 0 - No Law Level
Tech Level: 0 - No Tech Level
Bases: None
Trade Classification: Barren, Water World
Zone: Green
Population: 0
Planetoid Belts: 1
Gas Giants: 4, 3 large, 1 small
Allegiance: None
Stellar Data: F7 V (Mass 1.3, Luminosity 3, radius 1.33)
This is an interesting body, orbiting at 1.8 AU, this massive body is made mostly of water, with an average density of 2 grams per cubic centimeter, and a mass of 6.5 times the Earth, this planet only has a surface gravity of 1, but it doesn't have a surface you could walk on, that surface is water and its buried under a thick atmosphere with a temperature at the water surface of 250 Celsius, it would cook a man alive, but at a certain altitude the temperature is much cooler and the atmosphere is breathable, thus the planet deserves the name Hydra. Hydra boasts a heat loving algae which converts carbon-dioxide into oxygen, heat loving animals swim in its endless waters and consume the algae exhaling oxygen, and all this produces an atmosphere breathable to humans at higher altitudes, around 35 kilometers above the surface. This planet also has two dry airless rocky moons with an orbital period of 3 and 6 weeks respectively. Both moons are of size 2. Nothing intelligent or technological lives in that hot ocean down below, but it is an interesting stop nonetheless. Perhaps someday floating cities might be established in its upper atmosphere. the planet's rotation rate is 18 hours, magnetic field is strong, at certain altitudes in space, the radiation could be deadly to a person without adequate shielding, much as in a gas giant. Would could skim the water clouds for fuel as well.
 
Name: Olympus
Orbital Period: 4.62 days
Length of day 5.11 days
Hex #: 0619 (nearside)
UWP: E200545-D Orbit 0 (0.2 AU from Wormhole)
Starport: E - Frontier Quality, Berthing Cost Cr0, Fuel None, Facilities None
Size: 2 - 3,200 km
Atmosphere: 0 - None
Hydrographics: 0 - 0%
Population: 5 - Hundreds of thousands
Government: 4 - Representative Democracy
Law Level: 5 - Personal concealable weapons restricted
Tech Level: D - Average Stellar
Bases: None
Trade Classification: Vacuum
Zone: Green
Population: 500,000 Servitor robots
Planetoid Belts: 0
Gas Giants: 2, 1 Large (nearside) 0.5 AU, orbital period 18.25 days, 1 large (farside) 0.5 AU, orbital period 18.25 days
Allegiance: Independent
Stellar Data: Trinary 50 Solar Mass Wormhole, G5 V (luminoscity 0.8 Sol) orbiting the wormhole at 0.89 AU, orbital Period 42.9362 days in hex # 0619 (nearside), G7 V (luminoscity 0.64 Sol) orbiting other side of wormhole at 0.8 AU, orbital period 36.5909 days in hex #0101 (farside).

Name: Asgard
Orbital Period: 4.62 days
Length of day 5.19 days
Hex #: 0101 (farside)
UWP: E200545-D Orbit 0 (0.2 AU from Wormhole)
Starport: E - Frontier Quality, Berthing Cost Cr0, Fuel None, Facilities None
Size: 2 - 3,200 km
Atmosphere: 0 - None
Hydrographics: 0 - 0%
Population: 5 - Hundreds of thousands
Government: 4 - Representative Democracy
Law Level: 5 - Personal concealable weapons restricted
Tech Level: D - Average Stellar
Bases: None
Trade Classification: Vacuum
Zone: Green
Population: 500,000 Servitor robots
Planetoid Belts: 0
Gas Giants: 2, 2 Large see first entry
Allegiance: Independent
These robots are good with languages, after hearing the PCs talk for an hour or so, they can pick up the gist of their language and in two hours they speak it as if they were born knowing it. They are polite to off-worlders, but not particularly curious. When asked they don't know who built the wormhole, all they know is it existed as far back as their records go. The robots by the way don't travel through space, that is why their starports are so sparse, they don't use them, instead they download their software through the wormhole into another robot body on the planet on the other side.
InfinityEulerSymbol2.jpg

This symbol also adorns the main building of their unused starport

The Wormhole leads to another part of the Galaxy. If the PCs travel through it in their starship, after making a successful astrogation check, they realize they are in the past, examining neigboring galaxies through their telescope determined it to be about 67 to 65 million years in the past at the farside of the wormhole. The farside end of the wormhole is isolated within a rift, there is one other star system within range of a Jump-6, and that is a G2 V class star 1 parsec away, there is literally nothing else within range, the next nearest star system is 20 parsecs away. the G2 V class star is a single star with 8 planets, four rocky terrestrial planets and 4 gas giants, the two inner ones are large the two outer ones are small. This is in Hex 0201 of the Farside Subsector. There are only two systems in this subsector the Wormhole and the other star system 1 parsec away.

5_065Ma1k_1.jpg

Name: Terra Primeva
Hex #: 0201 (Farside Subsector)
UWP: X876000-0
Starport: X - No Starport
Size: 8 - 12,800 km (Surface Gravity 1-g)
Atmosphere: 6 - Standard
Hydrographics: 7 - 70% Water Coverage
Population: 0 - No Inhabitants
Government: 0 - No Government
Law Level: 0 - No Law Level
Tech Level: 0 - No Tech Level
Bases: None
Trade Classification: Barren, Garden World
Zone: Green
Population: 0
Planetoid Belts: 1
Gas Giants: 4, 2 large, 2 small
Allegiance: None
Stellar Data: G2 V

As you might expect, this planet is inhabited by dinosaurs, the inhabitants of Asgard and Olympus never visited it, as they don't have starships, and as there is no reciever to accept their software, they can't get here unless the PCs offer one of them a ride in their own starship. Upon closer study of the planet, they determine they are 65.7 million years in the past. The PCs can't go anywhere from the wormhole from here, the planet at this time just happens to be traveling through a galactic rift, though the night sky has plenty of stars in it and the Milky Way band is clearly visible on a moonless night, the stars other than the marker star for the wormhole are all more than 20 parsecs away. So count this as one planet, not a whole new subsector, despite the wormhole that brings the PCs here.

Encounter animals
Ocean fishes
Hybodus

220px-Hybodus_NT.jpg


Aspidorhynchus
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Thrissops
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Protobrama
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Enchodus
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Macropoma
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Archelon
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Elasmosaurus
Elasmosaurus2.jpg


Champsosaurus
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Platecarpus
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All I have time for now, more to come
 
This is the latest iteration of the Crowd-source map, still plenty of hexes to detail. I'm going on a camping trip for two days, so I'm posting this now. Also included is a wormhole the blue two-way arrow indicates the two systems that are connected, the boxed area is another place in time and space.
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Name: The Smoke Ring
Hex #: 1120
UWP: AX6X87X-5
Starport: A - Excellent Facilities
Size: X = 693 (1,108,000 km diameter of breathable air, Inner radius 358,000 km (5-Thin), Trace atm. inner radius 260,000 km, Trace atm. outer radius 850,000 km.)
Atmosphere: 6 – Standard (at maximum air pressure zone)
Hydrographics: X = Undefined (Smoke Ring has no surface, it is a ring of breathable gases)
Population: 8-9 - Estimated Hundreds of millions to billions (Has not been thoroughly surveyed by pirates)
Government: 7 - Balkanization down to tribal level
Law Level: X = Law Level Varies usually less that 4
Tech Level: 5 - Early 20th century in native manufacturing (Though higher tech levels are imported)
Bases: None
Trade Classification: Asteroid Belt, Garden World
Zone: Green
Population: 100 million to 999 million
Planetoid Belts: 1
Gas Giants: 1, 1 small
Allegiance: None
Stellar Data: Binary - Neutron Star (0.5 Solar Masses), F9 V (1.2 Solar Masses)
The Smoke Ring is a gas torus orbiting a neutron star of 0.5 solar masses, the gas of the torus is taken from a gas giant named Gold, the primary components of the gas giant, hydrogen and helium has long since escaped into space leaving heavier gases such as oxygen, nitrogen, water vapor, and carbon-dioxide, it seems that life has evolved in this gas torus, who's inner radius is 260,000 km, the median radius is 456,327 km, (which is the troposphere where all the weather and life is) the rest of the torus extends a great deal further than that, and is slowly leaking gases into space, which is replenished by the gases of the gas giant Gold. There are a lot of asteroids within this gaseous envelope, an abundance of heavy and precious metals exists in the asteroids, to the degree that silver wiring is used in native electronics, and more primitive societies use silver weapons and armor instead of bronze. The local exchange rate is one 50-gram gold piece for an Imperial Credit, that is if one wants to buy an item of advanced tech from the Imperium, one pays the listed amount in credits in 50 gram gold pieces, the merchants then sell the gold to pay for transportation with the remaining amount used to buy the items that are in demand.. Starships can be repaired or constructed at the class A starport, but all the parts must be imported from out of system, none are manufactured here. Only the most advanced societies are tech level 5 most are closer to stone age. (tech level 0) the Smoke Ring is too vast to be under a single world government and in fact each separate orbiting body has its own government, due to orbital mechanics the "geography" is constantly changing.

A group of pirates have "discovered" the smoke ring. There were people who came before, but the pirates were the first ones to discover it and also have starships with them so they could return to the civilized space, with what they discovered, and what they discovered was tribes of humans and asteroids with gold, silver, platinum and other precious metals. Guess what happens next?

The pirates aren't miners, a few of them are ex-belters, so they know the trade, but mining is hard work, and they don't like to do it themselves. Fortunately the Smoke Ring comes with its own labor force, and the habitable environment reduces the costs of mining the ore, and so long as none of the inhabitants can get off the smoke ring, the pirates can keep their mining operation a secret, so basically they enslave the inhabitant and force them to mine for gold and other precious metals, that they can sell. So naturally the PCs arrive in their scout ship, and they think they are the first ones to discover it, a Pirate base is here. The pirates also hope to make their mining operation legit at some point in the future so they have secretly constructed a Class A starport, and then they would approach the OTU community as their own interstellar nation hopefully with an interstellar navy of their own. These Pirate with their pilfered gold have bought the components of this star port from out of system and have used their trained native slave labor to put the parts together, and when they are ready they will declare themselves as a World Government, and might even join the Imperium. Of course when the PCs arrive in their scout ship, they are not ready to do this yet. The starport has been constructed, but the pirates haven't built their Navy yet, and the PCs reporting this would spoil their plans.
 
Here is my latest submission, it is the homeworld of character I just created:
Andrea looks something like this, as it is a different setting, I think I'll reuse this photo. She is a bit of a looker, and her good looks have caused trouble with her career in the Marines, mainly in the form of an affair with an officer who's wife was a vindictive and jealous member of the nobility that pulled strings to end her career in the Marines. She is one potential crew member of a scout ship which will be exploring this sector.
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The World is Dalphene 0612 A333757-F C R T Po Na
Dalphene
Starport: A - Excellent Quality
Size: 3 - 4,800 km
Atmosphere: Very Thin
Hydrographics: 30%
Population: Tens of millions
Government: Feudal technocracy
Law level: Shotguns prohibited
Tech Level: F
Bases: Imperial Consulate, Research Base, Traveller's Aid Society
Stellar Type: Solo F7 V

Dalphene is a dry world with a very thin atmosphere, it orbits a large gas giant, of which there are several other large moons. Dalphene is the second innermost of the large moons, (size 2+) there are a total of three and 13 insignificant moons, (asteroid sized) plus a rocky ring of dust and gravel. The main industry supports the Imperial Research Station, which is doing research on a jump-7 drive. Dalphene has a thick enough atmosphere to support plant and animal life, vegetation is thickest around its isolated oceans, the atmosphere consists of 40% Oxygen and 55% Nitrogen with the remaining 5% carbon-dioxide and water vapor, this mixture at the lowest elevations is still too thin for humans to breath, it has about a quarter the atmospheric pressure of the Earth. The character Andrea grew up on a farm under a dome, the farming is done for local consumption for the planet's 30 million inhabitants.
 
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Perrin
Hex # 0613
Starport: E - Frontier Installation: Marked landing area outside the walls of a medieval city of around 25,000 people, no services.
Size: 8 - 12,800 km
Atmosphere: 6 - Standard
Hydrographics: 7 - 70%
Population: Tens of millions
Government: Balkanization
Law Level: 0 - No Law
Tech Level 2 - Renaissance
Bases: None
Trade Classifications: Agricultural Garden World, Low Technology
Stellar Classification: Solo G2 V

One huge continent dominates the planet, the planet has a Size 2 Moon about 375,000 km away in a circular orbit. A large sea divides the main continent into two areas, the Southern Area is dominated by African flora and fauna, the northern part is Eurasian flora and fauna. An examination of the fossil record reveals that these creatures apparently evolved here along with humans from apes, Paleontologists are suspicious of this as it is a well known fact that Earth is the origin of human life, but the geologic record gives a conflicting account on this planet. Also in evidence is the ruins of many ancient cities, the prevailing tech level was tech level 9, there are evidence of ancient streets and highways, these ruins have been dated to 160,000 years ago and earlier, this is well before civilization first developed on Earth. Also apparently much of the life including human life was wiped out in a nuclear war. Humans only started making a reappearance during the Long Night, probably from a crashed starship, the population of the planet is estimated at from 50 to 70 million people, most exist at a Renaissance technological level.
 
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