AnotherDilbert said:
Boarding is certainly a possibility in MgT2. Repelling boarders is something to plan for. But boarding is not the only use for marines.
I guess marines have more uses in peacetime. If you want to interface with someone without blowing it up with the big guns, you send in the marines.
Who guards the ship when docked? Marines.
Who supervises a local war for compliance with the Rules of War? Marines.
Who foils the plots of megacorps/nobles/local govs against each other? INI with marine enforcers.
Who persuades a local dictator to see reason and do as he is told? Marines.
Who repossesses a stolen spinal mount? Marines.
Who frees the hostages from Vargr raiders? Marines.
Who shuts down the secret Zho base? Marines.
etc, etc, etc...
For some of the above, why marines? There's no need for a Marine to do some of those jobs. Most of that work is handled by the Navy, but obviously the pure combat things would be Marines. But guarding a ship? That's a naval rating job. Supervising rules of war? That would most likely be a naval officer, or perhaps a marine officer. But they won't be fighting in it. Foiling plots of megacorps? Umm, that would go through the courts first, or a naval starship would demand the parties cease fighting or be fired upon... no marines required there. I dunno how somebody take a spinal mount, but that Navy would be the ones to take it back, and naval ratings, again, could do that work, no marines required.
Marines are great fighters, but they aren't everywhere, and not every task requires them. And if troops are required, there's an entire Army branch with vehicles and tanks who can do those tasks just fine. They also get hauled around by the Navy, they just don't do their fighting in space.
AnotherDilbert said:
By Fighting Ships and MgT2 most cruisers, but not escorts or battleships, has a marine contingent. Apparently that is Imperial doctrine, that makes some sense as cruisers are more likely to operate alone. E.g. the Ghalalk is a 50 kDt cruiser with 200 marines. That costs about 1% of the ship to put those marines into space, so the Emperor has already payed MCr 300 before we start to equip the marines. Skimping on a MCr or ten for equipment is folly.
If the budget for marines in the fleet is about 1% of the cruiser force that is not a very high priority, just a precaution to give task forces more options.
Fighting ships has battleships with troops, and battleships w/o troops. The riders and tenders are w/o troops. Some BB have 300, some have 5,000. It's all over the board. The DGP books, as excellent as some of them are, are considered non-canonical last I heard. That doesn't bother me personally (I could care less what is officially canon). But others seem to care a bunch. The cruisers have troops from 0 to 500. Carriers seem to have zero. And escorts have 0 to 50. Basically it's all over the board. There seems to be no inherent logical path to follow in it.
MGT's Fighting ships is about the same. The Agashaam class carries zero troops. The Ghalalk class carries 200 troops. The AZL carries 150. Those are CA's. The CL Gionetti carries 40 troops. Carriers all have some troops (40 and up). When we get to the BB ships, we again have a range from zero (Kokkirak, Plankwell) to 2,000 (Tigress). So neither of those books really provide us with a good understanding of the embarked troop requirements.
As far as I know, the USN stopped putting Marines on Navy ships in the 90s, including carriers (except for pilots). Marines are now on their own amphibous ships (LHA, LPH, etc). Though I hear that they are contemplating putting smaller sets of marines back on some ships to forward deploy them in an emergency. I haven't read if that's gone beyond theory yet.
AnotherDilbert said:
Sorry, I meant Strephon. I have reading Asimov...
The Imperium has a long history of rebellions and civil wars going back to the first Imperium.
Strephon's dynasty was founded when Arbellatra rebelled and took the Marches fleet to the Core finishing the civil war Olav started by taking his fleet to the Core.
The Third Imperium's greatest loss was when the Solomani Sphere rebelled and seceded from the Imperium.
Many Emperors have been assassinated, so many that the Right of Assassination is a recognised way to ascend the throne.
Some version of future history suggests that civil war is not unconceivable in the 12th century...
The Emperor has good reason to be paranoid and keep the Core fleet strong.
As far as I can recall of my Traveller history, the only times the navy rebels is when there is a bad emperor on the throne. As far as I know, Gustus killed his predecessor, and then Arbellatra killed him. My historical knowledge of the emperors getting killed by their predecessors is pretty weak, but from what I can tell, it's only the bad/incompetent ones who tend to get whacked that way and the military steps in to fix things. Not the best method of a change in governments if you ask me.
I still don't see that as a need to be paranoid. A strong core fleet is going to be present to protect Core, but beyond that stationing heavy units there is an awful waste of expensive and rare capital ships. A Tigress is a hugely expensive and powerful unit, and it's needed at the outskirts of the Imperium to fight the wars it's designed for. If we go down the DGP rebellion idea, once Dulinor did the deed, the Imperium split up into warring factions. So the strong Core fleet was ripped into by other strong sector fleets. It would have to be a limited rebellion to make a difference, otherwise it's too small to affect change. And even then, you never know where the loyalties of the crew and officers lie until the flag goes up and people have to choose a side. Putting hand-picked loyal flag officers onboard is easy, but they can get whacked by a battledress armed marine whose sympathies lies towards the other side(s). Thank goodness for battledress marines!
