Duroon said:How would one go about improving a characters STR/DEX/END after character generation without resorting to implants from the equipment section? I would like to see some rules for the characters increasing their stats through an exercise regime.
Duroon said:4 years is a bit of a long time for getting a stat increase of 1. CT also made you study for 4 years to get a skill increase of 1.
Duroon said:MGT allows you to increase a skill in a much shorter time, one of the PC's in my upcoming campaign can learn a new skill in 9 weeks. Of course he missed nearly every survival roll he had in a 6 term character. The other 6 term character would take 21 weeks to learn a new skill.
Yes, but I stated specifically that I was looking for a way to increase stats without buying augmentations.Beastttt said:page 89 has Physical Characteristic Augmentation(cybernetics)for str,dex and end
it starts at
TL 11 for a +1 at 500,000 cr
TL 12 for a + 2 at 1,000,000cr
TL 15 for a +3 at 5,000,000 cr
each characteristic must be purchased seperatly
and you can also upgrade your brain as well
Simply trying to give someone that had bad luck rolling an option to better their character.I'm not sure exactly what you are up to with increasing physical stats.
Only in the equipment section where it gives tables for augmentations. That's why I started this discussion, I couldn't find any other way to increase physical stats.Second, is there any place in the MG Core Rulebook that talks about increasing stats? If so, please specify where.
Person A has 15 skills and is learning Computers 1 and Player B has 5 skills and is learning Computers 1. Why would it take player A longer than player B?
Perhaps the reason is because there is an unwritten but implied amount of free time work done to maintain skills. Reading trade journals and what not. Since most people would not want to role play this for each and every skill it is not specified but is built in to the skill learning time. You have less free time to learn new things mental or physical.
The more skills a character possesses, the longer it takes him to learn a new skill. A character's Skill Total is calculated by summing the levels of each skill. A character with Mechanic 1 and Gun Combat (slug pistols) 2 would have a Skill Total of 3.
To increase a skill, a character must train for a number of weeks equal to his current Skill Total plus the desired level of the skill. So to advance from Pilot 2 to Pilot 3 with a current Skill Total of 3 would take (three, plus three) six weeks.
AUGMENTS
While technology is capable of significantly altering and improving
the human form, obvious cybernetic, genetic or surgical alteration
of the human form is frowned upon in the Imperium.