ShadowScout
Mongoose
Hmmm...
You know, in my B5W battles we sometimes use a house rule that let's fighters do "called shots" at zero range without penalty. Meaning if they get close enough, they can aim for specific parts of the enemy ship - like their weapons turrets. (Inspired by the episode "The Fall of Night" when the B5 starfuries do just that against the Centauri Battlecruiser). It's really nice for fighters to blow off weapons, thrusters, etc. when you're trying to "take 'em alive" - that also would explain why the Raiders are seen putting so much emphasis on fighters.
Of course, it only works with combat systems that keep track of damage to individual systems, but maybe someone can think of something to match that idea for the current Mongoose system (and I really wish one of the developers of the coming new and improved Mongoose space combat system would sneak past this post and "borrow" the idea! :wink: )
You know, in my B5W battles we sometimes use a house rule that let's fighters do "called shots" at zero range without penalty. Meaning if they get close enough, they can aim for specific parts of the enemy ship - like their weapons turrets. (Inspired by the episode "The Fall of Night" when the B5 starfuries do just that against the Centauri Battlecruiser). It's really nice for fighters to blow off weapons, thrusters, etc. when you're trying to "take 'em alive" - that also would explain why the Raiders are seen putting so much emphasis on fighters.
Of course, it only works with combat systems that keep track of damage to individual systems, but maybe someone can think of something to match that idea for the current Mongoose system (and I really wish one of the developers of the coming new and improved Mongoose space combat system would sneak past this post and "borrow" the idea! :wink: )