TrippyHippy
Emperor Mongoose
...what would it be?
Considering that there is only a week to go before final submissions are in, what do you think is the key area that you would want to see changed, or revised before the game goes to print?
For me, after due consideration about the lack of a Citizen career (which I guess will have to be represented by Nobles with low Soc, in the interim), my major concern is the Starship design system.
For me, the presentation and explanations provided in this chapter are not the best - and it's been the one chapter that has left some of my players bored and fidgity. The 'displacement tonnage' values are not used uniformally - with many tables reverting back to 'Vol' which is just confusing. There isn't an easy breakdown of prioritising 'points spending' (for example, they could have a 200 ton cargo, having up to 20 points to spend on Drives, up to 50 tons on fuel, etc, and choices then being given for these specific amounts. Some of the utilities you can buy aren't really all that well explained either - and the whole process seems to come across like reading a disorganised catalogue written in Swahili. Finally, there isn't enough example ships given (which I'd like to see with illustrations). One of the characters generated in the playtest earned a scientific lab ship - but there isn't one given as an example in the Starship chapter.
Anyway, that's my whinge, what's yours?
Considering that there is only a week to go before final submissions are in, what do you think is the key area that you would want to see changed, or revised before the game goes to print?
For me, after due consideration about the lack of a Citizen career (which I guess will have to be represented by Nobles with low Soc, in the interim), my major concern is the Starship design system.
For me, the presentation and explanations provided in this chapter are not the best - and it's been the one chapter that has left some of my players bored and fidgity. The 'displacement tonnage' values are not used uniformally - with many tables reverting back to 'Vol' which is just confusing. There isn't an easy breakdown of prioritising 'points spending' (for example, they could have a 200 ton cargo, having up to 20 points to spend on Drives, up to 50 tons on fuel, etc, and choices then being given for these specific amounts. Some of the utilities you can buy aren't really all that well explained either - and the whole process seems to come across like reading a disorganised catalogue written in Swahili. Finally, there isn't enough example ships given (which I'd like to see with illustrations). One of the characters generated in the playtest earned a scientific lab ship - but there isn't one given as an example in the Starship chapter.
Anyway, that's my whinge, what's yours?