-Daniel-
Emperor Mongoose
So far, the only thing I disliked significantly in the playtest document was the initiative system. It felt clunky and overly complex in a game designed to be simple.Sturn said:Back on topic please?
Daniel
So far, the only thing I disliked significantly in the playtest document was the initiative system. It felt clunky and overly complex in a game designed to be simple.Sturn said:Back on topic please?
Nice idea...DaltonCalford said:Also, the classic rules just assumed that you would understand a TL 15 computer if you had computer skill, even if you came from a TL 7 world.
I always believed that an attribute, much like charisma, but based more on the characters attitude was needed - lets call it bearing for lack of a better term.
Given those attributes, I would say that a new UPP would be called for
STR-DEX-END INT-BER-PSI SOC-EDU-TL
ParanoidGamer said:I don't know if we need a charisma/bearing. In CT, Social Standing is HUGELY important and has a great affect on how people perceive you.
EDG said:ParanoidGamer said:I don't know if we need a charisma/bearing. In CT, Social Standing is HUGELY important and has a great affect on how people perceive you.
I think this is rather odd given how largely irrelevant the Imperium is on your average world beyond the starport.
dafrca said:I disliked the Charisma/Bearing/Looks based attributes in other systems and would not want to see them brought into Traveller to that extent.
I think this kind of attribute speaks to the role playing and that should be left to the player.
Daniel
DaltonCalford said:When I suggested tying TL to a character, I never specified that higher TL is harder, just different TL is harder.
I use a flat -1 per two TL of difference with JoAT reducing the penalty on a one for one basis.
best regards
Dalton
TrippyHippy said:Charisma always sounded vaguely fantasy rather than sci-fi to me.
Rikki Tikki Traveller said:EVERYONE knows about Contra Gravity. They may not be able to build it, or may never have seen an Air Raft, but they DO know that Contra Gravity exists, even if they live on a TL 2 world. They are NOT Iron Age barbarians (usually), they just live on a planet that can't make those things. They are not savages, just poor.
SableWyvern said:TrippyHippy said:Charisma always sounded vaguely fantasy rather than sci-fi to me.
I would suggest that you associate Charisma with fantasy only because of it's association with D&D.
If you asked a random Australian of sufficient age to succinctly describe their recollections of former Prime Minister Bob Hawke, you'd probably get one of three answers:
Prolific drinker (he held a world record for fastest scull)
No child shall be living in poverty
Charisma